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Tribal conflict. How do novices play Clash of Royalty?
Want to know the latest gameplay and news information of clash royale Raiders in tribal conflicts? Let's learn about clash royale Raiders of tribal conflicts with Xiao Gu. I hope players can have a deeper understanding of the game after understanding it.

Tribal conflict. Clash royale, how do beginners play? This game will be tested soon. As a lovely new player, are you still worried about not knowing how to play? The following small series will take you to quickly understand the tribal conflicts in "Royal Conflict".

One: Gold coins are not good enough to panic. How to use gold coins and diamonds in the early stage?

1. Cards are divided into: ordinary (white), rare (orange), epic (purple) and legendary (blue, cool card with changed card border). We often say that 3/6/8 refers to the purple/orange/white card level.

2. Early diamonds are more precious, only diamonds buy gold coins!

Early diamonds are more precious, only diamonds buy gold coins!

Early diamonds are more precious, only diamonds buy gold coins!

In view of the shallow card pool in the early stage and the pseudo-random mechanism of CR, the fewer cards you have, the easier it is to open them from the treasure chest. It is suggested that those who want to open boxes or buy boxes quickly, please wait until the 6th and 7th arenas (A6, A7) are rich in card pools before making plans. Then let's exchange diamonds for gold coins, which is also the most cost-effective way of diamond consumption in this game (that is, the timeliness is relatively slow).

At present, CR and gold coins are absolutely not left. You can buy white, orange and purple cards in daily stores with gold coins; Card upgrade also needs to consume gold coins, and cards that only need 5, 20 and 50 gold coins can be upgraded at will. After that, you need to consider giving priority to upgrading the card according to your card usage and that of the mainstream card group. Because the consumption of gold coins in the later card upgrade is quite high, white card 6-7 needs 1000, and 7-8 needs 2000 gold coins! Of course, this is another story.

4. The following figure is my personal suggestion on A0-A2, that is, the priority of upgrading cards before 800 cups.

? 1? Is the highest priority, and then decreases in turn. x? For the lowest. ? x? There is only one Valkyria. Personally, I really don't recommend it I may be able to stop the combination of barbarians and wild boar knights in the later stage, but what about the early stage?

There is also an unmarked tombstone of the orange card skull. What is his first task? 1? The effect is very good, and they are all purple cards. Of course, purple cards can be promoted, but only if you have them.

5. A virtuous circle of gold coin shops and gift cards: choose to buy 5 white cards and 2 orange cards according to the card quality of gold coin shops every day? 5+2? Or? 3+ 1? Every day I will mention some cards that are not particularly scarce.

Two: the box is full at once. what can I do?

1. The picture below shows all the treasure boxes in the game, from left to right: free (wood), crown, silver, gold, magic, super-large and super magic treasure boxes.

Beginners can teach 15 seconds/piece of wood, and then turn it into 4 hours/piece for free. Remember, two free treasure boxes can be stacked. (The first one will continue the four-hour countdown of the second treasure chest after the four-hour countdown. If you don't open the free treasure chest within eight hours after the second treasure chest countdown, stop counting and start counting again from the next time you open the free treasure chest. )

Crown treasure chest, also called daily treasure chest, can be opened by winning ten towers every day. Win or lose, just attack the tower. You can also fold 2 treasure boxes every day. (I didn't finish the first day. If I finish playing the next day, I can continue playing the next day. )

The remaining boxes can be obtained randomly by winning the game in the game.

Ps: You only have four treasure boxes. After you fill them, if you win the battle, you won't get more treasure boxes.

Free cards and Crown Treasure Box cards depend on your current arena level. A3 can get all the cards A0-A3. A6 can get all the cards A0-A6, and so on.

Ps: You can get purple cards and legendary cards for all the above boxes. Of course, it is said that it is necessary to reach the corresponding level of A5 skating and A7 princess.

2. If the box is full, you can ignore the treasure chest and continue to flush the cup, or you can choose to drop the cup back to a lower position to reduce the card pool and get the card in the lower position you need; You can go to the tribe to play friendly matches and learn from friends; You can also go to the training ground to find a computer, get familiar with it and try to adjust your deck; You can also watch the peak confrontation and learn the experience of attack, defense and positioning.

Three: There are six king towers opposite. How to quickly upgrade the level?

At present, there are only three ways to gain experience and upgrade the level: a. upgrade the card, the higher the card level, the more experience you get; B. you can get experience and gold coins by donating cards in the tribe. Only white and orange cards can be donated at present; C. Complete achievements and gain corresponding experience and diamonds.

Four: Why do you always lose? This game is too difficult, you need to understand the mechanism!

1. First of all, CR is a game that needs to earn money and master the rhythm. Earning fees is intended to solve the problem of high-priced cards with low-priced cards and make the difference in fees.

Generally, there are two situations: a. You attack with the giant on the right, and your opponent ignores it. You put a wave of goblin brothers+pickups+archers = 1 1 on your left, trying to win your left in one fell swoop. You just have fireball+spear-throwing goblin =6, which can perfectly solve this wave of offensive, and if you operate properly. Then you cracked the attack of 1 1 with the defense of 6 fees, and earned 5 fees. The giant on your right should also be able to knock out a lot of blood on the other side tower.

B. The opponent launches the attack of Prince+Bomb Skull =8 first. You can use the defense of knight+tombstone =6, and you can get rid of your opponent perfectly, thus getting 2. The knight should still have half of his blood. At this time, you still have 5 spear-throwing goblins to fight back.

In this way, you accumulate the cost difference, and the blood volume of your opponent's tower is higher than yours. Only by forcing your opponent to turn from attack to defense can you master the rhythm.

2. Secondly, understand the deck you will encounter in most cases in the early stage (excluding those [del] unscrupulous [/del] players who take the initiative to drop the card).

Referring to the above picture, if you are a player thinking about 350 cups, then you should pay attention. Your opponent may have players with skeletons, skulls and bomb towers. Skeletons and tombstones have a miraculous effect on containing giants and princes. When using a giant or prince, you need to test whether the opposite card has these cards first. The next time you place a giant or prince, you need to force the opposite card to use this card as soon as possible.

So how do you know when and which card will cross the street? Two words to calculate. In fact, CR is relatively simple in card order. Prepare eight cards for each game. During the game loading, the order of your eight cards is randomly disrupted, and the cards are replenished according to the order you use in this game. It means that if you play a card and you make up another card, then the first card you play will be at the end of the queue and become your ninth card. Your second card becomes your tenth card. For example (by the way, recommend the deck, which can be fine-tuned):

The first four I started were Goblin House, Arrow Rain, Archer and Xiaolong. The next picture (the fifth picture) is the bomb skeleton.

A. I placed the baby dragon and supplemented the bomb skeleton with my hand. At this time, it can be seen that the next picture (the sixth picture) is a musket;

B.i have an archer with a musket in his hand. At this time, it can be seen that the next (seventh) card is a goblin;

C. I fired a musket and added goblins to my hands. At this time, you can see that the next (eighth) card is a giant.

D. I placed the house and added giants to my hands. At this time, you can see that the next picture (the ninth picture) must be the first baby dragon you used.

Ok, and so on, the tenth is an archer and the eleventh is a musket. Of course, if the second use order changes, the replacement order will also change.

Back to the tombstone, the skeleton restrained the prince and the giant. When we see the tombstone coming out, we must be conscious. He still has five cards to play the tombstone again. As long as we put the prince down before he plays the next three cards, we will seize the opportunity. On the other hand, if you swap with your opponent and you want to use the tombstone to guard against your opponent's prince, you can also use this method.

This is the role of calculation, seeking advantages and avoiding disadvantages, looking for opportunities and turning points.

Five: other people's card sets are very powerful! The skill of using spells.

Tips: 1. The damage of the royal tower mentioned in the spell damage is only for the side tower and the king tower, and the damage value of other building cards (houses and defensive towers) refers to the damage range.

You have to find out how many kinds of defense arms or buildings are opposite. When soldiers come, they will cover up the water, and the buildings of all arms have corresponding restraint spells. On the contrary, they are ineffective means of cover.

3. It's ok to smash the tower and smash the soldiers, but before knocking out the side tower, Bian Xiao of Tiegu. com reminds everyone that you must not use spells to activate the King Tower of Middle Earth! !

4. Spells can mend knives, but don't rush to mend them. When you are ready to defend in the last 8 seconds or so, you can use this spell again. Remember the damage your spells can do to the Royal Tower! !

Arrow rain:

For defense, earn the difference. Perfect craniotomy corps with similar levels, short knife goblin, spear throwing goblin, goblin flying fight (family fight), demon, demon corps.

Predict the cover. You know, the opposite side will use demons and skeletons against your prince and wild boar. When the prince and the wild boar approach the side tower, predict the release of the arrow rain in advance.

Fireball:

For defense, earn the difference. Fighting in buildings can perfectly solve the problem of arrows and rain, except for the skeleton corps, but it can solve archers and bomb skeletons (because of the small scope, the solution is not clean). You can also maim a wave of barbarians at the same level or below and then hand them over to the royal tower to clean up.

Attack is also a solution. When placing a princess, musket or flame mage one level lower than your fireball across the sink, it can be predicted that when they are about to pass the side of the side tower, they will smash a fireball and kill the enemy by grinding the blood of the tower, killing two birds with one stone.

Predict the cover. Similar to the usage of arrow rain, but it can only solve the demon group.

Lightning:

Attack is also a solution. Similar to fireball, the princess can be solved because of high damage, and does not need low-level muskets, dual wizards and witches. It can also consume buildings and defensive towers placed on side towers.

Solve the field. Suitable for opponents with more than two arms such as musket, mage, witch and pickup truck at close range. Then don't hesitate. Sending lightning is absolutely profitable.

Predict the cover. Similar to the arrow rain, but the lightning solution is mostly muskets, mages and various defensive towers.

Flying bucket:

95% is used for attack. At first, hit the royal tower, fool with arrows and rain, hit the tower with fireballs, in short, hit the tower!

5% is used for clearing and defense. When you really have no soldiers, beware of giants, stones, wild boars and princes.

Rocket:

Attack is also a solution. Similar to fireballs, because ultra-high damage can solve princesses, muskets, dual wizards, witches, and even pickup trucks and barbarians. It can also consume buildings and defensive towers placed on side towers. But don't do it, just throw it at the opposite tower. After all, it costs six yuan, and you will give yourself a chance to be attacked by a wave of fast break ~

For defense. Throw the X crossbow when you see it, and throw it when you see a wave of intensive and high-cost attacks. But for the latter, we should pay attention to the prediction that the rocket takes a long time to take off? It's best to drive in a straight line opposite.

Anger:

95% is used for attacks. Scatter a wave of soldiers, but remember not to crowd. When you get close to your opponent, be furious.

5% is used for defense. Forget it, you'd better put an extra defensive tower for defense.

Freeze:

80% is used for attack. Cooperate with prince, wild boar and balloon. When approaching the other side's tower, the predetermined placement range should be able to cover the arms or defensive towers and towers placed by the other side. This requires you to lay a good defense and accumulate expenses.

20% defense, earn the difference. The opposite giant Stone came to challenge with a follower, a mage and a young dragon. When all enemy units cross the river, freeze them? Don't move, don't go? At the same time, the demon regiment served in the back row.

Electric shock (fine electricity):

Predict the cover. Similar to the usage of arrow rain, but it solves the problem of skeleton soldiers and spear throwing goblins.

For defense, earn the difference. Goblin, you can solve lower-level short knives. It can cripple and stun demons, demon groups, archers and flying barrels of the same level, and then hand them over to the royal tower for cleaning.

Poison:

Consumption. After your large army attacks the river, it should be able to cover your opponent and place weapons or defensive towers and royal towers. When large troops cross the river, they should be placed in a range that can cover all the troops crossing the river and your defensive tower or royal tower.

Ps: As for the use of arms and buildings. See the mainstream gameplay analysis post I edited recently for details. After a short wait, I know that after reading so much, Meng Xin also needs to digest.