First turn off the shadows
At the beginning, press R to switch to running, and then talk to each NPC (***3), the newbie outfit to pick up a pick up, to the point of transmission record, if you want to be a hunter or mage please go left Harley, swordsmen do not need to change, out of the city do not go to fight the red gobblers first, go down the road to practice to the level 2, use the teleportation The NPCs are not the only ones who can help you, but the NPCs are the only ones who can help you, and the NPCs are not the only ones who can help you.
Next, talk to the merchant and he will ask you to help him get the gems, do not rush to go, first of all, the border of the town around the clear light, ready to 6 mines can go to the lost wilderness, a lost wilderness monsters strong a lot of, call the dog do not fight, lead a team of Kobolds after the release of the mines, a great should be able to have more than 10 harvest, when you think the level of sufficient to move up to the Iron Border, where the monsters are strong, the Iron Border, the Iron Border, the Iron Border is a very strong, the Iron Border is a very strong, the Iron Border is the Iron Border is a very strong. Try to be careful, or mine-based attack, kill the black iron hammer, he will drop Mars gem, get the gem back to the city, the gem to Mars, with the other 2 NPCs to receive the task, and then with the Mars to buy some supplies, back to the lost wasteland, go to the right to the end, you can get to the Frozen Woods, along the way up the road to cut, you will arrive at the Stonehenge Wasteland, the first go to the transmission of records, and then be careful to fight the monsters, and try not to get to the middle, there are sentinels in the middle, it is recommended to go around the middle, and then you will be able to get to the middle, and you will be able to get to the middle.
To the Dust Ruins, the monster experience a lot more, and the strength of the disproportionate, hard to cut, go to the right there will be a door that can be opened, open the inside monster will rush out, the swordsman is recommended to stall in the doorway to fight, will not be surrounded by the other professions on the left to go, hit with the run, go into the room there is a lithograph, point a little bit, the door in the middle of the door will be open, go into the careful that the mechanism, there is a guard stall doorway! Swordsman with a dog bite, the other two professions do not need me to say, continue to go will see the water pipe, there are flaming bats and a large number of monsters in the vicinity of a pass point to avoid hanging color, after the monsters clear light, the treasure chest to scavenge a little bit, to go up to the needle will see the brothers, very fierce, it is recommended that the mage do not go, after the fight, press the mechanism of the treasure chest on the opening of the treasure is usually quite good, to go to the right, there will be a way to go, there is a bunch of hammer Kobolds, and there are A bunch of Hammer Kobolds, and Hammerheads, it is recommended that more people to clear, or almost iron hanging, after clearing a read-second mechanism, the right mouse button to press his countdown will be open, go up there are 4 treasure chests, scavenge after going downstairs, downstairs and keep walking to the right, there will be a door that can be opened, open the bottom of the bottom of the mechanism to pick down the top of the above there is a door in general, inside there is a Gobold Warrior and the flame bats, not very strong, once downstairs and downstairs, there is a door to open, there is a door to open, and there is a door to close. The door is not very strong, once you go downstairs and go down, after opening the door, there are 3 minions inside, then you will see a locked door, hold down tab and use the mouse to point at the stone plate underneath, enough to jump over, then go inside and there is a stone pillar, point it to replenish the blood and MP, go back to the place where you just came down and go up, kill all the way up to the rock needles side, hang the rock needles, there will be the Silvia's gemstone, go back to the city and get the reward, the witch's gemstone is very important to the early mages. Initial mage is very important, continue to go, keep hacking to the last room, there will be an invisible hole, walkway will fall to the 3rd floor, down to the middle of the door to go, along the road to hack, you will see the higher kobolds, very strong, remember to turn off the organs after clearing the light, after going downstairs, down the room there is a point of transmission, they are down to the wild clear, open all the organs along the road, keep clearing the room will be cleared to the trial room (the trial room of the upstairs of the aisle next to the compilation of points of transmission), only the last trial room, the last point of transmission. ), the trial room only the last group, it is recommended to open the door, do not go in, first lured out one by one to fight, the swordsman directly rushed it.
After the end to return to the city, something to lead a collar to go to the Stonehenge Wasteland to the right, you can go to the goblin town.
To the goblin town first and each NPC to speak, Gedo and Roxana to speak twice speech, first go to help Gedo run errands, after receiving the task back to the border to talk to Mars, take the red dagger to the Gedo can take a knight's sword, and then come out of the city, the monsters are a lot stronger than before, go up to the right and see the wild explosion of ice needles, hang up on him and will see the memories of the ruby, to take it to the Roxana and he'll give you a rotten amulet! If you want to go back to the Ice Cold Ruins, go back to the Ice Needle and go up to the Ice Cold Ruins, there is a huge Kobold in the 3rd room, be careful (there is a mechanism in that room), the things you get in this room are all good, better than the ones that are sold by the traitors, there are 6 treasure chests, open the door and go in, and then you will see the Kobold Knights, which is also very strong, and the Kobold Knights have a lithographic mechanism above them, so open them. After he opens it, go back to the 6 treasure chests, the door opens, there is another mechanism after entering, it is very obvious, the same step down, then go up, there are treasure chests on the right side, then go to the left side, there is a lithographic mechanism and a second-reading mechanism, after opening it, go up to the right side of the map, you can go downstairs, before going down, you can first go to the stairs next to the small room to catch the blood and MP with a stone pillar, go down and then there will be 4 witch doctors scattered in 4 corners, it is very strong, you can go downstairs and use a stone pillar to catch blood and MP. After going downstairs, there will be 4 witch doctors scattered in 4 corners, very strong, each corner inside and outside there are 2 lithographic organs to be opened, after the organs are opened, the room in the middle can be seen, a downstairs only see a bit of a small building Luo, clear them, after coming up to the back of the floor is very chaotic, all the organs are opened to the bottom of the 3rd floor, the 3rd floor there is a transmission point, the bottom of the floor is not too fast to go in, there are frost stone people and several ice goblin knights and an ice goblin king, first of all, there are a few ice goblin knights and an ice goblin king, first of all, there are a few ice goblin knights. Steam forest has a fork in the road, to take the road below, will go to the judgment outside the purgatory, there is a transmission point Oh, the judgment of the purgatory are thunder monsters (except witch doctor), you can wear two thunder pendant, this side as long as a one by one on the good, do not have to bother looking for the organs, the organs are very obvious and easy to find the 2nd floor of the beginning of the organs are guarded by the stone man, a only a, very good to deal with it, and hard to clear, the 2nd floor of organs Much to the annoyance, in the upper left there is a stone plate to step on the obvious, the cave monsters are all clear, the right door will open, after taking the treasure chest things downstairs, you will find to the first floor, there are a few pawns first clear the light, go down to see a readout mechanism, open him to the upper left side of the map to go to see the staircase, the staircase across the door inside the transmission point, after the stairs, there are three higher witch doctors and a team of lightning! Bat, if you are a mage is good, swordsman must have +3 lightning attribute or a bunch of tonic, the last treasure chest to collect things, go back to collect the reward, with the transmission point to the steam forest, go back to the fork in the road, go to the left up the road, you will get to the "inverted hanged man's forest" to the middle of the road and there will be a fork in the road, there is a treasure chest on top of it, the right is the reincarnation of the purgatory, outside the reincarnation of the purgatory there will be a transmission point, to the Reincarnation Purgatory outside will have a transmission point, into the reincarnation of the Purgatory, first from the lower right corner of the road to start fighting, this side is also very easy, but the monster blood is very thick, one by one to clear, the last two rooms were encountered two witch doctors and two of the Goblin Knights, it is very smooth on the 2nd floor, the 2nd floor will be surrounded at the start, the tonic must be enough to bring, and then you will see a hole, jump down, then it is a room to room to go, and will not get lost, the 3rd room, the first room, and the second room, and the second room, and the second room, and the third room, and the third room. Will not get lost, the third room will have a stone pillar to replenish blood, and then to the fifth room will have a lot of enemies, to go up will encounter two stone people, kill them to open the readout mechanism, walking and will fall to the first floor, keep running to the left, there will be a road, continue to walk will see the stairs, after going down there will be a high witch doctor and a bunch of high level monsters, the blood is particularly thick, please put the landmines are ready, after the clearing of the back of the door will be opened! The same old treasure chest, savings will go to the sea of trees like this just out of the place to look for a pass point, and then the sea of trees to clear the light and then go back to receive the reward.
After the sea of trees clear light level should be enough, go back to solve the task, you should see the undead relics, go directly back to report, he will let you clear undead, what? The button doesn't work! Remember the dog? That's right! Opened the door into a bunch of monsters will rush out, mages and hunters, please be careful, after the cave monsters are cleared out you find that the door is not open, in the far right of the water pipe there is also a special button for the dog, press it to open, very smooth to the last room, where there are 4 arrows, very difficult to open the door to the 2nd floor, the 2nd floor has a transmission point, and then all the way to open the lithographic version of the way to clear the undead there is a lithographic version of the switch! More special, he controls 2 doors, open/off are only open one of the doors, to the despair of the pass point, not full 19 and please go to practice, thank you, the mage is recommended to call someone to take, thank you, the stone statue devil is the last BOSS, after he beat him can go to the trial tower.
The Tower of Trials is the first place where you can talk to the town's magician twice, and then go to the hut in the north of Goblin Town, where the magician will let you go through to the Tower of Trials to fight for the treasure. The tower of trials are dark system, the intensity is very high, there is no 20 and please go to the undead relics to practice, trials of stone demon is very much, it is best to use the door to stall monsters, more will not be surrounded, a lot of witch doctor, no matter how please first witch doctor to do away with the final big head is in the tower of trials of the two will only be spraying bad goods stone demon, do not compare them with the general stone demon, will be a very ugly death.
At the beginning of the Dark Ice Goblin Town, talk to the person who receives the quest
After that, go to the Border Town and talk to the merchant, then go out and go down to the left to the forest
It is recommended to follow the left side of the road, so that it is quicker to arrive at the village
Chapter 2
After arriving at the village, first take the quest, he asked you to go to fight in Hooked Claw Forest
After that, go to the forest of the =>. Forest of Four Leaves (lower right)=>Forest of Hooked Claws
Kill the three colored ones and the door on the right will open automatically
Kill the three gold ones in the door and you can go back to the village to get the quest
After that, go to=>Forest of Four Leaves (lower left)=>Cross Plaza
After you get to the village and get the quest, you should talk to the NPC in the lower left side of the door and then go back to the village to get the quest
Then, go to =>Forest of Four Leaves (lower left)=>Cross Plaza
Then, go to the village and get the quest. p>
After that, go to Cross Plaza (lower right)=>Forest of Spirits
Go to the 10th floor of the Wizard's Tower next to the left-most point of contact to get the quest
After that, go to Cross Plaza (upper left)=>Forest of Sorrowful Knights
Go to the upper left to find the point of contact and then go down to the right side of the fork in the road
Go to the bottom of the road, spend 2,000 on the information with the NPC
And then go back to the village to get the information
Then, go to the bottom of the square and talk to the NPC.
Go back to the fork in the road above and go left, then go to the disk at the bottom
There are three switches in the first door, just turn on the one on the left
After that, you'll come across three buttons, so press the two next to each other and don't press the one in the middle
Go to the bottom, and when you kill the pig with the golden name, you'll get the sealed crystal
Then, you'll bring it to the NPC on the 10th floor of the Tower of the Wizard
Then, go to the Cross Plaza, and buy information for 2,000 from that NPC.
After that, go to Cross Plaza (lower left) = > talk to the NPC to enter the Elven Village
After that, go out of the village = > Butterfly's Hills (upper left) = > Dragon's Way (upper left) + the Pit of Ugnos
After you get to the second floor and can't get down there, go back to the village and talk to Chiralu
After you get to the Pit of Ugnos at the pass point, go down there
Put the golden monster in the underground tunnel on your way down. Kill the gold-colored monster in the tunnels, then go back to the village and talk to Kiralu
Then go to the Ugnos Pit, and when you can't get down to the fourth floor, go back to the village and talk to Kiralu
Then, go to Butterfly Hills (lower left)=>Mobu's Labyrinth (lower left)=>around the power supply equipment
There are three areas, each divided into three parts, which can be divided into three parts, each with its own area. ***Can be divided into three areas each with a crystal to press
It is recommended to first go to the upper one and press the crystal ball on the right as soon as you enter
Don't press the left one, then go to the leftmost one and press the crystal ball on the bottom first
After the top of the case, then go to the middle (after fighting the monsters in each area, you need to press the crystal in there)
After that, you can go to the Power Bunker and kill the monsters with the golden name and take a quest
Then, you can go to the Power Bunker and kill the monster with a golden name.
Then go to the third floor of the Ugnos Pit, then go to the fifth floor and there is a dragon
After you finish the fight, go back to the village and talk to the quest master, then go to Coal Town and talk to the quest master
This way, you can get to the sixth floor of the Tower of Trials and Beyond
PS. If the quest is to beat up the monsters, then you have to hear a sound effect to get through the quest.
Press 11 ----> 55 ---->33
Then pull the handle...
[Side Quest]
Talk to all the NPCs in town until they say the same thing
(From the lower left door, follow the wall to the back and you'll see two more NPCs)
After that, go to the Forest of Four Leaves (upper left)
and talk to the NPC at the door and you'll get the quest.
Then, talk to him again, and then fight. After that, talk to him again, then go back to Coal Town and talk to all the NPCs and you'll be done
Talk to all the NPCs in the village until they say the same thing
At the end of the quest you'll get the quest
Then you'll go to Butterfly Hills (top right)=>Wisley's Woods (top right)=>Wisley's Cave
After you kill the monster with a gold name, it will give you some evidence of illegality. Illegal Evidence
Take it back and talk to all the NPCs and you'll be done
PS. The side quests can be done or not done as you wish
Chapter 3
I: Eliminate the Remnants near the Southern Barracks of Ugnos
Solution: Walk out of the Southern Barracks of Ugnos and take the exit on your left, you will come to the east of the town of
Andrew, at this point, go north and go to Mount Dedolon, which is located in the south of the town. Go to Mount Dedolon
Kill all the remnants and return to the Southern Barracks to pass.
Two: Retrieve the Sacred Relic "Sacred Feather"
Solution: After returning to the village, talk to everyone and then go out of the Southern Barracks
Take the upper left exit and head northwest at, say, 45 degrees and up to the left
They will come to the town of Andrews, where you can talk to the Bishop, and note that there is a shop in the town of Andrews, which is located in the south of the village. The store sells potions and white cloth. Next, you'll be given the Feather
quest, so go out the lower right door and go back to the town of Andrews
East, then head southwest to the Tower of Nazru and kill your way up to the fifth floor, where you'll be given the Feather. Note: You can't use the teleportation point in the tower, so be prepared for that before you go in there.
Three: Retrieve the sacred relic "Angel's Hair"
Solution: Go back to Andrew's Town and talk to the Bishop and get the Angel's Hair. The cave is inside Andrewtown
Located northeast of the bishop. Once in the cave, head northwest to see the Lich King, then return to Andrewtown and speak with the Bishop.
Four: Deliver Bishop Bellini's Report
Solution: After you get this quest, you'll head to the doorway on the upper left and exit to the west of Andrews
town. There are 3 exits Northeast: Plains of Dia, West: Gangos
South: South of Andrews, leading to all 3 of these places. Note: It is best to go through all of the maps
all of them open. At this point, go West: Gate to Gungus
Gungus has a relic and a side quest item. The relic
is unimportant, but there is a tree in the center of Gungus that has
mutons scattered on the ground, so just pick one up. This leads to the eastern part of Rozman Town. From here, go northwest
You can see the entrance to Rozman Town, but a man says you can't go through it
Then, go back to Andrew Town, talk to the Bishop, and the Bishop will ask for the General
The General is in the eastern part of Andrew Town, and the General will give you two quests, which are the Quelling of the Drums, and the Quelling of the Pipers quests.
See quest "V" and after you finish quest "VI" do the same thing as before
Andrews West→Gangas→Rozman East→Walk to the door that is already open and go in to the town of Rozman, talk to everyone and you will be given quests VII. Eight. XIV. Note: Potions and items sold at the store.
Quest seven is left alone for now, but you'll have to go through quest eight first. Note: See quest "VIII"
5: Suppressing the Ruins of the Drum
Solution: You'll have to go through the upper left door from Andrew's Town again, then go through the abovementioned quests
From the west side of Andrew's Town, you'll have to go north to the Plains of Diya, where there's a teleportation point
Find it first, then head east to the Wasteland of the Dragon Vein, then head west to the Bay of Lundsaidia, and first go east to the Wasteland of the Dragon Vein. The Wilderness of the Dragon's Vein
Here you must first find the transmission point, which is directly east, but you can't go directly to the east, you have to walk with a lowercase n to get to the east side. After you find the transmission point, the Drumming Ruins are to the left of the transmission point, and you have to kill the Lich King
after you find the Dragon's Vein, you can go to the east side of the Dragon's Vein, and then to the west, you can go to Lonsidia Cove. Note: See quest "VI"
VI: Suppressing the Pipeline Facility
Solution: Go back to Andrewtown, travel to the Plains of Diya, and head west
towards Lonsidia Bay, and then go to the end of the southwestern side of the bay, where you will see the Lich King.
Skill the Lich King and walk to the same place where you came in, Lonsidia Bay, and then walk to the north towards the town of Karrard. Note: After selling the item
potion, return from the Karad transmission point to the town of Andrews and find the general to finish the quest. Note: See quest "IV"
VII: Finding out the truth behind the destruction of the Elven Warriors
Solution: When you pass quest XIII, you will also pass quest XIII.
VIII: Meet Paladin Lagan
Solution: From Rozman's Town, go out the lower left doorway and you'll come to the southern part of Rozman's Town
The Tower of Lagan is on the southeast side of the southern part of Roz, but the path is a bit of an "S" shape, so you won't have any problems with getting to the Tower of Lagan with the maps open. When you get to Lagoon's Tower
go inside and talk to Lagoon. The quest is over. See the next episode of the quest.
9: Breaking through Lagoon's Tower
Solution: After you get to Lagoon's Tower, talk to Lagoon and he will give you this mission.
Next, go up and kill all the monsters, the magic teleporter on the ground will light up and you will be able to go up there, and then at the end, Lagoon will be waiting for you
and the quest will be over.
10: Retrieve the Sacred Relic "Angel's Nail"
Solution: Go back to Rohan and find Baal, the man on the upper left side of the quest, and he will give you
this quest. At this point, you have to go out of Rowtown again, down the left side, to the south of Rowtown
South of Rowtown, go southwest all the way to the end, and there's a door. After you go out of there, you'll come to
Irbana Woods, and you'll come to the Irbana Portal by going west all the way to the Irbana Portal point
The Dragon's Cave is located just under the Portal point, and you'll be able to get to it in about 10 minutes.
One dragon will come out, up to three, depending on how many times you press it.
If you're tough, you can press it 3 times in a row and kill them all at once. After you're done, go back to the town.
XI: Investigating the Ruins of the Ancients
Solution: As usual, look for the Baal, this time use the teleportation point to get to Yilson
After that, go northwest from the teleportation point and you'll get to the door. This will take you to the Skyflight Hills. If the man in front of the ruins won't let you in, go back and talk to the people in Rowtown.
After you enter, there are three mechanisms, all of which must be pressed in order to get to the upper level.
XII: Getting the Antidote
The Solution: After the fight, go back to the village and ask for Bal. He'll give you another quest, and he'll tell you that he's been poisoned
and that he needs to go to the Dwarf Village to get the antidote for him.
At this point, you need to go south-southeast from the south of Rohan to the Mordona Peninsula
From here, you can go southeast to the Dwarf Village, and southwest to the Ruins of Ponino
The Ruins are to be returned to to get the antidote materials, so go there, but you can get the materials first
And then go to the Dwarf Village, because there is no point of transmission, and it's far away. If you go southeast, you'll come to the Dwarven Village, so pay attention to the items sold in the stores, potions, and
Ask everyone and you'll find another quest 16.
Talk to the Dolan family here, and he'll make an antidote to the poison, but you'll need to get it from the Bonino's Fruit. There's a tree with a lot of fruit underneath it, so pick that up and go back to the village to make the antidote.
After that, teleport from the Dwarf Village to Rohan and take the antidote to Baal.
Thirteen: Crusade Against Jarg Note: Be careful of the secret passage for this quest
Solution: Talk to the Baal and he will give you this quest. Walk to the east of Skyflight Hills
There is indeed a door to the Way of Atonement, but!!!! You have to find the secret passage before you can get there. The secret passage is to the right of the door at the top left of Tensho no Hills
that is, to the right of the northwestern exit, which is the opposite of the eastern
proposed by the quest (which took me a while to find, too ==). To the right of this door
It looks like a dead end, but there are woods you can walk through (look around)
This path leads all the way to the door in the east. Go to the Way of Atonement and keep going up to the right and you'll soon see the teleportation point. The Shrine of the Virgin is in the northeast part of the Way of Atonement. Once inside, there's a teleportation point and a shop
it's kind of a small village. It's a small place, and there's a road to Altiria right above it. Watch out for secret passages here as well
I personally recommend keeping to the woods on your left to get there
The Ruins of the Dead are located to the northwest. When you get to the Ruins of the Dead
Many of them have two paths, like mirrors, so you don't have to go down each one, because they all end in the same place. The hard part of the relics is to unlock the four fire, water, thunder, and earth dragons in two places, and to unlock the three dragons on the way to the upper level. First of all, the dragon's mechanisms
there are 4 of them, so if you press all 4, you'll get the wind dragon, and if you press
up-left-down, you'll get the water dragon, and if you press up-down, you'll get the fire dragon, and if you press up-down-right, you'll get the thunder dragon.
On the other hand, there's also the dragon's mechanism.
There are 3 mechanisms to go to the upper floor: Up Left, Up Right, Up Left, Down Address
Only the Down Right is the way up
These mechanisms are far apart, so just press Up Right, Up Left, Down
The floor will light up when you get to the upper floor
After you get to the upper floor, kill the Devil King, and then pass the test and go back to find Baal.
Fourteen: Help Mrs. Morris with her errands
Solution: White cloth can be bought from the merchant in Andrews
Red thread can be bought from the merchant in Rozman
Silver needles can be bought from the merchant in Caladh
Fifteen: Stolen Oberon Tears
Solution: Go to Andrews and buy it from the merchant
Somewhere in there, you can buy the red thread from the merchant. p>Solution: Go to Andrew's Village and ask for Talchiani. →Go to the second chapter of the elf's Farnam Village
Find Olberon to start the quest. Next, go to the town of Karad
Find Gaisak and give him 20,000 and you'll get an extra one for your points.
Dark Angels Base: Go inside, kill all the monsters and the chest will open
The tear will be inside. Then go find Olbera in Farnam Village
and you're done.
16: Ancient Knife
Solution: First, go to the Dwarf Village and find Pollensa. After taking the quest, go west from Skyflight Hills and there will be a door that will lead you to
Gorath Desert. Go northwest and there will be a door that will lead you to the valley of the dead. After that, you'll come to the Wastes of Death and Darkness
There's only one Golden Demon in the Wastes, so kill it and get your knife, then go back to the Dwarf Village and take it to the man who gave you the quest.
That's all for now. I'm going to post the item locations for the Golden Orb, Silver Orb, Alchemy Elixir
Potion of Intelligence, Elixir of Vitality, and Tourmaline Root, and Mouton Root
I'll post them again at 8:00-9:00, so I'm going to go take a break.
First of all, before you start the first quest in Chapter 4, please collect the Golden Orb and the Silver Orb
These two orbs should be available in the Essence Area, and with these two orbs, please go to the town of Rothmans,
and look for Parsibal to start the first quest.
Four cardboard feats:
1. Wooden Tongzi: in Gangstown Waldo south of the water bank. (Gungus is in the second map west of Androsnow Town)
2. Mandragora Root: Sareth Ruins to the right into the secret passage around the coast of the southeast, under a tree (please refer to the Jinbao ball proportion of the way to go)
3. Vitality potion: Mesera Ancient Burial Mound which the ruins of the inside (which there are five relics)
from the town of Androsnow to the south of the town of Androsnow and then to the left. Potion of Intelligence: Mesera's Tomb, inside one of the relics (there are 5 relics here)
** Potion of Gold: Mesera's Tomb, inside one of the relics (there are 5 relics here)
** Gold Orb: Northeast of the coast of Lunafadur (upper right), inside the relics of Fonzales, right of the Valley of the Perished
** Silver Orb: Lower left (relics): from the west of Skyflight Mound (upper right), inside the relics of Fonzales. Skyflight Hills West (left) into the Godzilla Desert, inside one of the ruins (lower left/leftmost)
Queen's Card: Take [Mutonko] to the Dwarf Village and ask for [Quina].
King's Card:Take [Energizer Potion] to [Buzzard] in the town of Andrew Snow.
Ghost Card:Take [Potion of Intelligence] to [Bamed] in the town of Karad.
Black Jack Card:Take [Vandal's Root] to [Oscar] in the town of Rolmanz.
Locations of Special Items
Plains of Diasero - Green Apples
Plains of Diasero - Ruins of the Lake - Walnuts
Suburbs of Gorona - Ruins of Melia - Chico Fruit Lower Right of the Way of Atonement
Coasts of Lunafardo - Somewhere - Vandala Roots
Paths of Atonement - Willow Oranges
Paths of Atonement - Golgotha Ruins - Goji Berry
After collecting it!!!! Go to (Chapter 3 Short Village)
Card Village... Dwarf Village... An Village... Rok village... The four villages will have their wizards change their tiles! Just ok excise
The way to take the four playing cards
Oscar of Ross Town
Bamera of Karad
Queena of the Dwarf Village
Bazid of Ander Town
The items for exchanging cards with them are:
Mandra Root
Potion of Intelligence
Muton Zizi
Chapter 4
First of all, before you start the first quest in Chapter 4, please collect the Golden Light Orb and the Silver Light Orb
These two light orbs should be available in the Essence Area, and after you have the two orbs, please go to the town of Rothmands,
and look for Parsibal to start the first quest.
One: Retrieve the sacred relics [Angel's Memory]
Angel's Memory can't get to the net wall of the road can't open the door can't you tell the process in detail thank you
First of all use the teleportation point to go to the town of Karaad, and then go to the upper left side of the wall will be found in the planks of the wall,
Lean into the center will be teleported to the town of Karaad's west gate, the map is to buy water as well as to buy equipment,
What is the best place for you to buy water?
This map is a place to buy water and equipment
and to use the warehouse
, then go up the map will arrive at the western Karad Town monster map (there is only one road, no other diversion
, just pay attention to the monster teleportation point must be knocked out is it), and then follow the road to the right to reach the lake labyrinth in the next right is the Dragon's Woods,
Long Forest at the end of the Dragon's Woods there is the ancient research institute, to look for the Angel's Memory inside! Go inside and look for the Angel's Memory!
After entering the Institute, first pull the pendulum inside the door on the left in the order of "pull down", "pull up", "pull down", then go to the left,
At the place where there is a mesh wall with a fireball monster on the other side, there is a door to go through and pull the pendulum inside,
Pull it down first, pull it up and then don't move it, and the mesh wall opens the way! (There is also a place with a wall of nets with a treasure chest inside, as long as you pull the pendulum down, it will open, and pull it up, it will close!
The treasure can be taken or not!) Then follow the path and open the pendulum! It's all downhill! Then you will arrive at the intersection of some type of
In those gaps, there is a mesh wall separating the fireball monsters, first of all, go to the inside of those, and then close the door in the lower right corner,
Then go to the left, and the door on the left will be open! Defeat the golden monster! Get the Angel's Memory to end the quest.