Task strategy
The first is the task unlocking process: the businessman novice village goes out to NPC Al to pick up the task, and the thief drops his wallet and gives it to him-after the owner's main line ends, three books on the left side of the second floor of the big library are handed over to the librarian (basically the only way, there is a full-scale strategy in the forum), and Al is asked to pick up the reading task in the border prison on the right, and then go to the unknown island on the left of Totohaha Island to fight with BOSS to save scholars, investigate and obtain the task items, and then go to the island directly to receive the task.
To put it simply, BOSS is a hidden evil spirit in the previous work. There are two forms, which require two teams to play against each other and destroy the regiment from the beginning in the form of 1 I was 72 when the main line ended, and I couldn't bear to play for three hours. I found a rich man to brush up to an average of 80 (in fact, soon, every team 100 times will be 70-80, and the experience of upgrading after 80 has increased dramatically)
Division (combat class in brackets)
Team 1: scholars (gods), gods (scholars), pharmacists (businessmen), businessmen (prayers)
Team 2: thieves (businessmen), dancers (gods), hunters (businessmen) and swordsmen (military strategists).
Jewelry is optional, try to ensure that everyone has 5000+ blood. 1 Team output depends on scholar gods, and 2 teams rely on swordsmen and thieves. All these can break through the upper limit of damage, and then everyone should take a 25% chance not to consume BP (the prayer teacher or the magic guide forgot to pray on the fifth floor of the tower next to the Kuguo Palace, where is the magic guide? Upper right island), other skills I recommend Inventor Jewelry +50% attribute and Inventor Double Defense +96 (this is to unlock all professions and learn all skills, but they are hidden, just brush enough).
Upright, MVP, businessmen and money are everything in this battle.
BOSS 1 form:
There are four stages in total. If the output is normal, one or two broken shields will turn to a stage, and the specific turning stage will be known by looking at the dead state of BOSS.
BOSS is divided into big eyes and three dead people. The number of flaws of the dead from top to bottom is 554 BOSS flaws multiplied by 8. 1 2 stage, the dead will not die until the BOSS is invincible. The dead must be killed in one round, otherwise they will be resurrected and then fall into an infinite loop.
1 stage, start the BOSS and buff necromancer to fight against attacks other than flaw damage. If the deceased doesn't act, BOSS will switch the scene to purgatory, with 700-900 damage per turn, regardless of the potential.
In the first round, the scholar god officer directly ate BP, the pharmacist axe flashed the flaw of the dead man, and then the businessman directly tapped the potential, and the 3BP mercenary orcs made the dead man go into a weak state without moving, so it was best not to let the dead man make moves. All kinds of negative effects of AOE+ will make your whole team want to stop.
The second round of Oracle is 3BP sacred (Qing Lan Yi), the scholar is 3BP extreme (don't worry about your oversize, greed is easy to have an accident), the pharmacist is 2BP to mediate pomegranate to promote the spread of the whole team, and the businessman is directly 3BP mercenary assassin. Here, if the businessman is the first to shoot, the pharmacist is the 2BP assassin to make up for the damage, so that all the dead can be killed in one round.
Mercenary assassins really got what they paid for. It's up to him to go back to the blue, and the damage is not low.
After the undead are solved, playing ontology, BOSS ontology 123 is treated as the same stage. The idea is that normal Oracle Bone Inscriptions scholars feed BP to give themselves extra large size, pharmacists feed BP, as the case may be, mercenaries and tramps attack, and all businessmen pray for the thunder barrier. The weakness of BOSS is short knife, axe, stick, thunder and light, so scholars and Oracle officials can use Oracle officials' magic stick+thunder barrier to break three layers, and pharmacists can draw with double-edged axes. In this way, you can break the shield in one round, and buff should be calculated well. Don't exceed three rounds in the noumenon stage, or the dead will brush again and grind slowly. After the shield was broken, the scholar's divine power officer directly studied the sacred, and the pharmacist had nothing to do with BP. If he has time, he will recruit assassins to replenish blood, and the businessman will supplement the thunder barrier for the next shield-breaking or recruit assassins in advance, but he must leave 3BP to deal with the dead who brush after the shield-breaking.
BOSS will die after the shield is broken, but this round will not attack. The processing logic is the same as before, merchant 3BP orc+axe attack.
1-2 rounds broke the shield and entered the second stage.
In the second stage, the flaw of the necromancer became 543, and the flaw changed from weapon to 4 elements+light. Every time you get hurt, you will change a flaw, but it will not affect. We two businessmen directly hired orcs to arrange, and Oracle Bone Inscriptions, a shield-breaking scholar, attacked for three seconds in the same round, and then polished himself.
The flaw of the necromancer in the third stage is the same as that in the 1 stage, but the BOSS ontology is no longer immune to harm, so we can play AOE together. It is suggested to control the flaw of ontology and squeeze blood as much as possible, otherwise the fourth stage will be difficult to handle. After three seconds, give BOSS a good state to break the shield, and then enter the fourth stage.
In the fourth stage, the BOSS eats everyone to death, and returns to blood 1W, and the body changes into four movements, and the flaw is restored to 16, because the four movements lead to a sharp increase in blood pressure, but if the blood per capita is not too dark, it will not be seconds. I'm really afraid that the businessman can take a round of eye movement at 5W and let him return 1 to three actions. It's safe. The logic of breaking the shield was changed to the wand of Oracle scholars. After being enchanted by thunder, businessmen will mindlessly hire assassins to stabilize the blood line and break the shield by the way. Pharmacists will make up BP for businessmen and hire assassins themselves according to the situation. The fourth stage is the stage of violence. He will randomly petrify people and strive for 1-2 times to break the shield to solve the battle. It is easy to send after a long delay.
After the 1 form ends, enter the 2 form:
Invincible noumenon, divided into sword, helmet and hand in front, are all 9 flaws, 2 forms and 2 stages, 1 stage to play sword and helmet player, and 2 stages to play noumenon.
1 Don't kill one part alone, other parts will be strengthened, especially the second team is a physics team, and because the flaw of the sword is biased towards the legal system, single killing will inevitably lead to the last sword, and we will always draw the upper limit of life in the later stage of the sword. If we draw more than two stages, it will be eliminated, so the logic is very simple, and businessmen will kill.
It is very important to change the order of the next round, so that you can eat a lot less damage, then the swordsman feeds the hunter BP, the thief feeds the BP himself, and then the 3BP orc breaks the shield, and the hunter's potential 2 skill breaks the shield+reduces the double resistance.
In the second round, because we made the first move, the dancer fed the thief BP, the thief hunter made the first move of the 3BP orc, and the second move of the 3BP assassin, and the swordsman fed BP. If we go first, we can have two skills and then feed BP at the end.
Followed by the dancer who draws the blood line first. When you have time, you can open the potential god officer skill and add a group double resistance. The swordsman added BP. Thieves have the potential to 1 hire, hunters have no brains to hire. Before the shield is broken, the orcs will be killed after the shield is broken, or the blood line will be low. If a swordsman has nothing to do, he can use Lei Jian's skills to swing a sword.
Because the three parts are all nine flaws, they are basically unified and die together. After all three parts are broken, we enter the second stage, which is the most stressful stage. BOSS is about100000 blood, 20 layers of shields, 2 layers per round. The flaws are short knives, guns and bows, and the body moves four times, inheriting the skills of the first three parts. The AOE exploded, and the blood pressure in each round was surprisingly high.
Don't save your good medicine for the second stage. This is the most difficult BOSS in the game, and it is no problem to use it here. Thieves and hunters do not save money. Brainless hired assassins to pull the blood line. In addition to feeding BP, swordsmen can also use the learned village rain arrows to help break the shield, and dancers can feed BP. If there is an assassin, the blood line is stable and you can adjust your hand speed when you have time. Before BOSS breaks the shield, dancers need to physically attack the swordsmen, and the swordsmen can guarantee 5BP+ fullness. After the shield is broken, the swordsmen's 2BP potential skill is followed by 3BP's six weapons, and the hunters hire them to make up for the damage. Try to break the shield once to solve the ontology, otherwise, in the next round after breaking the shield, BOSS is prone to accidents.
After the fight, I can only say that unlike 99999*N after 1 Monkey Show, most of the monkey shows are only 8-9 W, and in fact, there are all kinds of control skills in the battle of evil spirits. There are very few monkey shows that can be done before the shield is broken, and too many assassins are hired to return to blood and demons, which leads businessmen to become evil spirits. I fight evil spirits.
I have to say that money is really possible, and adding money is enough.
Finally, I wish everyone can successfully eliminate evil spirits.