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GTX660 can be used for drawing, but its processing power is not as good as that of high-end graphics cards like Lee Tae.

In fact, you don't necessarily need a high-end graphics card like Lee Tae to draw animation. But try to use it if possible, because the architecture of professional graphics cards and game graphics cards is different.

Difference 1: The hardware design concept is different.

Generally speaking, although the current game card can support various OpenGL and Direct3D games well, it focuses more on the functions needed in the game. In order to save costs, functions that are obviously not used in the game are generally not supported on the hardware.

Professional graphics cards are faced with professional graphics and image software, and often spend more time showing models in the state of creation and editing, so the performance in wireframe mode and shadow mode is also very important, and the functions involved in various professional software should be supported on hardware.

In addition, in terms of performance, the game needs to run fast enough, and the scene of the game is often not too complicated, so the performance bottleneck of the game mostly appears in the speed of pixel or texture processing; In professional applications, such as advanced scene rendering, CAD/CAM, film and television 3D animation, etc. , often encounter very large-scale models and many light sources, so the geometry and light processing ability of graphics system is very important.

Difference 2: Drive

The driver of professional card provides an optimized mode for various drawing applications, and the game card only needs to provide good support for some OpenGL functions commonly used in the game.

Professional graphics card must be able to support all OpenGL functions, because it is a wide-area professional graphics application software. This is also the reason why the performance of the game card with better performance in the game often drops sharply when running professional graphics software.

Professional graphics cards support all OpenGL functions.

Difference 3: Compatibility and optimization in application software/game.

The driver of professional card is completely optimized for all the functions of OpenGL, and at the same time, special solutions are adopted for the particularity of different applications, such as providing the optimized setting options of various main software and providing special drivers.

The game card has not taken any measures in this respect, so when using the game card to run professional software, there are often various strange compatibility problems, such as display disorder, sudden decline in performance, and even crash.

On the other hand, the game card will be specially optimized for some popular games. Usually there are some conflicts between the optimization of games and the optimization of professional software. Therefore, professional graphics cards and game graphics cards can only be specialized in the industry. For the compatibility and optimization of different applications, the game card will run professional software slowly.

Game cards are specially optimized for popular games.

Difference 4: Have the hardware and drivers been strictly tested?

Professional graphics cards can minimize the instability of graphics software during operation; The game graphics card focuses on the speed of the game and does not require too much stability.

All Quadro are strictly tested and certified by NVIDIA, so don't worry about compatibility and stability.

It is worth noting that don't think that professional graphics cards can only make a difference in film and television special effects production, advertising special effects production and three-dimensional animation. In fact, they are far more useful than you think.

Professional application industries: computer-aided design, mechanical design and manufacturing, three-dimensional animation design, meteorological images, animation design, post-production of film and television images, medical imaging technology, military simulated shooting training and simulated launching, aerospace production design, GPS monitoring system images, satellite remote sensing topographic mapping, mold design, automobile and aircraft design and manufacturing, oil exploration, multi-screen synchronous display, multi-pipeline synchronous display and seamless splicing technology.

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