As the name suggests, cosplay is an abbreviated way of writing English costume play, its verb is cos, and the person who plays cosplay is generally known as cosplayer. cosplay in the general sense of the earliest Chinese translation is from Taiwan, which means role play. But because this translation and the game role play game (rpg) with the meaning of role-playing, so in order to avoid similarity, the author prefers another translation - clothing dress up. In terms of today's cosplay, its form and content generally refers to the use of clothing, trinkets, props and disguise to play the role of acg (anime, comic, game) in the role or some Japanese visual bands and some of the characters in the film, as can be seen here on the positioning of the cosplay contains a fairly broad space to play, and it can be said that as long as there is a cosplayer in the place, the cosplayer will be able to play the role. It can be argued that wherever there are cosplayers, this area is definitely a staple of today's teenage pop culture.
What is the origin of cosplay?
When it comes to the origin of cosplay, it is generally accepted that the birthplace of cosplay is Japan, but this is true if the idea of cosplay is taken as a benchmark. But if you look at it in a broader sense, the real birthplace of animated cosplay is definitely the United States in the Western Hemisphere, and even if you really want to explore the original form of cosplay, I can tell you without hesitation that the earliest emergence of cosplay was in the centuries before the first year of the AD! Whether it was the costumed Greek priests who existed around 1000 B.C., or the great bards of the 8th century B.C. who composed the two great Greek epics, the Iliad and the Odyssey, he or she was actually playing someone else's role. The former, who became prophets and seers for later generations, successfully cosplayed the existence of the apostles of the gods, while the latter, like the originators of present-day stage plays, cosplayed the deeds of those singable heroes in a masterly manner. In fact, the meaning of cosplay is not only to include and dress up in an outward appearance, but more importantly, to cosplay the heart of a person. Well, let's get back to it. Let's move on to the true birthplace of cosplay, the United States.
How did cosplay in the United States come to be?
Since the 17th century, when Jesuit priest athanasius kircher invented the "magic slide," animation has been a necessity. The "magic slide" became popular in Europe over the next century, and it wasn't until the late 1830s, when Walt Disney's beloved mouse appeared, that the American style of animation was defined, and it was during this period that the first true cosplay of an animated character came into being. Yes, there's no doubt that the cute and quirky Mickey Mouse was all the rage in the U.S. and around the world. In 1955, Walt Disney created the world's first Disneyland. At the same time, in order to publicize the product itself and to better attract tourists, Walt Disney also invited employees to wear Mickey Mouse costumes for tourists to enjoy or take pictures. Therefore, it can be said that this group of obscure "Mickey Mouse" dressers is the real ancestor of cosplayers all over the world in the present era. And from this we can also see that the purpose of cosplay's initial formation was still out of a kind of commercial form rather than a kind of consumption of popular taste as it is now. Another important reason to consider the United States, or more specifically Disney, as the birthplace of cosplay is the professionalization of the cosplay costumes worn by Disney costumers at the time. Although many of today's cosplay costumes are sewn by the costumers themselves, the origin of cosplay is the fact that Disney was the birthplace of cosplay. However, as the origin of cosplay, it is necessary to have a standardized and systematic costume production organization.
It was the Walt Disney Company's early props department that initially created cosplay costumes for the group of people who dressed up as Mickey Mouse, Bluebeard, Goofy, Donald Duck and other Disney characters at Disneyland. Shortly after the parks were officially opened, Walt Disney expanded the props department to include all the cosplay costumes needed to work in the parks, in addition to making props for film and television. Of course, the early so-called cosplay costumes were just a "big paper bag" with a fixed shape, which was not aesthetically pleasing, and the finished product was relatively rough, which made it easy for the costumed person to have trouble breathing when wearing the costume. But Disney's cosplay production had already reached a certain scale relative to that time
Is Japan the real creator of cosplay today?
At this point in time, Japan, because the god of manga Osamu Tezuka in 1947, based on Sakai Nanma's original red book manga "New Treasure Island" of the sharp, and set off a wave of new manga boom in Japan. This led to a major boom in the entire acg (anime, comic, game) market in Japan, thus laying a solid foundation for the true establishment of acg in Japan. It was at this time that Disney's promotional activities (cosplay) were introduced to Japan and were imitated by fellow acg fans, resulting in a trend that has become a regular activity in Japan's current acg scene. The earliest cosplay in Japan was in the Showa 30's (1955), when the so-called cosplay was just a kind of costume for children to play. It was the year when "Moonlight Mask" and "Junior Jet" were popular in Japan, and many children were cosplaying the main characters of these two movies. Although cosplay at this time was purely a child's game, there was a lot of attention paid to the costumes, but only if you had the money, of course. At the time, there were no specialized cosplay stores in Japan, so kids who wanted to wear the same costumes as the main characters in the anime had to have their designs drawn up and then go to a department store to have them sewn. When Prince Hiroi, a famous game producer, cosplayed as a child, he used to have his costumes drawn up by artists on an art street close to his home. This kind of crude situation has been maintained for nearly twenty years, until the 70's and early 80's when Japan's acg went through a period of exploration and growth, the cosplay as the subsidiary culture of the acg gradually got the real development, and it can be said that the concept of cosplay nowadays is inherited completely from the Japan at that time.
However, in the 80's, although Japanese cosplay developed in a higher age group and more groups, there were still no pure cosplay events in the true sense of the word. At this time, cosplay was more dependent on another peripheral culture brought about by acg - the side of the homunculus society (whose works are known as homoeroticism). The term "homunculus" originated in Japan, and originally referred to "a group of people who share the same interest in creating their own literary works, called homunculus". That is to say, as long as like-minded friends, published their own literary works into a collection of books, not published by commercial publishers, but printed out of their own pockets, in the circulation of the same friends, can be called "homunculus". Due to the prevalence of anime and video game culture in Japan at the time, many good and popular works became very popular among the fans, and "adapting commercial works and compiling manga fanzines in the form of gaiden" gradually became the mainstream of the fan community. As a result, there was a proliferation of fan clubs, and in order to recruit members and sell their fanzines at fanzine fairs (the first fanzine fair started in December 1975 as a small one with only 32 organizations and an attendance of over 600, but in the 1980s it became a mega-fair that was held two to three times a year), members of these clubs dressed up as anime or manga artists and their members were dressed up as manga artists, and their members were dressed up as anime or manga artists. The members of each club dressed up as characters from anime and manga or video games to attract fans to their booths, a phenomenon known in Japan as "kanban-chan". The trend exploded, and the number of people joining the cosplay scene grew so rapidly that it became as popular as the cosplay trade shows.
After the naivety of the 1960s and 1970s and the beginnings of the 1980s, cosplay in the 1990s began to take off with the rapid maturation of the game industry in Japan's acg industry (most notably the next-generation game wars between Nintendo, Sega, and Sony), as well as the proliferation of visual bands, and it became an extremely large-scale ancillary culture of the acg industry. In the 1990s, the Japanese acg industry became a large-scale subsidiary culture of the acg industry. In the 1990s, the Japanese acg industry successfully organized a large number of anime and game shows, and in order to promote their products, Japanese comic book and video game companies found men and women to cosplay as acg characters at these game shows and comic book festivals in order to attract crowds of exhibitors. This move can be said to be the same as when Walt Disney started Disneyland, which shows that the key to the formation and development of cosplay is based on the degree of commercialization of their own acg, it can be said that it is the cosplay as a means of commercial promotion, cosplay itself can get a long development and understanding.
What about cosplay in China, Taiwan and Hong Kong?
The introduction of cosplay to China came relatively late, and the first cosplay in Taiwan was documented on August 27, 1995, on the first floor of Kaohsiung's Saga World, but it was rumored to be not very large in scale, and the characters were mostly those from video games. After that, on October 13th, 1996, a fall party was held by the "Super Orange Group" at Taipei's Bear Bao Restaurant, and although it was widely publicized before the party, and a lot of people knew about it, the scale was still on the small side. This situation continued until mid-February 1997, when three events were held in a row, and only then did the number of cosplayers start to increase, and it has since become a feature of the Taiwanese cosplay scene. Since then, the number of cosplay events in Taiwan has been increasing year after year, and the number of venues has also been developing from the north to the south, so the popularity of cosplay activities in Taiwan can be seen from this.
Hong Kong cosplay time seems to be earlier than Taiwan, it is said that the earliest in 1993 Hong Kong will have their own cosplay. at that time Hong Kong has not been what the homo sapiens that will be sold, generally speaking homo sapiens society are through the then Hong Kong will be held every year art festival venues for exhibitions and sales, and it is that year (that is, in 1993) a name "" four hundred feet "" homo sapiens, the first time that Hong Kong will be held. In that year (i.e. 1993), a group called "Four Hundred Feet" wore the uniforms of the Allied Forces in "Legend of the Galactic Heroes" and appeared at the venue, thus making this group of people the first cosplayers in Hong Kong, and in the same venue of the following year, they played the role of the Allied Forces, but this time, they also brought another group of people called "uvrz" to play role-playing together. This time they also brought another group of "uvrz" community along for the role-playing. The female members of uvrz dressed up as Japanese witches and prayed for the visitors with their wands, and in '95, Shikuru played the role of "Mobility", while uvrz started to play the roles of famous acg characters, such as Righteousness from "Gone with the Wind 1/2" or Beludandi from "My God of Love". From '96 onwards, the "Four Hundred Feet" group retired from cosplaying, but at the same time, the rest of the cosplayers started to dress up one by one, and the number of Hong Kong cosplayers kept climbing up. Shortly after this, Hong Kong's first cosplay event was organized by "uvrz", "comic babies" and "fire dog workshop" (the only one of its kind in Hong Kong, and there have been no more such appearances since), which of course expanded the influence of cosplay in Hong Kong again.
Because of this growing influence, the Hong Kong Comics Association began organizing the first true comic book convention for comic book fans from July 30 to August 3, 1998, with an entrance fee of HK$25 at the time. The cosplay at this convention was said to be one of the hottest ever, with many people taking on the roles of characters from fighting games such as Yagami and Kusashi. The winner of Hong Kong's first cosplay contest, the "Fun Fun Costume Costume Contest", was a girl dressed as King Chandrakirti from "The Sacred Tale". After that, Se Corporation, TG Place and Hong Kong Art Supplies Professional Centre organized the first comic world on 30th August 1998 at the MacPherson Indoor Stadium in Mongkok, and for the first time, the venue was divided into a "Costume Photo Zone" to facilitate the exhibitors to take photos. What was quite surprising was that there were already people cosplaying as "Inuyasha*" at that time! In the years that followed, exhibitions among university clubs gradually began to emerge as another active venue for Hong Kong's cosplay scene.
Compared to the mainland, cosplay appeared later, until 1998 when the domestic start of the Comic-Con before some sporadic spontaneous personal cosplay show, and before that there is no certain scale of the same person will be sold. Therefore, even if there is cosplay, the number of extremely strange scarcity. But because of Japan, Taiwan, Hong Kong three places cosplay maturity, mainland cosplay to rapid and steady growth, and in August 2000 successfully organized the first mainland China cosplay contest. In the following year, Huayi Company started the "2001 Stone Age Best Cosplay Contest" under the name of its main product "Stone Age" with the help of its great influence on online games. At the same time, due to Shanghai, Guangzhou and Beijing and other areas in the past few years in the frequent opening of the Comic Con and the exhibition of the same person, so that today's mainland cosplay also has a certain degree of scale.
What is the most important thing about cosplay?
The most important thing for cosplayers is not how they look, but how their costumes are made. Generally speaking there are four ways to get a cosplay costume, namely: giving it to someone else (sweat), buying it from a specialty store, making it yourself, or having a tailor make it to order.
1: other people to send
This of course have to have a good relationship with the line, usually in the Comic-Con or life in some of the cosplay service friends, and so he (she) they do not want to cosplay clothing, you can ask him or her to come, but relatively speaking, this opportunity is very few and far between.
2: Go to a specialty store to buy
This is a very rare thing in Japan, for example, there are offcial cosplay costumes for sale in Japan, cospa is a good example, and their clothes are all officially recognized. There are also stores that make cosplay clothes that are not offcial because they are privately made, and in Taiwan there are basically unofficially recognized cosplay clothing stores, but in both of those areas there are second hand cosplay clothing stores that save money and are convenient. As for Hong Kong and mainland China, even stores specializing in cosplay clothing are very rare, and generally require customization.
3: Do-it-yourself
The greatest joy of cosplay is making your own costumes and props. Of course, if you want to make your own, you must first know how to tailor, and it's best to have a sewing machine at home. Generally speaking, it takes one month for a person to choose the material and design until the production is completed. During this time, you need to have the skills and tools, but also the mental concentration is also very necessary. It's not easy to make a garment from the first pattern to the finished product. But also the pleasure you feel when the garment is finished is unmatched by others.
4: tailor store tailor-made
To tailor store tailor-made is generally the practice of Hong Kong and mainland cosplayer. The advantage of this is that one is cheaper in price, and on the other hand, it is easier to put forward your own requirements. In mainland China, generally speaking, tailor stores are very easy to find, but there are not a lot of cosplayers who can really make cosplay costumes. Usually in mainland China, you can receive your costume in one to two weeks after you have placed your order. If you have any complaints about your costume at this point, the store owner will usually alter it for you on the spot.
In fact, making a cosplay costume can be expensive, with specialty stores usually charging nearly a thousand dollars for a finished costume. Although it costs less to cut your own clothes, if you look at the complexity of a cosplayer's costume, you'll sometimes have to pay close to six or seven hundred dollars, and you'll have to put in a lot of effort and labor. For this reason, cosplaying in Taiwan has been described by some as a life-crushing endeavor. But for the majority of cosplayers, it's all worth it.
What about today's cosplay?
After a long period of development and exploration, today's cosplay has become quite perfect, not only can you dress up as a person, but you can also dress up as anything in the comics and games, such as animals and robots, as long as you want to get and dress up as you can, there is no limit. However, sometimes it is very difficult to take every step as a cyborg, and some people have dressed up as space battleships and have to crawl on the ground like a battleship, which is really unbelievable. As a subsidiary culture of acg, cosplay has become more and more a mainstream of youth culture and entertainment in today's society. Cosplay can be used to liven up the atmosphere of a friend's birthday party, a large or small anime exhibition, or a "masquerade ball" between lovers. What's more, while cosplaying, you can make some friends by making and learning from other people's cosplays, and you can entertain the public at the same time while benefiting yourself physically and mentally.
In today's Japan, in addition to the annual Tokyo Spring and Fall Game Shows and various anime shows, there is also the Cosplay Carnival, which brings together the best of the best of the Japanese cosplay community and provides an opportunity for them to make a big splash. In addition to young people, Japanese cosplay fans also include children, and some children even dress up with their parents, practicing family-sized cosplay, in addition, cosplay in Japan can be a kind of occupation Oh. The Japanese singer Kashiwabara Takashi and Tengara Norika and other people in the entertainment industry are also very cool cosplay, which shows that the charm of cosplay in Japan has a huge influence.
However, there are restrictions on visitors taking photos of cosplayers in order to minimize unnecessary hassles. Visitors are not allowed to take photos of cosplayers, except for a special cosplay photo area inside the venue. Take the annual Tokyo Game Show as an example, there is no such thing as a cosplay event, just a corridor outside the venue where a lot of cosplayers come to let people take pictures of them, and of course they also appear in the venue, but in principle you can't take pictures of cosplayers in the venue, and there are some people who may agree to let you take pictures, but that would mean that you have to go outside to take pictures. As for the reason, one is because the venue is the manufacturer's activities, so to shoot can only shoot the manufacturer's show girl, although the manufacturer does not see the tube, but the cosplayer himself may not like this disorderly behavior, the Japanese originally all according to the provisions of the situation, so it is not the case that should be photographed, they will refuse to oh! The second reason is that most of them pay more attention to their own identity and want you to respect them, so when they want to have a good visit, they probably don't want to be photographed all the time. The third reason is that many Japanese cosplayers have very high standards of self-expression, so they don't want to be photographed in a venue where the conditions are not favorable. If they want to be photographed, they'd rather be photographed outside in a place where they can take pictures, with plenty of sunlight, and pose in a way that will make you look good. Of course, it's important to note that you should always get permission to take pictures, and it's definitely not polite to take pictures!
Additionally, cosplayers can be seen in the street shows that are an icon of Japanese culture. The Jingu Bridge neighborhood is the home of cosplay, Harajuku's internationally renowned alternative street show. The cosplayers here are simply divided into several groups, including court dolls, celebrity visualizers, card comics, Shiina nurse costumes, white faces, and original creations. Crowds are most concentrated on Saturday and Sunday afternoons. In fact, this culture of self-expression first began after the opening of Harajuku's "Budeikku Takenoko" clothing store, and gradually developed into a trend of gathering in the "Walker's Paradise" on weekends, so that the group of oddly dressed people was once called the "Takenoko Clan," which reached its peak in the 1980s, but the term has gradually faded into oblivion.
How do I get involved in cosplay?
There are basically no restrictions on cosplay as an unofficial form of entertainment in Japan, China, Taiwan or Hong Kong. As long as you have your own cosplay costume, you can participate in cosplay events at various conventions, either as a club or as an individual.
Because cosplay is not limited to a specific character, it's important to pick the character you want to play from a variety of acg magazines, and then start gathering information about the character. For example, you need to research about the character's costume, props, and image characteristics. Then you can prepare your costume, as described in the previous section.
Then you can go to the venue on the day of the event and participate in the cosplay.
What does cosplay offer us?
It's hard to say what cosplay brings to the table, because there are two sides to everything. From an outsider's point of view, cosplaying is an unproductive, uneconomical, and pointless activity. There was a real incident in Taiwan where the media's lack of understanding of cosplay led to an erroneous report. So for those cosplayers, what do they really get out of it?
In fact, as the author mentioned in the previous article, real cosplay is not just about dressing up, but also about exchanging ideas. Imagine, in such a competitive urban society, everyone will because of their own work or study on the bad and bear all kinds of pressure and confusion. If we can put aside all these and cos out another self, wouldn't it be a kind of great liberation to the mental pressure on the self? By relaxing your mood and relieving yourself through role reversal, we don't want cosplay to be limited to the role of an acrobat or an acrobat. Everyone plays a different role in society, doesn't he? Originally, each real-life human beings, there must be their own problems, today you are a penniless beggar or not, the waist of a millionaire or not, have their own troubles. The so-called acg characters in the cosplayer's existence in the real world (three-dimensional) and do not need to worry about, cosplayers by cosplaying into the acg characters, but also to get the soul of the relief, the reality of the temporary escape and a temporary change of ideas. Even though the festival of acg is over and you still have to face the reality, the joy you feel and the relief of escaping from the pain of reality can make you more positive and confident and look forward to it.
What is voice acting
Without them and their presence, it would simply be the interplay of light and shadow, action and scene changes.
It's all only when infused with a vocal interpretation that it really comes alive ......
Our most lethal group in the world of animation - voice actors, let us slowly come into you ......
I. The meaning of voice actor and simple
"You" this word, in Japanese means roughly "actor" "performer" traces back to the roots of this meaning is still from the Chinese, in the In ancient times, Chinese opera singers in the pear orchards of China were called You-ling (优伶). A voice actor, as the name suggests, is a person who performs with his or her voice, or what we call a voice actor. In Japanese, it is pronounced seiyuu, and in English, it is called CV (Charactor Voice), or cast.
Traditionally, voice actors work in foreign-language films, animation, and video game dubbing, and basically remain behind the scenes. In Japan, however, the voice acting industry is currently undergoing a boom called the "Idol Voice Actor Era". This is characterized by many young voice actors expanding their acting lives by doing a lot of activities other than voice acting, making voice actors a new form of idols in the acting world.
In Japan, voice actors have offices. Most voice acting jobs are handled by these offices. Some famous ones are Seiji PRODUCTION (Megumi Hayashibara, Mitsuko Midorikawa, etc.), 81 PRODUCE (Toshihiko Seki), and Tokyo Haiku Life Cooperative (Tomoichi Seki), etc. Of course, there are also some voice actors such as Yokohama. Of course, there are also freelance voice actors such as Tomasa Yokoyama. Voice actors' offices are not static, and there are also cases of "job hopping".
Before voice actors can work at an agency, they have to study at a voice actor training school. The school's training program is very varied, including learning to read scripts, practicing lung capacity and voice changes, as well as shouting and laughing, and even practicing with bamboo swords, which is used to train the power of the voice to explode in an instant. At the end of the program, graduates are able to enter a real voice actor's office, as most voice actor training centers are linked to an office.
These are the basics of voice acting. Next, let's look at the importance of voice acting.
The focus of a successful anime may vary, but the three essential elements are plot, graphics, and sound. Sound effects, which include music and dubbing, have become an increasingly important part of the production in recent years. In addition to the success of music such as "Kenshin Memory" and "Cowboy Bebop", there are even anime with voice acting as a selling point. Good dubbing has a decisive role to play in the whole anime, as the characterization, storyline development, and expression of the theme are to a large extent accomplished by the dubbing. And it's the voice actors who determine the quality of the dubbing.
It is my personal opinion that one of the major reasons for the popularity of Japanese animation is its unique and personalized characters. However, if there is no voice actor behind the scenes for these vivid and distinctive characters into the speech, laughter, crying, anger and other human feelings, to give real life to the characters, then, these vivid animated characters, I am afraid that only by the painter or computer bubble out of the color blocks will move it. From this point of view, the voice actor for an animation is a very important existence, the voice actor dubbing level of high and low, the quality of the movie dubbing advantages and disadvantages, a direct impact on the animation of the ornamental and entertaining.
Second, the development of Japanese voice actors and the current situation
Most of the voice fans are through the Japanese animation and contact with the voice actors, the development of voice acting and animation development has a close connection. Here's a glimpse into the development of voice acting, starting with the development of Japanese animation.
In many analytical articles, the development of Japanese animation is roughly divided into four stages (there are also six stages). The emergence of professional animation voice actors was roughly in the second phase, from 1970 to 1980. At this time, works such as the familiar "Space Battleship Yamato" and "Mobile Suit Gundam" had more appealing plots and added some musical elements compared to earlier works. Many of the old voice actors that we are familiar with appeared at this time. Before that, around the 1960s, there was a boom in voice acting in Japan for foreign-language films.
The third stage, about 1980 to 1995, is the period of animation music and voice actors to produce a qualitative leap, 82 years of Macross as a turning point, animation music gradually become a major focus of production. The series of works by Mr. Hayao Miyazaki brought the production of animation music to a peak. In the middle and late part of this period, from about 1987 to 1993, animation voice actors rose to prominence and gradually moved from the backstage to the frontstage. Many voice actor groups were formed based on animation works, such as DoC of Gone with the Wind 1/2, Goddess Family Club of My Goddess, and so on. At this time, the Japanese animation industry was divided into three parts: animation, music, and voice acting.
Since voice actors have come to the front of the screen, and more and more popular with fans, the scope of their involvement is also becoming more and more extensive, thus making voice actors become a new form of idol in the entertainment industry, officially announced the "idol voice actor era".
Anyone who cares about Japanese voice actors knows that the popularity of female voice actors was much higher than that of male voice actors during this period, and this is not unrelated to the popularity of American girl anime in recent years. Because of the popularity of the anime, many young female voice actors have become popular with their fans. Starting with "Sailor Moon" in '92, the Goddess Family Club (Kikuko Inoue, Yumi Touma, Aya Hisakawa) was established with the OVA "My Goddess" starting in '93, and the five idol voices of "Hummingbird" (Kino Mishi, Yui Amano, Sagako Tamagawa, Akae Kusakari, Kawasaki, Kawasaki, and Kawasakari) have become the most popular voice actors. Shiina Hekiru, and the idol trend is growing, with voice actors not only dubbing anime, foreign language films, and video games, but also releasing singles, photo albums, CD-ROMs, and essay collections, hosting radio programs, performing at concerts, and attending fan clubs. Successful examples include Megumi Hayashibara, who topped the Oricon album charts, Shiina Hekiru, who sang at the Tokyo Budokan, and Mariko Kokubuta, who appeared on the movie screen in 1998. The idolization of voice actors has attracted a large number of young people to volunteer to become voice actors, and voice actor training centers and related professions are springing up all over the world.
While Japan's voice acting industry has seen a boom in the popularity of young girls for several years, male voice actors, who have received less attention, have been gaining popularity lately, as can be seen from the rankings of voice actors in recent issues of magazines, especially those who work in groups, such as the disbanded E.M.U. (Midorikawa Hikaru, Ayu Ryutaro, Kanno Kagami, Hidetoshi Ishikawa, and Daisuke Sakaguchi), Weiss (Takeshi Zian), Seki Tomoichi, Seki Tomoichi, and Seki Tomoichi, and the other two. Weiss (Takeshi Koyasu, Seki Tomoichi, Yuki Bee, Miki Shinichiro) and others. Recently, we heard that Midorikawa Kou and Kannai Yannin have formed a new group called "Zero - Immortal Bird" (in the voice acting world, forming a group is an effective way to increase popularity), so is this a sign that after the boom of female voice actors dominating the world, there will be an era where male voice actors will be popular? Let's wait and see.
Reposted from "Voice Actor X Field"