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What skills are worth upgrading in R College of Battleship Girl?
Turret backup bomb

Tactical effect:+10% ammunition PS: I heard that the third level is +20% ammunition, so the strength of the fifth battleship team will change from 40% to 80% (20% → 40% ammunition).

For the tactical MVP that directly increases the output, the ammunition replenishment combat power is *2. After learning, the BOSS combat power in World War IV is increased from 80%(40% ammunition) to 100%(50% ammunition), and the BOSS combat power in World War V is increased from 40% to 60% (20% to 30% ammunition). However, 1 10 level learning is a serious injury, but the main force is to learn tactics.

+1 experience value for each replenishment.

Artillery training

Tactical effect:+10 war patrol firepower PS: boat learning is limited.

Data interaction

Tactical effect:+10 battlefield firepower PS: boat learning is limited.

The tactics of adding output to gunboats should have been used as compensation for leading the way or taking a small boat when anti-submarine needs are needed, which is equal to the fact that gunboats can't bring half a gun. It is suggested that Fletcher, Changchun, Ling Bo, Lafite and Z 17 study.

Accompany the corresponding ship a little+1EXP.

Outpost support

Tactical effect:+10 heavy patrol armor

Formation support

Tactical effect:+10 battle patrol armor

Give the girl more defensive tactics, but under the game concept that you swim first and attack first and dodge the king, it can only be regarded as a tactic that is better than nothing, and it can only be regarded as reducing the ship scratches after being hit by the deep sea honey fire. The capital ship corresponding to the ship type can learn.

For example, class BC: prestige, hood, counterattack; Class CA: Eugen, Operta, Bei 'an, Bird Sea, Quincy.

Accompany the corresponding ship a little +3EXP.

Fire for effect.

Tactical Effect: Battlefield damage +8%

The tactics of directly increasing output, but only need experience to fight the front line, so group training can not be realized at all. It is only recommended to study the reputation of verse 29. After all, it is a forced attack on the IQ skills of the ship, which is simply tailor-made. Please train the main players such as VV as needed.

Fight the front line every time+1EXP.

Hard quilt cap

Tactical effect:+10% armor piercing

It is relatively simple to learn as long as you attack in the shelling stage, but you can learn when you are bored because of the limitation of 1 10 level and the embarrassing positioning of special tactical slots with backup bombs.

+1 experience value per shot in the shelling stage.

Goose was struck by lightning

Tactical effect: more than 20% of torpedoes are fired. PS: Only in the mine collection stage.

Beautiful tactics, but it only takes effect at the end of the thunder, with low trigger probability and great difficulty in training, and it also needs the level of 1 10. It is only recommended that the fish team and the main force be expelled from study.

The trigger skill in the closing stage is +5EXP each time.

Large-angle evasion

Tactical effect: 20% immune to this shelling PS: only shelling stage.

Avoidance is a miniature version of the little princess. The effect is quite good, but it is difficult to learn and train after being shot. You can only learn it at 1 10 level. Although powerful, learning is not recommended. Avoidance can make pirate cats, fish teams and main forces expel learning.

The trigger skill in the shelling stage is +5EXP each time.

Then the recommendation of training arrangement, the instructor can only arrange one at a time; All tactics except backup bombs are the experience of battle flow settlement, only add 2-52-6 and 5 digits and later experience. The experience adding process of the backup bomb is the replenishment interface, so it is not affected. 1- 1 can also be brushed.

Aila

Artillery training can go out with the help of outpost, patrol belt and boat can be 6-4 flat or other maps.

Big-angle dodge means to let a girl go out alone, get shot, come back and fix it, and then go out. Be expelled to 5-3 and get shot, and the submarine will be bombed to 5- 16-3. The big ship 2-5 can go out, the pirate cat can reduce the injury, and the ship 2-5 should be repaired a few times less.

Flying a torpedo is to let the girl be beaten during the day and go home after rubbing the door. Deportation to 6- 1C2-5. Submarine 5-5 steals B25 or 7-2F.

Royal Navy Victory

Effectiveness shooting, data interaction and formation support can be practiced together in 7-2F.

VV or Beizhai, 29 sections of prestige school effect shooting; Hu Dexue formed a formation to help protect, but only let prestige grow or let prestige ensure the interaction between the first gun and the main boat.

Take a light aircraft carrier such as Ninghai Leveling or Changchun to clear the field, but not to the extent that two battles were killed in the opening ceremony. Changchun can interact with foreign data.

2bc 1 bb2d d 1 ddg/ 1 CVL/ 1 cv

Fletcher and Ling Bo have finished their studies and graduated, otherwise there would be six rules of experience.