This update is mainly to make some adjustments to the main feedback from everyone at present and add some new contents. The details are as follows:
1. Added a one-button guard function to automatically hire guards for all buildings attacked by government forces next week.
2. Now the speed analysis will show the effect on skill cooling.
3. Now Harissi will automatically reset the attribute points after choosing the initial occupation.
4. Tactical Doctor Who chooses the target with the lowest percentage of life instead.
5. Optimized the route of treatment and auxiliary killing release.
6. Fixed a bug that enemy players could not be captured after the barracks triggered the battle.
7. Fixed a bug that kept prompting that the team level was too low after the danger level exceeded 10.
8. Fixed an error that the menu might display the wrong proficiency percentage.
9. Fixed the bug that the team special effects information was not refreshed in time.
10. Fixed a bug where mushrooms were blocked by buildings.
1 1. Fixed the bug that the truck was not durable enough to be repaired.
We will continue to pay attention to the feedback from players, and constantly update and optimize with the previous access process.
Include, but not limited to, optimization and adjustment of various play systems, adjustment of early, middle and late values and experiences under several difficulty options, Bug fixing, etc.
Thank you for your valuable suggestions and feedback. I hope you can grow up with Home Away 2 in your early visit.