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three-dimensional animation
three-dimensional animation

Three-dimensional animation production 1 animation is firstly an industry supported by our government. Secondly, animation in the modern sense is not the animation in the traditional sense, but the animation in the modern sense is the product of high technology. Is the result of the operation of computer technology. However, the animation industry in modern China has fallen behind the international level. As we all know, Japanese animation industry is in the leading position in the world in the new period. Now animation technology is still better than computer technology.

In the new period, traditional animation gradually transits to three-dimensional animation. Three-dimensional animation is the product of the development of computer graphics to a certain stage. It is a three-dimensional space composed of mathematical graphics, and then there are graphic templates established by computers, and then materials are pasted and colored with lights. The characteristic of three-dimensional animation is that every angle is calculated by computer, not the rotation angle drawn by the author with strokes.

Three-dimensional animation is based on computer software, computer hardware, art, photography, mathematics, computer graphics and so on. It is a synthesis of many disciplines.

Three-dimensional animation is a combination of computer graphics and art, although it is applied in the field of science and technology, it will be used by artists or photographers in the future, and applied in the field of art or commerce. Including stage, film and television, architectural design, packaging and so on.

Compared with the traditional two-dimensional animation and manual animation, three-dimensional animation is undoubtedly a great progress in the history of animation, but the requirements for practitioners are getting higher and higher. It requires not only unique experience in color, lighting and action, but also superb computer operation ability. With the development of animation, 3D animation will quickly occupy new markets.

Three-dimensional animation production 2 1, three-dimensional animation production is a close combination of art and technology. In the production process, on the one hand, we should fully realize the technical requirements of advertising creativity; On the other hand, it is necessary to re-create the art in the aspects of picture tone, composition, light and shade, lens design combination and rhythm control. Can complete the lens picture that does not need to be shot.

2. Three-dimensional animation does not need to use machines to shoot pictures, and naturally it is not affected by weather, weather and other external factors. It is mainly the embodiment of the later technology, which can complete the lens that cannot be copied.

3. Some shots with high risk factors, such as falling off a cliff in TV series, can be completed by using the technology of three-dimensional animation without real shooting, thus reducing the risk factor of shooting.

4. Products, landscapes, buildings and other three-dimensional things can be displayed through three-dimensional animation technology, which can beautify the effect and show the three-dimensional sense of these things.

5. Three-dimensional animation technology is mainly the technical embodiment in the later period, which has nothing to do with shooting. So you can change it at any time, unlike the real shot, you can't change it after shooting, you can only make up the lens.

These are several advantages of 3D animation. Film and television 3D animation involves film and television special effects creativity, pre-shooting, film and television 3D animation, post-synthesis of special effects, film and television special effects animation and so on. With the extension of computers in the field of film and television and the increase of production software, 3D digital imaging technology expands the limitations of film and television shooting and makes up for the lack of visual effects. To a certain extent, the cost of computer production is much lower than that of real shooting.

Three-dimensional animation production 3 Abstract: Three-dimensional animation course is the core software course of animation, multimedia, game production and film and television advertising. Higher vocational colleges should explore innovative ways of teaching system and teaching methods of ability-oriented three-dimensional animation course in combination with practical teaching experience.

Paper Keywords: higher vocational colleges; Ability orientation; Three-dimensional animation; Teaching reform; Work-study combination

The animation industry supported by computer digital technology covers film and television animation creation, multimedia online games, animation publishing, film special effects, theme parks and related derivative products. With the development of computer network technology, animation industry has gradually become an influential cultural industry in the global economy, and it is also one of the most promising sunrise industries in the 2/kloc-0 century.

With the development of animation industry, the demand of animation market is increasing, and higher vocational colleges have set up animation majors and attached importance to animation teaching. However, because most teachers in higher vocational colleges lack the production experience in the front line of enterprise production, and the animation course is very practical, the teaching of theory divorced from practice will inevitably lead to the defect of students' ability, thus forming a strange circle: animation production companies need a large number of animation producers, but animation graduates cannot be accepted by enterprises because of their ability defects. In this situation, the teaching reform of 3D animation course in higher vocational colleges is imperative.

Accurately locate the course

Three-dimensional animation course is a professional software course with close contact with the market and strong practicality. It is the core software course of multimedia design, animation design, film and television advertising, game production and environmental art design, covering several major art categories such as model creation, texture expression, scene design, animation production, special effects and lens application. For different professional directions, the teaching content, difficulties and emphases of this course are different.

Three-dimensional animation course has four main directions:

(1) professional direction of film and television animation production;

(2) Professional direction of game animation design;

(3) Professional direction of environmental art design;

(4) Professional direction of multimedia design.

The content requirements of three-dimensional courses in different professional directions vary greatly. Therefore, the curriculum should be targeted and cannot be generalized. For the teaching of film and television animation specialty, 3D animation course requires knowledge of modeling, materials, animation and special effects, but it focuses on the application of special effects technology, the performance of stage texture and light and shadow. For the teaching of game animation design specialty, the focus of 3D animation course is character modeling, character material expression, character skeleton animation making, etc. For the teaching of environmental art design, the focus of 3D animation course is the accurate production of building model, the performance of real material lighting environment, roaming animation design and so on. For the teaching of multimedia design specialty, besides the basic module teaching, we should also consider the design of interactive links.

Compile applicable teaching materials

The implementation of the curriculum system must be guaranteed by supporting teaching materials. The textbook construction of vocational education should reflect the characteristics of vocational education: first, the basic direction of textbook construction is to cultivate comprehensive vocational ability; The second is to improve the teaching efficiency of the course through the synthesis of teaching materials; Thirdly, combine theoretical teaching and training activities into a flexible teaching module. However, in order to truly reflect these characteristics of vocational education textbooks, the construction of textbooks must fully reflect the guiding ideology of "ability-based, student-centered and practice-oriented", and the content of textbooks should be closely unified with the actual vocational activities.

As a new major, 3D animation has not yet established a mature and perfect teaching system. Although there are many textbooks for 3D animation, there are few truly recognized classic circulation textbooks, which are hard to find, especially for different majors. Therefore, in teaching design, teachers should completely break through the shackles of traditional teaching materials, boldly carry out reform and innovation from form to substance, and construct teaching materials and examples according to the working process system. This requires that the compilation of teaching materials must carry out market research and consult a large number of materials, that is, from the content stipulated in the past syllabus to the content suitable for students to learn, what content should be combined; From what teachers will teach and write, to what the industry needs to arrange and explain. When I choose the textbook for this course, I usually consider that the structure of the textbook should follow the general process of three-dimensional creation, and there are many cases used. At the same time, it can also be used as a teaching material for skill certificate examination. Of course, this is not enough. In teaching, cases should be added or deleted according to different majors and students' different basic conditions.

In addition, the three-dimensional animation course is closely related to the development of the times, and the software version is upgraded very quickly, usually one version a year. Version upgrade will add new functions. Therefore, teachers need to pay close attention to whether the content of version upgrade needs to be added to teaching. They can neither blindly follow the trend and add some unnecessary content, nor ignore the emergence of new technologies. If the teaching software is not upgraded for several years, the teaching content will seriously lag behind the actual application of the industry.

Reform teaching methods

The most typical teaching method of 3D animation course is that teachers explain the software commands one by one. In the process of explanation, we can not only apply the popular case teaching method to explain a command around multiple cases, but also adopt the popular teaching mode of "combining teaching with practice and combining teaching with practice" to avoid the traditional "cramming" and "cramming" teaching, so that the teaching is lively and interesting and students can learn something. But this alone is still not enough to train practical talents for production enterprises. The author conducted a survey of three-dimensional production enterprises in Guangzhou. The directors of more than one production company said that students who have studied 3D animation in higher vocational colleges are more difficult to use than those who have not studied social work or been trained in short-term training courses. The way they make models is very strange, and they are very resistant to correction. They are self-righteous and think they are smart. Once it needs to be revised, they have to make it again, which will delay the working time. The reasons are all caused by the command explanation of three-dimensional animation course. Therefore, the combination of work and study is the key to this course.

Combining with enterprises and emphasizing skill practice, one of the characteristics of vocational and technical colleges is to emphasize practical ability and skill training. The professional characteristics of three-dimensional animation need to do this work well. Simple education in higher vocational colleges is not enough, especially the practical ability of three-dimensional animation is reflected in application. Simple practice and explanation in class are not enough for students' learning, understanding and infiltration. Cooperation with enterprises, leading students to visit production companies, understanding the application of 3D animation software in enterprises, and understanding the process of animation production can increase students' interest and motivation in learning. On the other hand, it can make students have perceptual knowledge. At the same time, we can actively cooperate with the enterprise, ask the production director of the enterprise to explain the application process and characteristics of the software to the students, and make a typical case analysis, or invite the front-line experts of the enterprise to enter the classroom to explain the production and application process of the software to the students on the spot.

Adopting project teaching method and introducing enterprise production into classroom project teaching method is a kind of classroom teaching method to learn from and explore in the process of implementing integrated teaching. It advocates introducing some corresponding technical projects in actual production into classroom teaching, and completing the corresponding theoretical knowledge teaching and skill training through the explanation, analysis and production of the projects. The idea of project teaching method is to use it first, then understand it, and learn while using it, aiming at guiding students to be interested first, then take the initiative to learn, first find problems and then solve them. In the course design of three-dimensional animation, we should actively cooperate with enterprises, introduce the production examples of enterprises into the classroom, let students design and produce projects in groups, find new problems in the process of mastering engineering projects, and guide students to find basic principles and concepts not only from textbooks but also from other materials, so that what they have learned can be verified in practice and their ability to solve practical problems can be improved. In order to design and introduce a good engineering project to students, teachers should first learn the knowledge points involved in the project. Through the understanding of the project, teachers can improve their theoretical level, creative ability and comprehensive teaching ability.

The implementation of hierarchical target teaching method enables students to give full play to their advantages. Hierarchical target teaching method is a teaching method which aims at teaching students in accordance with their aptitude on the basis of acknowledging their differences, so that each student can give full play to his potential and achieve the best learning effect through his own efforts. Students majoring in art in higher vocational colleges come from different types of schools such as ordinary high schools, vocational high schools and secondary vocational schools. The differences in enrollment types and students' interests, hobbies, motivations, wills, personalities and other non-intellectual factors make it necessary to implement hierarchical target teaching. In the teaching of 3D animation course, each teaching module has different requirements for students. The modeling module requires students to have good spatial thinking ability and sculpture ability. For role modeling, it is also necessary to have a certain understanding of human bones and muscles. The material module requires students to have very keen observation ability and the ability to understand and express color, light and shade and object mechanism; The lighting module requires students to have good control and expression ability on light and shadow, reality, intensity and color; Animation module requires students to have good rhythm, lens application and speed control ability. For character animation, it is also necessary to have a different understanding of the rhythm and pace of different roles. The stunt module requires a certain understanding of physical simulation concepts such as gravity, mechanical motion, wind and field. It is unrealistic to expect students to master all aspects of related software operation technology, and it is a rational choice to teach students in accordance with their aptitude and give full play to their strengths. In the early stage of teaching, teachers can teach collectively first, and provide students with demonstration of methods or inspiration of ideas by explaining the knowledge in the textbook. We should attach importance to students at the basic level, pay attention to students at the advanced level and encourage students at the development level. At the same time, we should pay attention to each student's situation and put forward different requirements and give guidance to students with different foundations, interests and specialties. In the practical learning stage of group teaching, teachers should try their best to let students with different foundations give full play to their respective advantages in learning, and reasonable collocation of study groups is the basic idea and method of hierarchical target teaching. Combining research with training, strengthening students' ability training "double-certificate education" means that students get professional qualification certificates at the same time as academic certificates, and the double-certificate system has become the development trend of future education. At the same time, when completing the learning task at the junior college level, obtaining professional qualification certificates such as animation engineer level 1, animation engineer level 2, architectural visualization designer, film animation designer and game animation designer can not only greatly improve students' hands-on ability, but also greatly improve their employment competitiveness, and they can take up their posts with certificates without worrying about employment problems. In addition, many training courses for animation majors in society are often aimed at social needs, and their purpose is to quickly transport a certain type of professionals that are in short supply in enterprises. The content is novel and practical, and there are also things that professional colleges lack in teaching. Therefore, the teaching of three-dimensional animation specialty in higher vocational colleges can also learn from the teaching contents of these short-term training courses, and further adjust and update the classroom teaching in order to better meet the needs of society.

Building "Double-qualified" Teachers' Team

According to incomplete statistics, more than 80% of teachers in higher vocational colleges are directly on the platform after graduation, and most of them lack practical experience. The training goal of higher vocational education is the application-oriented compound talents with theoretical level and strong practical ability. This requires teachers to have dual qualifications, not only the quality of teachers (lecturers) in ordinary colleges and universities, but also the quality of technical backbones (engineers) in the production line. Three-dimensional animation course is a practical and operational course, especially lacking teachers with both enterprise production experience and teaching experience, so it is particularly important to build a "double-qualified" teacher team.

Do a good job of professional integration of existing professional teachers. Teachers who are relatively young and lack front-line production experience in enterprises urgently need to re-learn and realize professional integration. You can learn about the production process and methods of enterprises and extract production cases for teaching by entering the enterprise post training or participating in enterprise practice. At the same time, teachers are encouraged to participate in short-term training or full-time study to improve their practical ability.

It is an effective way to solve the unreasonable quality structure of existing teachers in higher vocational colleges by introducing a group of "double-qualified" teachers and increasing the intensity of hiring professional and technical personnel from enterprises to enrich full-time teachers. Higher vocational colleges should be eclectic, actively introduce professionals who are really good at teaching, and supplement and strengthen teaching strength.

Establish a relatively stable team of external teachers, actively hire experts and masters from production enterprises as tutors or visiting professors in practical teaching, and even external teachers to form a team of teachers combining full-time teachers with part-time teachers. In addition to undertaking some professional teaching tasks and practical skills guidance, external teachers can also serve as guidance for the construction of animation major, often providing information, expressing opinions, consulting and even helping to arrange practice bases, which can be described as killing two birds with one stone.

Implement the combination of work and study

The practical teaching of higher vocational education often stays on the surface. Most practical teaching arrangements only let students visit enterprises, or conduct so-called market research, or let students find their own internships (sometimes the internship units are not right at all), so it is difficult to achieve the purpose of practical teaching.

Three-dimensional animation course teaching takes software courses as a link, cooperates with enterprises in an "order-based" way, and has enterprise experts to cooperate with teachers to teach software courses, which can introduce enterprise production projects into the classroom, extend classroom teaching to the front line of enterprise production, implement the combination of production and learning, enable students to realize the "zero distance" docking of learning and employment in the front line of enterprise production, construction, management and service, and at the same time deliver the required applied talents for the production enterprises, thus realizing the win-win development of enterprises and enterprises. Our college has made a good attempt in this respect. In the teaching process of school-enterprise cooperation with a production company in Guangzhou, some students majoring in 20xx animation participated in the company's project production, and the students gained a lot in the production practice. Some excellent students were directly employed by the company.

In short, as long as we adhere to the vocational education concept of "enough theory and the most important practice", closely combine the needs of enterprises and society, and dare to explore and try, we can explore teaching methods suitable for the development of 3D animation courses and cultivate applied talents in higher vocational colleges that meet the needs of society and enterprises.

Three-dimensional animation production 4 Abstract: Curriculum system design: "Employment-oriented, starting from the post; Strengthening practice and paying attention to implementation "is the design idea.

Construction characteristics: based on professional quality and ability; Based on the needs of enterprises and employment-oriented; Adapting to the technical development of the industry, the teaching content keeps pace with the times; Reform teaching methods and means with students as the main body. Teaching methods and teaching links: introducing project teaching method. In the teaching process, teachers adopt the project teaching method, introduce relevant theories and concepts in combination with practical problems, integrate knowledge points in the process of telling examples, establish ideas and methods to solve practical engineering problems through analysis and induction, and improve their ability to solve practical problems; Constructing an open practice teaching mode.

Keywords: project-driven method; Core positions; three-dimensional animation

According to the statistics of relevant state departments, the demand for talents engaged in animation production and game development and design in China will reach more than 65,438+10,000 in the next five years, with a huge gap between supply and demand. Job requirements mainly focus on two-dimensional animation production, three-dimensional animation production, film and television post-production, game design and development personnel. Based on the above market prospect forecast, we conducted a special investigation on the following issues: whether the professional courses meet the market demand; Whether the course teaching content and practical ability training meet the requirements of market posts; The degree of correspondence between professional courses and corresponding post groups; Satisfaction with the combination of course training and enterprise demand. Therefore, we specially take out the course "3D Animation Making" to carry out the teaching reform of project-driven method.

1。 Curriculum system design: "employment-oriented, starting from the post;" Strengthen practice, pay attention to implementation "as the design concept, starting from social needs, according to job skills requirements to determine the position suitable for professional training; Analyze the job skills in detail and get a quantitative job skills analysis card; Focus on skill training and practice, focus on the main professional direction, and focus on the expansion of professional ability covering different positions; Give full consideration to the specific development of the school, teachers, students and other actual conditions, and set up professional modules and curriculum modules that can ensure implementation. The job description and professional ability requirements of this course are shown in the following table;

Professional ability requirements and quality

three-dimensional animation

(core position)

According to the requirements of the script, the shot and the director, determine the position of the characters and props in the shot, make qualified animation, properly bind the characters and props, skillfully make role animation and expression animation, and output the finished product with timely software.

1, have the ability to complete the work independently.

2. Strong acting talent and imagination.

3. Master the animation module of 3D software.

4. Skilled bone binding and batch operation

5, familiar with the animation production process

6. Observe carefully and grasp the movements of creatures and objects in place.

7. Master the laws of animation.

8, can independently complete the later output of animation.

9. Have good teamwork ability.

working process

three-dimensional animation

1. Creation, assembly, motion control and weight adjustment of character bones.

2. Simple role animation

3. Camera animation

4. Advanced animation

5. Rendering settings

6, the role of animation finishing

Analyze the solution from the actual project and design the solution to get the same exercise as the actual work. Show students typical teaching situation cases to improve their interest in learning. After solving the problem, the students tasted the fun. In the process of happiness, students learn knowledge and deeply understand the ability requirements of related positions.

Part of the teaching situation design of this course is shown in the following table:

work

work

study

situation

teaching

content

study

target

class

Character animation

1, character skin

Make bone binding and character skinning effects

1, master the skinning skills of skin and physique modifiers.

2, master the adjustment method of the envelope

3. Role obstacle animation

Animation role obstacle

Master the function of mixed animation of action mixer.

4. Character expression animation

An animation in which a character opens his mouth and blinks.

;