The base set out for a space station, talked with a spaceship, immediately flew out of the speed control zone of the space station, and then circled around it, which would trigger pirates.
Attack, if at rest, your horse
Will turn into a fire. (I haven't changed it yet. I didn't change it until I got to the small plane, so the defense is low.) At this time, there is speed, and he can't hit you, you.
Turn around and click the e key to lock one.
Enemy aircraft, fire, your front protection is better, it is not easy to hang for 2 rounds, and then set off for the next space station.
The first task: I don't have to say much in front. Speaking from the space station, I accept the delivery task and get the goods according to the prompt, and send them to the shipyard, where I can find the reactor.
Later, I played the foreshadowing. Complete the task and return to base.
Ground record, go there again.
The second task: grab the stolen goods, accept the task and immediately return to the base to record, then set off and fly directly to the interception point, stop when it is near, and don't enter the waypoint.
Find the target ship and fly to F6. He
Will ask you questions, ignore him, fly to him, hit him hard and he will hang up, and the goods will fly out. Here, you can immediately click F8 to connect it, and then the enemy will
People have not responded yet. You are lucky to run.
Drop, go back to the space station and abandon the goods beside him, then connect the space station, and the task is completed.
The third task: steal the energy bar, fly to the shipyard where there are reactors and three teams of guards. Now lock the course, aim, and press the L key to start the star engine.
Go for it, the speed can reach 999, enter.
There will be a speed limit in the space station, but your inertia is very large. You will reach the target at once. Press F8 to connect, and he can automatically adjust the speed. The guard has not yet.
If you react, you're connected. Task
Done. Run faster.
The fourth task is to get the robot ship, come to the destination, see the cargo area, fly there and connect with the container, which will trigger the plot because of theft.
I've been locked up for 15 years until I escape. Go first.
The space station changed the program and found the old base. When I returned to the base, I would meet the police. The answer was: 1 You are traveling, 2 are classic paintings, and 3 are pregnant with my boat.
You can escape and return to the base.
In the task of recycling goods, a spaceship breaks down and runs to ask him to surrender. You call the recycling ship again, that is, press the key, and then press the key. Or the j key. Wait for him to put
The goods are all loaded and you can go back. goods
Don't mess with it, there are a lot of things to be exchanged later, everything is needed, and there is no play if you are short of one.
The fifth task: when you come back, you will see that the mail will be received there (black eye L), and you can attack merchant ships. No police. I don't have anything to do at ordinary times. I read more emails, and the task is
It's coming. Hehe, let's go then, Wu
The weapon is charged separately, and the light one is the gun of the previous ship, which can be said to be four machine guns with a range of 5 kilometers. Bring two more particle cannons with a range of 9.8 km.
In the distance, use him to fight, and fly near to change.
Gun, turn around, then the small gun has no energy, change the particle gun immediately, and then change the small gun closer, hehe, master it yourself. Come to the teleportation point called Black Eye L, too.
It can be called space gate, and there will be a red name.
Hostile smuggling ships, and neutral smuggling ships, they will start their own battles, stand by and watch, and more neutral ships will be boarded, big cargo ships and fights.
A few times, they will abandon the goods and run away.
Guards can also fight. If too many or all of them come to fight you, you can run. We are pirates. When the enemy is long, just stand at a distance of about 13 km, God.
The table is full of goods. Call someone to collect it. Collect it.
When the goods arrive, if the enemy appears 1 2, just hit them. If there are too many, just leave them alone. You can go home after receiving two cars of goods, and then come back. You can go back the second time.
Received the task. It's best to call more,
In the later period, the number of enemies here increased and the goods decreased a lot.
Task 6: I want you to grab a letter, which is a big container. I ran to the ship that locked the messenger and blew it up. I was lucky to meet the letter.
Recover immediately, run immediately, the enemy won't
I'll let you go. You hit them with missiles while running. After a while, there will only be one ship. I only installed 18 missiles. Turn around and kill them.
Put the goods down at the destination, task
Done.
Task 7: Steal a fighter plane, set out with a better cargo, such as tea or metal, come to the farm to talk, go to the shipyard, and he wants one.
A cargo, give it to him, then go to the intersection, go on.
Don't move the transport ship until prompted. SHIFT+R transport ship will load it at the garbage dump, transport it to the fighter site and put it down, and then put it down.
The fighter plane is transported to the garbage area, waiting for the transport ship to go far away.
Then go home, and the task is completed.
Task 8, training pilots. It's easy. Fly there, release two fighters and press 0. Press 9 to attack automatically. When there is no empty mine, choose a platform.
Press 5 to land. I'm stuck here.
For a long time, I didn't know to land, hehe.
Task 9, go back and read the letter, and ask your team to fight the enemy. After receiving the task, come to the destination, stop at 50 kilometers and ask them to protect you.
You lock on an enemy plane, put a missile,
Or tell the fighter plane to release one, and the enemy plane hit by the missile will fly, kill him and lead another one until there is none left, and tell the following fighter plane to stop.
Stop. Fly to those boxes yourself and aim.
Space station, touch the boxes, which are neutron bombs and mines. As long as one box touches the space station, it will hang up. Go back.
Make an ally's flagship and receive prizes.
Finished, not received, go home and try again.
The first 10 mission, reading the letter, going to the farm, receiving the mission, flying to the destination, receiving the space station, when the star gun failed, in the gap he could control.
Fly on every stargun, stop them, mission
Done. (What has been changed can be done at will)
The first 1 1 task, arrived, first restore the two farthest star cannons, and then restore a closer one, and it is about to fight, regardless of them, let the turret be free.
Fire, concentrate on flying to the fourth stargun,
It's recovered, but it seems that it's gone. If you have it, go again. Then hide behind the starguns and hit the small planes released by the destroyers, one by one, until
The mission was completed, during which the enemy destroyer flew in.
After that, run.
Task 12. After receiving the task, take the paint boat to the destination, fly to the munitions warehouse, select the paint boat first, and click shift+r to start it remotely.
The remote control distance is 20 kilometers, and it can be 5 in the later stage.
0 km, the paint boat flew to the head of the flagship, the task was completed, and the paint boat flew back and took it back.
Task 13, take the cutting machine, arrive at the destination, start the cutting machine, fly to the living quarters at point f7, and then control the cutting machine to fly to its connecting part.
Automatic cutting, start your own boat to fly to the flat.
Tie the platform, then remotely control the platform, take back your own boat, then control the platform and fly back.
On 14, find the key and press the prompt. When looking for the coordinates, read your grandmother's letter, find the address, go out and be held hostage, come to the ice peak planet and fly close.
He got that thing, and then he got a message to kidnap you.
Friend's boat, exchange again, mission accomplished.
15 protection, the spaceship depends on your shooting level.
The first 16 to find the Allies,:
1. Coyote: Pannacook > Jackson's dock
Just follow the instructions here. When looking for a pilot, you have to do it again.
Santa Romera: Fraternity Shelter > Leeds Brotherhood Shelter
Follow the instructions to the fraternity shelter, talk to the ambassador, exchange your id with him, form a team with him, then beat off their enemies and go home.
3. Mindray: Mindray I > Long shot > Long-range MCA defense headquarters
Received his letter: go to accept the gift, if it didn't arrive, go back and receive the apology letter, and after receiving the escort mission, fly into the space-time gate first and knock off the flying thunder.
Come in and team up with the flagship. Never.
Fly around. After hitting six enemy planes for three times, the third type of aircraft was obtained.
4. Fire Frost: Fire Frost III > Jeff Joan > Sunflower > Fire and frost galaxy management (including pilot mission)
According to the prompt, go to the notebook club, then go to the fire frost galaxy management station, the second pilot, and do it again (the most accommodating person, he will say:
"I will and 100 pilots on you.
Fighters, together with the elimination of predators "so touched.
The solution of "eureka riots" in the second chapter:
Eureka is a conservative agricultural organization, his control center said. There's a riot in the asteroid belt, Lusforgi. "Received the task to investigate especially first.
Lucefudge near Ricca. " , no
Someone ignores you. On the way back, you see that their ship was attacked. If you go to Lusforji again, you will receive the task of finding mines.
When you get there, Lei Fei keeps approaching you. Run, lead Lei to a place 200 kilometers away, bypass Lei, land there and get it from pirates.
The "pirate's cargo hold" is filled with "thunder"
"Blueprint. Go home and make a few, bring one in the cargo compartment, and throw it near Lusforgi. When there is a pilot task, go there again, where they are with them.
The elders talk more, stubbornly talk more times,
To get to the pilot.
Act 2 Oman tribe, first go to the third galaxy and forget the name of the coyote, just find an Oman outpost, team up with the new Oman fighter, and return.
Answer the question, and you will come to the Oman tribal chief.
Lao Na, there are three tasks to be completed.
Courage mission: Come to the site, bring your boat close to Courage mission point, then order T fighter to protect training ship, and then remotely control training ship to fly to the box.
Stay away from the box for more than 6 kilometers, fighter
And the mother ship will knock out the thunder, get another box and come back.
Sensitive task: increase the speed and defense by half, and then the small fighter plane will protect you. Fly according to the waypoint, accelerate during the flight, and point again when you are near the waypoint.
Docking can generally be completed,
Answers to the intelligence test of Oman tribe! ! !
The layout of the drawn cargo hold is below, which is finished.
Shooting the yellow cargo hold can change its name, and the four blue cargo holds cannot be changed.
Horizontal, vertical, and oblique planes are not allowed to have duplicate cargo holds.
Beat the box into the following shape
5 2 4 3
3 1 5 2
2 4 3 1
Type it according to the above picture, remember to look at the cabin that can't be played clearly, and turn the spacecraft until it is the same as the blue cabin row above.
When the task is completed, you can go to the pilot, go home and other tasks
Escort task: send the pilot to the defense headquarters after breaking through the blockade. First of all, I choose to take the main entrance, go near and slam, and then talk about it after the fight. I will bring all weapons suggestions.
Jamming bombs, with 18 or 24,
Bring two antimatter cannons, hehe. Don't fly small planes here, or they will be allowed to hang up. After the fight, protect three transport ships.
There will be three head-on nine attacks, which
Lock your weapon on the jamming bomb, release it as soon as the enemy locks up, and then change the gun to smash them, and the reaction of the jamming bomb will be slow for 2 rounds.
No more. A: The plane was small when I called here.
All gone), come to the long-range MCA defense headquarters, the cargo ship unloads people, you protect them, you can change to the fourth kind of spacecraft and frigate here first, to be honest.
Don't change the boat if you want to modify it.
Otherwise, you will regret it. After several attacks, you can change boats and go home. Re-equip the spaceship, and friends without modification can install assault guns.
, not bad.
Predator base
Sail to any L point near the fire frost and wait for the distress signal. After flying to the signal point, you can keep up with the marauders when they fly away after knocking off the merchant ships.
Put the automatic turret on the ship before sailing
Take it down, because he will automatically fire and startle them, or he will run away and follow them with F7 after beating the marauders to the last ship. If they
After l point, you have to pass, so they can put
You take it to the task point. At point L, there is a junk ship hiding in the old ship. Just wait for the patrol to leave and follow the cargo ship. It's okay to fight.
, where there will be some predators every once in a while.
The cargo ship can go home and save it, and then come back.
It is suggested that friends who haven't modified should play more games here, cargo ships, and don't blow up cargo ships. Hehe, you know, this is a military base, and all the goods are transported.
Yes, weapons. When it exploded, there were no weapons.
Got it.
Follow the cargo ship to their base, and there will be tips 20 kilometers away from them, follow the supply ship, find new delivery points, go home and other tasks.
If you go out twice and then go by, there will be letters.
Set out with the smallest command module, then the plot, then fly to that new L point, trigger the prompt, one by one.
A waypoint to fly, came to the first predator
Headquarters, you can have a mission from it 10 km, come to the second base and warehouse, stop at the force field generator 10 km, and when the patrol ship turns around, add
Remember to speed up, fly away, and inspect the ship.
Keep a distance of 7-8km, then dock at the cargo 1 km, take the cargo, see the direction clearly, and speed up. The acceleration here will not be found, and there is radiation.
Right? Come to the Predator Dock and pick up the work.
Make a cabin, come to the headquarters of the predator, stop for 40 kilometers, the remote control cabin steals the antenna to the mother ship, stop, the mother ship connects the antenna, and then go to L.
Point, mission accomplished. I don't know here.
The first call was six hours.
Predator base
Come to the task point, bring two helpers, come to the dock, and the modified friend will give him a material missile, and it will be fine. Fight and patrol at 30 kilometers.
The light spot between the foreign ship and the dock,
Hit one more shot, fly closer, hear the prompt, they hang up, and friends who haven't changed, fly to the bow of the cruiser. Hit those two beams, and then ship.
When the dock explodes, the jamming bomb is fired to interfere with the patrol.
Foreign ship, hit him again, his movement will be disturbed, and he will explode in a moment, and it will be in trouble when he takes off.
Go to the warehouse, team up with the destroyer named Medusa, and then follow the ship to protect him, and then follow her at F9, and then fire, and hold on for 150 seconds.
In the meantime, when you are asked to load the goods, load the goods.
, complete.
Go to the headquarters, fly to 15 km, stop, decide the headquarters, and the star cannon will not fire, and then slam the star cannon manually, just finish it, it's not over yet.
Hit the mother ship and arrive at the destination. After the plot, run quickly. If there is an antimatter missile, fly away and give it to him. If not, run away and fight again. It seems that they are specialized.
To hit you, the enemy cruiser, no
If you want to fight, he will hang up in a minute. If you fight the mother ship, it is suggested to fight from his side or the back, which is in front of her. You're going to fight the predator again
Base.
After the fight, enter the third act. . . . . . to be continued
Operation chapter: F 1 Adjust the visual angle: F5 cancels the flight plan: F6 flies or approaches the destination: F7 flies in team: F8 lands: U detaches/abandons the attachment.
, or cargo: F9 pursuit: 1 small fighter defense
Royal: 2 small fighters defend you: 3 small fighters attack your target: 4 small fighters protect your set target: 5 small fighters dock on your set platform: 6
Small fighters stop attacking: 7 turrets (small battles)
Stop attacking, or don't attack: 8 turret attacks your locked target: 9 turret attacks freely.
: 0 Small fighter plane takes off or stops:-Engine
Deceleration:+engine acceleration: w acceleration or forward: s deceleration or backward: a left offset: d right offset: x on/off weapon automatic locking: z on/off
Sniper mirror, (buy module): e Lock.
Target setting, cycle locking: r Lock the nearest target: t Select the target: i Launch the short-range jamming missile: l Turn on/off the interstellar accelerator: [/] cycle.
Replace weapons, backspace-replace missiles
: Enter key-Replace energy weapon: Space-Fire: Switch target: The keypad is the flight control key when the keyboard mode is clicked. SHIFT+M- hit
Star map: SHIFT+R remote control flight
boat
Revision: Do you think that there are few weapons, and you have to work hard to grab garbage? Let me tell you the way. You should have an address editor and software in 98.
, such as fpe7.0,fpe2000, etc. Press first
Quick key to start the modifier, remember that there are three kinds of weapons, look for them, then come in, install two pieces on the plane, and then look for 1 until you find the address and enter the compilation.
Editor, search to the address location, this tour
The warehouse addresses of the play are together, and each item just stands at an address, which is a row. You just go all the way down and up, and put all the representative numbers.
The addresses were all changed to ff(256 pieces).
Or 63(99 pieces), all changed (as long as you are diligent, hehe) before entering the game. Remember to exit the file first, and then read the file, hehe, you will find that you have to
How long it will take to play this game,
There are many kinds of weapons and articles, and then the spacecraft is equipped. Hehe, I don't know if it will affect the small plane before it is available. I only have a small plane.
Changed it. Now driving the most advanced equipment
Let's go out to play on the spaceship, hehe, you will find that weapons are not the first, your operation is too bad or you don't know the task completion method of the game, or you don't.
Can complete the task. I think this game
It's just a torture, a little change, just using the equipment in the later stage in advance. It doesn't matter, or you won't know if you want to go out and rob N times.
Can you get it back? You just want to trade.
Things. I've been out many times, but I haven't grabbed two jewels for the sniper mirror.