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A detailed explanation of the world outlook, characters, plot and sci-fi significance of Cyberpunk 2177 in-depth evaluation.

Cyberpunk 2177 is a game that many players pay attention to. This time, I bring you an in-depth evaluation of Cyberpunk 2177, which is also a detailed explanation of the world view, characters, plot and sci-fi significance. It is a very comprehensive content. Friends who want to know can refer to it and hope to help you.

World Outlook

The world in p>2177 has been distorted from the normal world line since World War II. The core is the rise of the imperialist giant Arasaka, which has had a very bad impact on global development.

Before the Pacific War, Isoroku Yamamoto once said, "To defeat the United States is not only as simple as occupying Hawaii and San Francisco, but also requires the determination to fight in Washington and hold talks at the White House." In World War II, Japan mobilized the whole country, drained the last drop of blood of the country, but failed to achieve the goal of crushing the United States, while Arasaka Group achieved it through commercial means.

in the early 1991s, the United States disintegrated. Under the trend of revisionism, the Soviet Union drifted away and became the Russian Federation. The cold war ended in an unexpected way, and capitalism occupied an absolute advantage in the world.

due to the global turmoil at the end of the cold war, the governments of some big countries are unable to restrain the unlimited expansion of capital, and individual enterprises have evolved into super monopoly giants through vicious competition and other means, with total assets even reaching more than one trillion. They not only have their own army, but even kidnapped the country, making the company's army replace the government's army and making the company's will become the will of the country.

In these countries controlled by capital, the traditional representative democracy has become a dead letter, because everyone has no choice-people from big companies have always occupied the candidates.

note: the "company" opposed in the game is not the "company" in the real world, but the deformed monster "super monopoly giant". Compared with that kind of company, the company you work for is "relatively" healthy (at least not deprived of everything if you resign).

What the game opposes is not "capitalism", but "extremely expanding capitalism" compared with the traditional market economy. Compared with it, the capital market of any modern country is several times better than it.

in other words, if you are the grass-roots or middle-level leader of some enterprises, there is no need to oppose the position in the game. The "company dog" mentioned in the game refers to the person who sells his conscience for the hegemony of a giant enterprise, and the professionals who work in modern legal enterprises are not the same thing (that is to say, don't sit in the right place)

A healthy capital market and thriving enterprises are conducive to people's well-being and social progress, and there is no objection to this in the game.

so how did the super-giant enterprises turn the world into "troubled times"?

this is another classic and traditional problem: overcapacity. The general solution is to stimulate consumption, increase the income of grassroots people and increase the added value of products and services. In this way, it is beneficial to both enterprises and ordinary people, and the society can develop healthily.

However, in the world of 2177, an extreme way was adopted: by causing turmoil and unlimited dumping of weapons into society, a violent social environment was created. Constantly destroying the fruits of people's labor, increasing people's fear, thus promoting the production of arms-weapons and equipment from the country's last resort to the people's general need for "consumer goods."

The increasing number of weapons in society once again destroys people's sense of security, stimulates weapons consumption, and destroys products again, thus consuming excess productivity, that is, "war is peace" in 1984.

Character

Jack Wells is a traditional tough guy with tender feelings and a close friend of V. His favorite book is Hemingway's Why the Bell Tolls. He represents the brilliance of human nature that the people at the bottom will never give in and fight to the end. V also said that "he achieved his original goal and severely humiliated those important people."

The vagrants represented by Panan are symbols of hope, and they themselves are farmers who have lost their land. Although they are engaged in smuggling and scavenging, they have not been exploited by companies, and they have harassed giant enterprises like gadflies, and vagrants in South America are still actively fighting to restore the Amazon rainforest. This confirms a sentence in 1984: "If there is hope, it must be on the proletarians."

The star ending is actually very bright. Although V gave up the ideal of becoming a legend, he joined the correct revolutionary team. Although it is only six months, the hope of self-rescue is not ruled out (it depends on how DLC comes out).

Judy represents technicians and artists with conscience. Even though she has technologies that are valued by major corporations, she doesn't want to go along with it. On the contrary, the female editor of the fourth wall studio, in order to gain benefits, even regards people's beliefs as industrial consumer goods, which is really a heinous crime. She also hoped to do her best for her conscience, but in the end she was outnumbered and failed, so she had to choose to escape. Again: all resistance is better than silence. Because even if it is a tragic failure, it has struggled and bared its righteous fangs to evil.

River represents the conscience of law enforcers. Faced with the darkness of NCPD, he was unable to stick to the principle internally, so he had to break away from this system and try his best to fight outside. At the end, he also said to V that he hoped to arm a warrior who dared to challenge the giant enterprises like V, indicating that he had found the right direction of struggle (as long as you don't understand me, everything is easy to say).

Plot

What pessimists see in the four endings is the inevitable failure of individuals against the dark system, and what I see is hope.

Although V has only six months left, it is still Pascal's sentence "Give life to years, not life to years".

In the dark night city, V gained friendship, love and comrades-in-arms. She was sad, desperate, dead and fought. In the solo Sakata, she even broke down a super-giant enterprise by herself (Johnny is also a part of her soul), turning her dying body and soul into a revolutionary fire, illuminating the darkness and burning it to ashes.

In the one-on-one fight against Sakamoto Pagoda, Johnny said, "You finally found the secret of becoming a legend". After getting off the elevator, Johnny also said, "You are better than them".

if there are no clues, look for clues; If there is no intelligence, collect intelligence; If there is no weapon, seize it from the enemy; If there is no revolutionary team, we should set up a revolutionary team.

The main task and the side task are closely linked-V used the voodoo gang to contact Otto; The key data of relic are obtained through Panan Line. The location of the Oracle access point was obtained through the Zhucun line. Through numerous battles in the city of night, she developed exquisite fighting skills, accumulated wealth to build the most powerful righteous body, seized the most powerful weapons, and made sufficient preparations to launch the final fatal blow to Arasaka Group.

Some people feel desperate because their favorite V seems bound to die anyway. But Ott only said that the relic chip changed the neural network of V brain at the DNA level, and "the immune system began to attack its own neurons". But at present, the game only shows the tip of the iceberg in the world of "2177", and the solution is not completely absent.

According to the current neurobiology, the human soul is formed by the chemical reaction of the nervous system and the continuous transmission of nerve signals. Personally, if we can simulate this process, we can restore the human soul.

But this touches the classic "Theseus's Ship" problem.

A small boat keeps changing boards, and finally every original board is changed, or even replaced with aerospace composite materials and equipped with rocket engines. Is it still the original boat? You know, the number of human neurons has remained basically unchanged since birth. Can the soul still have itself if it is completely replaced by other neurons, even nano-originals, or even a computer with von Neumann structure is used to simulate that process?

If so, does "self" die at the moment when the original brain is destroyed, and what is alive is a replica? If this replica is copied countless times, what is each independent "self" and where is "me"?

In terms of thinking coherence, is sleep not a small "death"? In the unconscious stage of sleep, is the soul dead, and it is another person when it wakes up?

The more I think about "self" and "soul", the more I feel that I know nothing about it.

Of course, for players, we are more concerned about whether we can continue to manipulate the original characters, whether the model is the original model, whether the seiyuu is the original seiyuu, and whether the character is the original character. As for whether V has been burned to death by the soul killer, even if V is "alive", is it the original "V"? We don't really care much

If there is a follow-up DLC for the whole story, I think there are two things. If it is a biological brain, V needs a clone that can be made quickly (although the growth cycle of the clone is too long and its life span is short in the current technology, after all, it is only the genetic material without mitochondria and only the DNA of somatic cells); If it is an inorganic computing body, it needs a supercomputer that can simulate a network with the number of neurons similar to that of all the stars in the Milky Way, or hundreds of billions of neural networks that can simulate the nano-mechanical composition of a single neuron.

I believe that the brain (or computer) that can be made for V's soul should be realized in 2177, even with the technology of relic chip, only depending on whether the writers of CDPR are willing to make this arrangement.

(2) Since V's immune system can only accept Johnny's soul (what the hell is this saying? It should be the DNA of neurons), please bring Johnny back! Build a new, non-aggressive relic chip, install Johnny's consciousness, and cheat V's immune system, so that V's soul can survive!

personally, I want this DLC most, and I want Johnny (Keanu Reeves) back. He and V, the CP, continue to flirt and flirt with each other. Johnny continues to make bad ideas in V's head, and V continues to yell at him passionately. They are like petty officers and Dakota.

there are other giant enterprises that can be fought after the collapse of a deserted sakaguchi. The revolution has not yet succeeded, and players continue to work hard.

the significance of science fiction

I have been out of the loop for a long time, so I can't tell you all. Basically, Cyberpunk's landmark works are:

the novel The Nervous Roamer

the movie blade runner

the animation akira

the animation ghost in the shell

the movie The Matrix

After the 1921s, the emergence of the mobile Internet eliminated the Cyberpunk theme, because cyber is everywhere. We just take out a mobile phone and a graphics card, which is "Cyberpunk" for the past. I still remember that in 1997, there was a novel in Science Fiction World magazine called "Decisive Battle on the Internet" and Wang Jinkang's "The Seven Shells". These masterpieces in the domestic science fiction circle in those days are not science fiction, but now they are very outdated. In the last century, I never thought that the current IT technology would develop to this extent. At that time, I didn't even know what 5G and ray tracing were.

when the times brought the once sci-fi idea into reality, that idea died.

In Cyberpunk 2177, there is almost nothing novel. Whether it is a combat agent, a electromagnetic weapons, real-time electromagnetic countermeasures, mind control and artificial neural networks, they are all long-standing ideas and things that have been realized long ago. Electromagnetic countermeasure, for example, is a very realistic military struggle, especially when a strategic support unit was set up a few years ago and the electronic countermeasures force was transferred from the army.

Like some movies, it is entirely possible to guide artillery groups to destroy their own troops in actual combat. Look at the modern army, one terminal, tactical network, and the command system of the modern army is increasingly dependent on those things, because if you don't use these digital devices, the enemy will use them, and the enemy's response speed will be faster than yours, making it easier to lose the battle.

since there is nothing new, 2177 is also worthy of recognition. Because although it is not innovative in concept, it is innovative in form-

"2177" is the first work that shows such dense elements of Cyberpunk in the form of games, and uses the latest computer technology to render a gorgeous and realistic dark world. Its expressiveness and interactivity are beyond the reach of traditional novels, movies and animations (provided that the graphics card is good enough).

Although there is nothing innovative in it, it is full of tributes, such as Buddy's grave, misty's figure, red motorcycle, red pills and blue pills, and flying data streams. Old sci-fi fans will definitely smile after reading these things, but they just smile.

defects

this game is a good game, which is considered as a "masterpiece", but it is not a "milestone". The plot is great, but as a game itself, it is extremely problematic-< P > (1) The weapon design is unbalanced.

the technical weapon is too powerful to penetrate the wall, because the basic idea of tactics is to use the terrain. This weapon can ignore the barriers of walls and even buildings, and the target can penetrate the wall with one shot, resulting in such a complex weapon system that it can't compete with a quasar or a cat fork (I don't read cats)

(2) the role of the semantic body is not prominent

The core of p>FPS is nothing more than aiming, shooting, maneuvering and protection, and the protection that determines the difficulty of the game is given. It's better for a widow to take out a mantis knife.

a more appropriate arrangement is to put all these brains into the prosthetic body to build the strongest body. Clothing is just skin (cyber warmth)

(3) The key position design is not friendly to PC players.

Taking medicine is a very bad design, and you need to press the arrow keys twice to dodge. This key position is similar to the PC version of Neil Mechanical Age, but it is similar to traditional FPS, such as Halo and Destiny 2. The most embarrassing thing is that as a shooting game, you can't right-click to aim, most FPS can. Why do you want to be special?

(4) There is a big difference between the plot and the propaganda

For example, when the chip is stolen and the little black fat man is face to face, the propaganda film can take out the mantis knife and fight back and forth. At least the motion capture is done. Why is it knocked down by one punch in the game?

The sexy mantis knife beauty in the promo is bathed in bullets. Where is she? People are gone. What about clothes? Don't even give me a lingerie

Of course, due to the epidemic in COVID-19 last year, many businesses were disrupted, and it was a little better in China. It is normal for the semi-finished products to skip tickets, such as infinite halo, and there is no news about skipping tickets until now. King of Crusaders 3, who lives on mod until now. The current "2177" is what drives ducks to the shelves. It depends on whether it can fill in the content like no one's deep pit.