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Analysis and recommendation of armor enchantments in Minecraft Dungeons

How to choose the enchantment of armor in Minecraft Dungeons? Many players are not very clear yet. Let’s share with you the analysis and recommendations of armor enchantments in Minecraft Dungeons. Let’s take a look.

For armor affix selection, first of all, armor has the most important CD provided by the melee genre, and CD is related to the mushroom coverage of bug-level melee props in this game. The details about the mushroom are described in detail in the magic weapon, and its relationship with CD is listed separately here. A single CD can carry two mushroom loops for full coverage. Double CD can cover a single mushroom but will result in no buff coverage for a few seconds. Three CD can cover the whole process with a single mushroom.

I personally prefer a single mushroom, because every grid in my personal equipment is carefully used. At the same time, CD control can be used perfectly on various props. But if your equipment is not up to standard, the equipment level is not enough, etc. I recommend making sure the mushrooms are covered first.

My personal choice of affixes is as follows:

That is, double CD. The attributes on my armor are mentioned above, but there is no CD attribute. This way I have the last empty space that can be used (cowardly). The affixes that can be used include:

The output affixes are only cowardice!! Only cowardice!! But cowardice is triggered by full health, which requires skill, but it is a rare long-range and efficient damage increase, and the melee one is also good. The best choice in situations where you feel like you have a lot of health to keep.

The feel type is CD, and 3CD can cover the whole area with a single mushroom. Some people think that these few seconds are not too serious. If you are looking for comfort, you should go for 3CD, because the output is actually not that timid. addition. But 3CD equipment. . emmm To be honest, when I was 10 for a long time, I only saw it in robes that came with a built-in CD and a double affix CD.

Freeze, potion shield, and deflection, these three affixes are all damage reduction affixes. Freeze is an artifact that can effectively join the monster group. If your basic skills are not enough, choosing Freeze can ensure that you join the monster group. happiness (because of reduced attack speed). Potion shield is an artifact of this game to crack elite monsters with junk affixes, referred to as Brother Xiaochun. That was when I wasn't strong, my teammates gave the Thorn Monster a gong, and I killed it by force because of Brother Chun. Later, I got used to looking at monster affixes before playing and no longer needed this thing. (Mainly because I have never encountered Deflection + Thorns, Deflection + Earth Fire + Gravity)

Deflection, how should I put it, long-range monsters are a very bad part of this game, especially there are a few pictures with many long-range monsters. , when I was not equipped well, I chose the equipment deflection plus the high deflection produced by this, but with the destiny of the damn, it just didn't trigger, and I almost got killed, so I changed my mind to a long-range one.