Introduction: This is the home after the plot.
Life consumption: ① Work; ② Enter the pub; ③ Propose marriage 10; ④ Use airship10.
Consumption capacity is ×○○% of total income.
Fame: ① Accumulation from the previous generation (initial 20)② Accumulation of contemporary work.
Assets: The inheritance ratio of assets is 70%-90%.
The entry is changed to the witch.
Can be used to make money and open new maps.
The clue comes from the pub chat, and you can go to the new map by buying real estate.
This is the basic content of Yunjian Record, and the more important content is the entry level.
Gem is the small icon in front of the entry, and its rarity is the rarity of the entry.
It's a big map. Let's talk about the function one by one
Pub: ① Cooking: It can be done by reading recipes released by other players, so as to reduce the waste of assets. The value of the dishes made each time is different, and it may be impossible to return to the original, or it may be profitable.
② Interaction: Clicking on a character may brush out a witch ticket, with no other requirements.
When the status is low, there are fewer people to chat with.
Entrepreneurial inspiration comes from random brushing when working.
The ability to rely on the previous row is different in each interview, and sometimes it can meet the standards in the interview if it is lower than the requirements. You can change jobs after your ability is improved.
The next row relies on fame to run for election (each generation can only run for election once). Sometimes, if the fame reaches the standard, the votes may be low. It is recommended to run for election if the fame is higher than the required one.
Working part-time can brush out the entries of clothing tickets, entrepreneurial inspiration, heart of inheritance and heart of this world.
Gameplay
First of all, there is a lack of workload, and it is really necessary to increase some gameplay, but there is not much time. Up to now, I have actually worked for less than 6 months. For example, in terms of npc interaction, if you dig deep, you can develop characters, more side stories, npc interaction places, etc ... but the workload can't be done by one person in a short time, and many designs have been cut off by me. Humble producers also feel that they don't have enough knowledge. If they keep playing an independent game behind closed doors, it is easy to get out of their own world.
Secondly, the main gameplay is strange, and the players who develop games will default to individuals. In fact, the main body of this game is a group with a heart of inheritance, which makes the players uncomfortable when they are deprived of money and can't pinch their faces. The expression is obscure, the story is not interspersed and expressed in the game, many settings are not explained completely, and some of them are simply and rudely thrown into the cloud.
Then there is the lack of playfulness. I don't feel like playing. If I start a new project in the future, I hope it will be purely fun, just like children playing with pencils in class. May consider adding a little game in Shuhai area, but I have no idea yet.
Finally, to sum up, this work has many shortcomings and some advantages. Like the characters in it, the producer lives in confusion. At present, both technology and knowledge are very thin, but I always believe that stones can be pushed to the top of the mountain.