Pre-game development experience:
1. Don't expand the floor too fast, or you will die if you pay taxes! /kloc-I can't afford the tax of more than 0/0 million!
2. Because there are not many buildings in the early stage, when choosing prisoners, we must be optimistic about their mood and decompression methods, and try to choose prisoners who read books or exercise to reduce their physical fitness.
3. The classroom is definitely a good thing! It allows a prisoner with a skill level of five to teach two prisoners with other majors to change one major at the same time.
When planning floors, we must pay attention to all buildings. Prisoners have speed and load, and reasonable warehouse location and workshop layout can also save or increase time appropriately.
5. The research of science and technology has a certain failure probability. The more advanced technology, the higher the probability of failure, and it seems that upgrading the building will not fail.
I haven't formed a gang yet, but every time I recruit gang members, the recruited prisoners will come to your office and give you a task. After finishing the task, I should join the gang.
7. You can buy a lot of things when you go out. Buying some props to upgrade home can save a lot of time. You can also go to some places to relax. Of course, because I haven't played for a long time, and I haven't tried to resell goods.
8. Central air conditioning can adjust the temperature of the upper and lower floors to keep the environment at a good temperature, which can reduce the chance of getting sick, especially for colds. It should be best to control the temperature between 18 and 3 1, and 26 degrees is also possible according to the actual situation.
9. The consulting room in the office area is of great research value! For example, reducing the construction time, increasing the menu, increasing physical fitness, raising the price, etc., I did not expand in detail. I use: architects (level 30 increases the speed of construction and renovation by 40%), western chefs (level 25 develops five new dishes), police chiefs (level 25 reduces the probability of fighting and fleeing by 30%), and assistant researchers (level 2/kloc-0 increases the research efficiency of the warden by 9% and adds a research queue).
10. I upgraded the power supply in the office area by two to prevent power failure during the upgrade. In fact, it's not that troublesome, but the power is a little insufficient in the later stage, so it's designed like this.
1 1. No drugs have been developed so far, so don't ask me.
Street hooligans official Chinese version v95