Who can help me introduce the spell characteristics of the ghost family in detail?
Many articles in the forum put forward incisive views on the analysis of ghost clan skills. I just want to make the following analysis here. First, the common spells of men and women ghosts: forgetting, ghost fire. Forgetting has the characteristics of male mixed method, but on the whole, it should be better than male mixed method. The reason for this is that in the early ghost clan, the resistance of the three races has tended to be balanced, and everyone is mainly pursuing the mixed resistance of men, so the forgetfulness resistance of advanced units is bound to be very low. How to improve forgetfulness resistance will become an important topic after the arrival of the ghost family. At the same time, after forgetting, as in the mixed method, you can't use items. 75% of spells, as far as 12 spells are concerned, are nine, which is not much different from the mixed effect. So the forgetting spell will have a great impact on the mixing method. Jack-o'-lantern, the fourth method of maximum damage is 37333 and the fifth method is 26667. If no one falls to the ground, the damage is unified as 16000. Although this figure can't reach the harm that ordinary immortals can achieve, it is still considered to have a certain degree of harm. If no one falls to the ground, it is similar to female toxic injury, but it does not have the persistence of toxic injury. In other words, no matter whether people fall to the ground or not, the damage of the ghost family is a round, just like the fairy method. Second, the special spell for male ghosts: the definition of necrophilia spell is as follows: Netease announced that it would "eat the lives of many units of the other side for its own use", that is, it wanted to hurt the blood of the other side, and then turned the injured blood into the blood of its own players. This spell has two important functions: one is to hurt the opponent's blood, and the other is to add blood to your own members. We also see Netease's detailed explanation of this supplement and injury: "The percentage of blood sucking of three zombie worms refers to the percentage of the injury value to team members", but let's look at the injury value of zombie worms again: from the definition and numerical value, it can be simply calculated: the 5-method injury is 12000, then 20% is 2400, that is to say, the male ghost goes out with 5 methods, and the other party's injury is 4 units, each unit. Therefore, we can say that this spell of male ghosts should be the same as nothing. If he has a role, it is in such a specific situation, when the other person's blood volume is very small, he acts as a fairy to pour the other person and fly the baby every second. In addition, the damage value and percentage of blood return of this spell are too small. Third, the special spell of female ghosts: Charm spell seems to be a chicken rib spell in the previous discussion, but the author does not agree with this view. I think this is a very powerful spell. First of all, its action unit is its own 7 units. Like the disk method, it is more distinctive that it can act for 8 rounds. From Netease's definition of spells, "the charm skill effect can improve the resistance of our own units to monty, small building, green face, light splitting, ghost method and shock", that is to say, charm can resist ghost method and all inner alchemy effects and improve the anti-sucking characteristics. Let's take a look at the resistance values of five spells: 1, and the underworld 15200 points. We know an inner Dan effect 170 level intimacy 100W. If it is reduced by 15200, what is it? 2. Ghost method: anti-forgetting 12, which is the same as the five sets of anti-human methods; Anti-pumpkin lantern 9600 (pumpkin lantern 5 method is 26667 when four people fall to the ground, then this resistance can only hurt about 16000; If no one falls to the ground, the damage will be 16000, and the resistance to 9600 will only hurt 6000 points, which is almost useless; Anti-corpse bite 4000, and its maximum damage 12000 points. If you reduce 4000 points and the damage is only 8000 points, then 20% blood return will become 1600 points. Therefore, the author says that with the charm of female ghosts, the corpse worms of male ghosts are useless spells. 3, impact resistance 13, this resistance is even more impressive, effectively preventing the inferno from absorbing blue. In advanced PK, this spell of female ghost will definitely have a good probability guidance. Look at it in detail:/0807/79288588860.html.