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Illustration of black and white buildings-how to draw school stick figures
Evaluation of the forest witch: I pluck dog hair, bake frogs and squeeze butterflies, but I am a good girl. "The Witch in the Woods" can be described as a fire without getting started. The lovely painting style and the witch's play in the forest are full of players' expectations, and I am no exception. After 12 hours of fun, I hope to share this game with you.

Exquisite artistic style

The most fascinating thing about The Little Witch of the Forest is its lovely painting style. Even in the pixel painting style, people, scenes and objects are still depicted in great detail. At the beginning of the game, the title screen showed the amazing artistic techniques of the production team: sparkling water, faint train steam, endless mountains, translucent clouds, meteors flying across the sky from time to time, meniscus walking through the clouds, and even the title of the game has a strong sense of design.

Ellie, the hero of the game, is the lovely core of the whole game. She is wearing a magic robe, two singing big braid combs and a wizard hat. When she stands, her robe, whip and hat will shake up and down, and when she runs, she will shake even more, even her small bag will bump up and down! This makes the game more vivid and intuitively shows the cute and playful little girl.

The scene is quieter and more mysterious. Flowers, rocks, vines and trunks are full of details. The overall color is harmonious and comfortable, which is quite different from Ellie's color, so it is easy for people to find their position at a glance.

Although Ellie's house is not big, it is full of all kinds of details, revealing the breath of life everywhere, which makes people have a strong sense of belonging. Although there are many details, they are not messy, and people can see the key interactive content at a glance.

The description of objects is more subtle, and each material and potion has a unique shape. Black and white illustrations can also reflect the feeling of crystal clear, but with a little bit of embellishment, I obviously feel that this is not an ordinary item, but a rare task prop.

In addition to art, the little witch in the forest also makes people feel very comfortable in music, and it is soothing background music during the day, so that players can easily collect materials everywhere. At some time in the evening, the concert suddenly became intense and cheerful, as if urging players to go home and sleep quickly.

Interesting game theme

Comfortable music and exquisite art are not simple game styles, they complement the core gameplay of the game.

There are many games with the theme of witches in the forest. Further away, there is the witch spring series (unofficially translated as spring witch). Recently, strange witches have appeared in the forest, including the little witch in the forest. In addition, there are many games that contain elements of witches in the forest, such as The Gravekeeper, The Tale of Stardew Valley (although it is actually a wizard) and the legend of zelda: The Island of Dreams. These witches in the forest have one thing in common: far from the world, they have a set of their own, based on nature, and often have a cauldron.

(The witch's pot in the Gravekeeper is still for the player. )

(The Witch in the legend of zelda: The Island of Dreams)

The above games are basically old-age games, which shows that witches in the forest are highly related to the theme of providing for the elderly. After all, refining potions or magic often needs to be collected in the forest, while living in the forest far away from the world brings some survival elements, which makes the core of this kind of game somewhat similar to the farm simulation game, but the gameplay is almost completely different. Farm simulation can freely choose the crops to be planted, while forest collection will only generate fixed materials at fixed refresh points, which is relatively more passive. If other elements are not new, it will easily become a prison game (strange witches and wonderful forests are really too prison).

In people's imagination, witches in the forest put all kinds of articles collected in the forest into cauldrons to refine all kinds of magical medicines. Come to think of it, it's similar to cooking, except that the recipe for cooking should fit the real recipe, but the recipe for refining medicine can be written casually, which may be relatively easy for game makers?

(Formula in Wonderland)

The little witch in the forest also has the above two points: field collection and medicine refining. In the game, players will spend most of their time collecting materials, and it is inevitable that people will feel bored when they run around repeatedly. At this time, music and art can just alleviate this boredom.

A little innovative core gameplay.

As mentioned above, the witch theme game in the forest is bound to be field collection and medicine refining, so innovation in these two points is a necessary factor to distinguish a game from other games.

The wild wood of the little witch in the forest has different distribution in different regions and time periods. Many creatures have their own habits, and some materials will interact with potions. For example, throwing a "vicious weed clearing magic medicine" at a "pumpkin dog" can get four "pumpkin puppy hair balls" at one time. If you don't use it, you have to chase after the pumpkin vines, which is very troublesome.

A pumpkin dog without a pumpkin vine is very cute. )

As for the refining of potions, the little witch in the Woods introduced two elements: "firepower" and "stirring direction". The potions were added by the players themselves, and the picture books could not be consulted when refining, which means that it has become a somewhat complicated memory game. If you don't want to waste materials, you might as well make a magic medicine picture book yourself.

Warm plot

If there is no plot support, then the player will become a ruthless medicine refining machine. Fortunately, what matches the lovely painting style is the lovely plot. Although it's a bit of a cliche, it's just right for us naive young people. However, there is only a demo version of the game at present, and I don't know how the follow-up story will unfold.

The game revolves around a small village named "Westeria" in the forest, where houses are destroyed by huge thorny vines and residents leave one after another. The little witch Ellie happened to enter the village by accident, and suddenly her sense of justice broke out under the arrangement of the plot, and she decided to eradicate thorns and repair the village. Just when I thought it was a game of uprooting all the thorns and gradually repairing the village, she found the root of the thorns and uprooted them, and then the thorns in the whole village disappeared. It took me three hours to repair the first building, then only half an hour to repair the second building and half an hour to repair the third building, and the demo version was over.

This arrangement makes me feel a little worried. If the demo version speeds up the story, that's fine. But if it is really so simple to restore the village, then first, the village is too small, and second, what will be said behind it?

In addition to the main plot, many characters in the game also have their own subplots. Through these subplots, we can gradually understand their stories, feel their personality, and also feel the personality of the protagonist Ellie. She has an indomitable spirit and a girl's unique delicacy. She can perceive other people's difficulties and actively lend them a helping hand. It is because of her proactive personality that she can launch one branch task after another. The rewards of these tasks are often the same, but the plot is the more important reward.

These villagers are all orcs. Really good (licking).

Uncomfortable upgrade system

I have to say this at the end, because I am really bald. In the medicine refining game, tools should be used to process materials first, and the number of materials processed by tools at the same time is limited. At first, you can only process one at a time, and each level can increase the materials processed at the same time. Each tool can be upgraded twice at most, that is, you can process three materials at the same time or refine three bottles of potions at most. I don't know if the full version can be upgraded, but this processing efficiency makes me uncomfortable.

Not only that, the upgrade itself is also very complicated, which requires us to collect some ordinary materials except potions, and at the same time, we must actively make money. What I can't stand most is that the warehouse expansion also needs money and materials, but it will only increase by 4 grids at a time! And the required materials will gradually increase!

I can only say that I hope to strike a balance in the future.

Some minor flaws

I don't know why there were many black lines on the ground when I was in the village. Is this some kind of mapping error?

I don't know the original language of this game, but translating "pipe" into "pipe" is a classic mistranslation.

You can see that he is smoking, it should be a pipe.

Also, shaking the tree is a continuous action, and three branches will fall off the tree in turn. But if a branch falls next to Ellie, it will trigger the operation of "picking up" in an instant and interrupt the continuous action of "shaking the tree", so I have to press the interactive button again. This kind of subtle problem is like the gravel in your shoes during a long journey, which will keep killing your good mood.

abstract

Lovely painting style is basically the driving force for many players to play, but some players don't buy it. Aside from the style of painting, the gameplay of the game is not exciting, nor is it refreshing. The problem of upgrading tools makes it lack a sense of accomplishment when harvesting many farming games. Fortunately, the demand for drugs in the game itself is not too much. If you work hard, the story will be pushed quickly without too much sense of division. Finally, I hope the production team can fix the bug.

I will see all of you.

Graphic design style What graphic design contains many styles, and each style brings people different experiences. Today Miao Shu will share with you what design styles and features are included in the current graphic design.

First, MBE illustration style

This is a simple and easy illustration style, using offset filling and thick strokes. This illustration style has gradually evolved in the trend of flattening, and its iconic figure is designer MBE from Paris, France.

Second, the Bauhaus style:

Rich color matching, simple layout composition, mechanical geometric order, reasonable handling of characters, colors and graphics, and rigorous skeletal characteristics.

Its design style has a strong romantic and democratic concept. In addition to all complex forms, the design only needs to meet the basic functions.

Third, the popular style:

This style often uses collage and poster art.

Collision with exaggerated bright colors, showing exaggerated, surreal and visual styles.

Fourth, surrealism.

This design emphasizes the spatial level and scene of the picture.

Works pay more attention to details and objects. A work is not a strict explanation of an actual object, nor a literal explanation of a scene or theme. Instead, they use other often subtle elements to create realistic illusions that do not actually exist or are invisible to the human eye.

Verb (the abbreviation of verb) is the low-key style of low-key modeling.

Lowpoly is a retro futuristic design. Just for the sense of block, divide a picture into four triangles to fill it, divide each triangle into four small triangles, and the color of each small triangle is taken from the corresponding position of the original multi-color elements.

This design style is characterized by low detail, many small surfaces, high rendering and often soft light effect.

Low-level modeling design is a bit like handicrafts in real life, and it feels very retro.

Six, Gothic style

Gothic style is characterized by towering, gloomy, strange, mysterious and horrible.

The design style is widely used in architecture, sculpture, painting, literature, music, clothing, fonts and other artistic fields. Gothic art is exaggerated, asymmetrical, peculiar, light, complex and decorative, and its main feature is the frequent use of vertically extending lines.

Seven, extremely complicated style

Features: bold color; Repetitive elements; Fill the whole page; Cutting and collage design

Extremely complex graphic design style will inevitably involve decadent design and complex and gorgeous design style, so we should dare to use bold colors, try all kinds of complex patterns and build psychedelic themes.

These seven design styles are often used in graphic design, and designers can choose different design styles for different scenes.

How to draw a school stick figure The steps of drawing a school stick figure are as follows:

Material preparation: paper and brush.

Operating steps:

Step 1: first draw the gates and steps of the campus with straight lines; Then draw a rectangular building structure, draw a red flag next to it, and draw a triangular roof;

Step 2, then draw windows on the wall and draw some green plants around;

Step three. Finally, paint the campus with beautiful colors and write the name of the school on the door frame, and that's it.

Brief introduction of stick figure:

Simple drawing, also known as sketch, is a painting genre that expresses the theme with simple and direct lines and highlights the instant sense of the image. It is usually a simple and humorous black and white painting, which does not stick to the traditional painting expression, but pays attention to expressing the theme and conveying emotions and information. Stick figure is a kind of painting form widely used in daily life. Its operation is simple and easy to learn, and it can be used to express themes such as people, natural scenery, architecture, animals and food.

Compared with landscape painting and other paintings, stick figure is welcomed by more and more people for its timeliness, intuition and expressiveness. It is very ornamental and decorative, and also has good practical value, such as teaching children learning goals, life skills or artistic expression in education; Illustration creation and humorous expression can be carried out in entertainment to meet people's daily expression needs and make up for the blank of popular art.