In June 2002, Shanda set up a user reception center, which receives 300 users every day.
In September, 2002, Shanda was selected as "Advanced Unit of Network Civilization Construction" by the Network Civilization Engineering Committee of the Ministry of Culture.
Legend, which is operated by Shanda, has more than 600,000 simultaneous online users.
From June 5438 to February 2002, mir Legend, which was operated by Shanda, was selected as "the best online game of the year", "the best sci-fi fantasy online game", "the best online game with game settings", "the best online game with pictures" and "the best online game with customer service" in the "2002 China online game industry survey" jointly organized by Sichuan Telecom Company and Popular Online Newspaper.
In February 2003, Shanda acquired Shanghai Digital Dragon Technology Co., Ltd., a national mobile application service provider.
In March 2003, Shanda invested in the establishment of Shanghai Shengpin Network Development Co., Ltd., dedicated to the development of online games;
Shanda and Softbank Asia signed a $40 million strategic financing agreement.
In April 2003, Shanda officially launched SMS value-added service integrated with online game platform.
In May 2003, Shanda officially opened the electronic payment business, which promoted the new development of interactive entertainment e-commerce.
In June 2003, Shanda and Xinhua Holding Group Co., Ltd. jointly invested and established Shanghai Shanda Xinhua Co., Ltd. to develop peripheral products of online games.
In July, 2003, the first online game "Legendary World" independently developed by Shanda was publicly tested.
In September 2003, the highest number of simultaneous online users of all Shanda's games exceeded 6,543.8+0,000, setting a new world record.
The legendary world, the first large-scale online game independently developed by Shanda, was officially operated for a fee.
Shanda acquired Chengdu Jisheng Technology Co., Ltd., the largest Internet cafe management software company in China.
From June to 10, 2003, Shanda invested in Shanghai Jinsheng Software Development Co., Ltd. to develop online games.
From June 5438 to February 2003, Shanda won the second place in the list of "Top 500 High-tech and High-growth Enterprises in the Asia-Pacific Region" issued by Deloitte in 2003.
In June 2004, 5438+ 10, Shanda participated in Beijing Digital Red Software Technology Application Co., Ltd., the largest game software supplier of Nokia Symbian OS platform and J2ME platform in China.
At the 2003 China Game Industry Report, which was hosted by the Audio-visual Electronics and Network Publishing Management Department of the General Administration of Press and Publication, and jointly hosted by CGPA, China Telecom Group Corporation and International Data Corporation (China) IDC, Legendary World, which was developed and operated by Shanda, was selected as the first of the "Top Ten Most Popular National Games". "mir Legend" was rated as the top ten most popular online games.
Shanda acquired ZONA, one of the world's leading online game engine core technology development enterprises.
In May 2004, Shanda successfully listed on Nasdaq. ...
In June, 2004, Shanda Network was selected as the "Top 100 Enterprise with the Largest Software Industry in China in 2004".
In July 2004, Shanda strategically invested in China's largest online game platform operator, Shanghai Fang Hao Online Information Technology Co., Ltd.
Shanda acquired Hangzhou Bian Feng Software Technology Co., Ltd., a leading chess and leisure game development operator in China.
Shanda acquired China's leading original entertainment literature portal-Starting Point.
In September 2004, the "Press Conference of the Top 100 Taxpayers in China in 2003" hosted by State Taxation Administration of The People's Republic of China, People's Republic of China (PRC) and hosted by China Tax Magazine was held in Beijing, and Shanda Network ranked seventh in the list of the Top 100 Taxpayers in China.
Supported by the Ministry of Information Industry and the Ministry of Culture, sponsored by China Institute of Information Industry Development and hosted by Software World Magazine, the "2004 (2nd) China Online Game Annual Conference" was held in Beijing. Shanda Network was elected as the "Best Online Game Operator in 2004"; Shanda Mi Bao, the first domestic account protection product launched by Shanda Network, won the "Best Online Game Account Security Scheme Award in 2004".
From June, 5438 to October, 2004 10, the maximum number of simultaneous online users of Paopaotang, which was operated by Shanda, exceeded 700,000, setting a new record for the operation of large-scale leisure online games in the world.
In June, 2004, 165438+ 10, Shanda announced the acquisition of a controlling stake in Actoz, South Korea.
Shanda was named "Cultural Industry Demonstration Base" by the Ministry of Culture.
June 5438 +2005 10, at the first annual meeting of China game industry, the General Administration of Press and Publication announced the results of the 2004 game selection. In the "Top Ten Most Popular Online Games in China in 2004", Legend and Legendary World operated by Shanda Network ranked first and third respectively. Among the "Top Ten Most Popular National Online Games in China in 2004", Legendary World, Heroic Age and Miracle independently developed by Shanda Network ranked first, seventh and ninth respectively. In addition, Shanda Network also won the honorary titles of "Top Ten Game Operators in China in 2004" and "Top Ten Game Developers in China in 2004".
In February 2005, Forbes website ranked the top ten technology IPOs in 2004 according to the amount of IPO financing, and Shanda ranked fourth.
Shanda announced that it holds 9.5% shares of Sina (Nasdaq: Sina)/KLOC-0.
Legendary World, independently developed and operated by Shanda, has more than 500,000 simultaneous online users.
In March 2005, Legendary World, independently developed and operated by Shanda Network, was selected by consumers as "Top Ten Satisfied Brands of Online Games in China in 2005" in a large-scale public welfare activity jointly organized by People's Daily, People's Daily, Xinhuanet and Sohu.com 100 and more than 30 authoritative websites. ..
In April, 2005, Global Financial Watch magazine announced the 2004 China Overseas IPO Award, and Shanda Network was elected as the "Most Concerned IPO Award" for the 2004 overseas IPO. At the 2005 China International Call Center and Customer Relationship Management Conference (ICC CHINA 2005), Shanda Customer Service Center won the "Best Call Center in China in 2005".
In July, 2005, Shanda was awarded as one of the 17 civilized units by Shanghai Information Commission. Legendary World won the title of "Shanghai 100 Famous Brand Product" in 2005.
Shanda launched new products at CES, depicting a new life of interactive entertainment.
The grand family strategy content cooperation conference was held in Shanghai.
Nanjing Shanda Network Development Co., Ltd. was officially unveiled to build the first professional game and software evaluation base in China.
In August 2005, Shanda's first self-developed 3D casual game, The Legend of Heroes of the Three Kingdoms, was released in Beijing.
The grand three games, Dream Country, the legend of heroes in Three Kingdoms and Bubble Hall, were rated as the first batch of online game products suitable for minors by the Ministry of Culture.
In September 2005, the awarding ceremony and press conference of Shanda's online game franchise was held in Beijing.
The Planning and Statistics Department of State Taxation Administration of The People's Republic of China and China Taxation magazine jointly published the list of the top 100 taxpayers in 2004. Shanghai Shengda Network Development Co., Ltd. paid 9 1.77 million yuan, ranking 12.
June 5438 +2005 10, Shanda and Shenda Computer Group * * * launched the world's first handheld online entertainment terminal EZ MINI.
From June, 5438 to February, 2005, EZ Pod, one of the strategic products of Shanda Family, was officially released.
Shanda announced the acquisition of the leading leisure game platform "Game Teahouse" in China.
Celebrate the successful listing of "Shanda Yibao". The channel construction for announcing the big family strategy has been initially completed.
Shanda Network and Agricultural Bank of China formed a strategic partnership.
Shanda signed a strategic cooperation signing agreement with Hisense.
From June, 5438 to October, 2006/kloc-0, Shanda Network was awarded "Top Ten Game Developers in China in 2005" and "Top Ten Game Operators in China in 2005". Fang Hao Game Platform and Winger Online Game World won the "Best Leisure Online Game Operating Platform (Website) Award in 2005" respectively. Legendary World was rated as "Top Ten National Online Games in 2005". Legendary World, Legend of Wonderland and Adventure Island Online were rated as "Top Ten Most Popular Online Games in 2005" respectively.
Shanda forms a strategic partnership with EMI.
Shanda and Changhong Chaohua formally formed a strategic partnership and joined hands to enter the family interactive entertainment market.
In February, 2006, Shanda announced that it would take the game "Big Lord" of NHN Games Company as its exclusive agent in Chinese mainland.
At the annual meeting of consumer electronics market in China in 2005, EZ POD was awarded as "Innovative Product of Consumer Electronics Year in 2005".
In April 2006, Shanda Network formed a strategic partnership with HP.
In May 2006, Shanda cooperated with the Internet Department of Walter Disney to introduce Disney entertainment content into the online game market in China.
In June 2006, Shanda Network was selected by Shanghai Information Service Industry Association as an excellent brand of Internet information service in 2005.
At the 2006 Best Employer Award Ceremony for China University Students jointly sponsored by ChinaHR.com, Guanghua School of Management, Peking University, Economic Observer and Sina Finance, Shanda.com won the "Best Employer Newly Listed Enterprise Award in 2006".
In July 2006, the Nasdaq Stock Exchange launched the Nasdaq Global Select Market, and Shanda Network was selected as the highest standard market.
On June 5438+ 10, 2007, the trademark "Shengda" was recognized as "China Famous Trademark" by the Supreme People's Court, China.
In China E-commerce Finance and Payment Industry Development Conference and China Electronic Payment Enterprise User Satisfaction Survey, Shanda Network was selected as an excellent electronic payment enterprise (third-party payment) and the most innovative and influential electronic payment enterprise in China, and Chen Tianqiao, Chairman and CEO of Shanda, was elected as the leader of electronic payment in China.
In March 2007, Shanda Network increased its capital to its starting point literature with 654.38 billion yuan to build the world's largest original literature platform.
Shanda Network Customer Service Center was selected as the "Best Call Center in China in 2007" by China Information Alliance. Wang Jingying, senior vice president of the company, was elected as "Outstanding Contribution Award of China Call Center Industry in 2007".
In May 2007, Shanda Network announced the sale of all its shares in Sina.
Shanda Network was selected as "2006 Shanghai Famous Brand" by Shanghai Famous Brand Product Recommendation Committee.
In June, 2007, Shanda Network was re-elected as the "Best Employer for College Students in China" in a brand survey launched in ChinaHR.com, which was mainly aimed at the best employers in the minds of domestic college students.
In July 2007, Shanda Network acquired Jintian Technology, a domestic online game company.
In June 2007, 165438+ 10, the trademark "Shengda" was recognized as "China well-known trademark" by the Supreme People's Court, China.
On June 5438+February, 2007, Shanda Network won the honors of "Outstanding Enterprise in China Game Industry in 2007", "Advanced Unit of Industry Self-discipline in 2007" and "Best Online Game Service Provider in 2007" at the 5th China Game Industry Annual Conference hosted by Game Software Branch of China Software Industry Association of the Ministry of Information Industry. Chen Tianqiao, Chairman and CEO of Shanda Network, ranked first in "Outstanding Entrepreneur in China Game Industry in 2007".
On June 5438+ 10, 2008, at the 4th China Game Industry Annual Conference, sponsored by the General Administration of Press and Publication and supported by the Ministry of Information Industry and China Publishers Association, Shanda Group, its investment companies and game products won the 16 award, which included all the heavyweight awards of the conference.
"Shanda" trademark was recognized as "Shanghai famous trademark" by Shanghai Administration for Industry and Commerce.
In April 2008, Shanda was selected as one of the top 500 emerging markets of Boston Consulting Group.
In May 2008, Chaos World and Superstar won the title of "National Online Game" in the fourth batch of "National Online Game Project" organized by the General Administration of Press and Publication.
In June, 2008, in the "China 500 Most Valuable Brands Ranking" held by the World Brand Lab, Shanda Network was the only Internet enterprise selected into the China brand national team based on financial analysis, consumer behavior analysis and brand strength analysis.
In July 2008, Shengqu Information Technology (Shanghai) Co., Ltd. and its product V 1.0, a web game software, were awarded the 2008 China Innovative Software Enterprise and the 2008 China Innovative Software Product by China Software Industry Association respectively.
On June 5438+ 10, 2008, Shanda Network won the single highest award "Social Responsibility Award" and "Innovation Breakthrough Award" in the selection of outstanding network culture enterprises organized by the 6th China International Network Culture Expo.
Shanda Network won the "WIPO Copyright Creative Gold Award" in the creative gold award selection organized by the World Intellectual Property Organization, becoming the only Internet representative enterprise to win this honor. This award is by far the highest award established by the World Intellectual Property Organization in China.
Shanda was selected as the Silver Award for Outstanding Contribution to Wenchuan Earthquake Relief in "512" of Shanghai Red Cross Society.
In June, 2008, 165438+ 10, Shanda and its developed webpage games won the honorary title of "Best Business Combination of Webgames and SNS in 2008" in the 2008 Web Games and SNS community selection organized by China Internet Industry and China Investment Network, and "World of Verticality" won the "Top/Most Operational Webgames in China in 2008".
From June, 5438 to February, 2008, Shanda Network won the honorary title of "Excellent Network Culture Enterprise of 2008" in the first selection activity of excellent network culture enterprises held by the Ministry of People and Culture of China.
Supported by the Ministry of Industry and Information Technology and sponsored by the Game Software Branch of China Software Industry Association, Shanda Network was awarded "Excellent Enterprise in China Game Industry in 2008", "Advanced Unit for Enthusiastic Social Welfare in 2008", "Advanced Unit for Industry Self-discipline in 2008" and "Best Online Game Operator in 2008". Chen Tianqiao, Chairman and CEO of Shanda Network, ranked first in the "Outstanding Entrepreneur of China Game Industry in 2008"; Eternal Tower and Zongheng Tianxia won the most anticipated online game in 2008 and the best web game in 2008 respectively. Shanda 18 team won three awards, including "Best Web Game Developer".
At the first annual China Copyright Conference led by the National Copyright Administration, Chen Tianqiao, Chairman and CEO of Shanda Network, won the honorary title of "Person of the Year in China Copyright Industry in 2008", and the starting literature of Shanda Literature won the honorary title of "The Most Influential Enterprise in China Copyright Industry in 2008".
On June 5438+ 10, 2009, at the 2008 China Game Industry Annual Meeting hosted by the Game Publishing Committee of China Publishers Association, Shanda Network and its grand game * * * won 14 awards, including various heavyweight awards. At the same time, Shanda 18 team won six awards.
In April 2009, Game Management of Shanda Network won the "China School of Management Award" in the 2009 China Management Innovation Forum and the third "China School of Management Award" jointly sponsored by China Institute of Enterprise Development of Shanghai Jiaotong University and Peking University Business Review.
Shanda Network won the "Outstanding Contribution Award of Shanghai Information Service Industry" in the 2008 Shanghai Information Service Industry Advanced Selection organized by Shanghai Information Service Industry Association. Tan, President and Chief Technology Officer of Shanda Network, and Chen Danian, Chief Operating Officer of Shanda Network, won the "Shanghai Information Service Industry Leader Award". On July 28th, 2009, the mir twin novel Legend Return, which was independently developed by Shanda, was released for public beta and officially commercialized. It is suspected of deceiving players because of the "authenticity" of its advertisement. Causing 10 thousand people to block the city gate. Major newspapers. The TV station has reported that legend has created an era! Made Shanda and Chen Tianqiao! Made a classic online game greeting quotation. Today, are you blocked?
On June 5438+February, 2009, Shanda won the highest award "China Network Culture Contribution Award" at the 7th China International Online Game Expo hosted by the Ministry of Culture, and Shanda's Shanda Games won the "2009 China Excellent Network Culture Enterprise Award".
20 1 1 Shanda Games holds 500 million US dollars, expands investment fields and pays attention to IT vendors.
2065438+May 8, 2002 18, selected as the fourth national "Top 30 Cultural Enterprises".