I found that NPC uses tools to fix the persistence of consumption, and the production efficiency will not be affected by production tools. Only the technical level of NPC affects the production efficiency. I have given NPC copper tools and even bronze tools before, but I found that NPC's tools are consumed so quickly that the production efficiency has not improved, but the advanced tools have led to an increase in production costs.
I thought for a moment, instead of letting NPC use advanced tools, I earn less money myself, so I might as well make stone tools for NPC.
List the pros and cons of doing so, so that everyone can play clearly.
Advantages:
1, stone tools have simple raw materials, low value and low production cost.
2, stone tools are made everywhere, and the requirements for professional buildings are low. There was no fixed torch in the early stage. When digging outside, you can also make tools to kill time at night.
3. After the mining started, the stone output was so great that it was almost inexhaustible. Making stone tools can consume excess stones well.
The mine is refreshed once every quarter, so the output of the mine is relatively fixed every quarter. Instead of using copper and bronze with a fixed output as NPC tools, it is better to sell them for money, so as to expand the scale of farmland planting and buy fertilizer faster, buy iron tools earlier to improve mining efficiency, and buy recurve bow earlier to improve hunting efficiency.
The raw materials for making stone tools are very simple, and the blacksmith of NPC can make them. The production line can also be simply fully automatic, which is convenient for the automatic production management in the village and reduces the nursing time of the team members.
Disadvantages:
1, NPC production consumption is a fixed tool durability, and the stone tool durability is low, so more tools need to be placed in the resource warehouse, occupying more warehouse space.
2. Wooden sticks and logs are needed to make stone tools, and the tools consumed by NPC work need to occupy more wood and wooden sticks at the same time because of the low durability of tools that consume the same wood. Depending on the size of each person's own village, an extra logging shed may be needed.
To tell the truth, NPC's production efficiency is very low. The more advanced things, the lower the production efficiency. For example, a three-skill tailor's cabin can only produce a few purses at 4 o'clock a day and only a few pairs of leather shoes at 3 o'clock. It is better to spend 1 minute to do it yourself.
Advanced tools can make NPC use for a longer time. Its limitation is that NPC can do it slowly, while stone tools have low durability but NPC can do it quickly. Relatively speaking, the output can make up for the lack of durability. In the evening, I will go back to play games to compare the specific values, and the blacksmith shop will also test the production efficiency.
As mentioned earlier, stones are piled up in large quantities due to mining, and sticks and logs can only be solved by adding logging sheds. The village only needs this foundation to solve the problem of NPC using tools, and it should be a very cost-effective thing to liberate players from a lot of care time.