Rule number one. Re-trading mechanism of mobile ports in port areas.
The so-called mobile port re-trading mechanism is that after the trading ship arrives at the port area, it modifies the trading items within the trading time limit, and moves or dismantles the port area to re-trade. Pay attention to moving any port, but the port being traded cannot be moved.
This advantage is that you can trade indefinitely. If friends from the port area come all the way, don't go.
I have been stealing this item as a bug before, and no one has discussed it. It is estimated that many people have found it, but it seems that the new version has modified a bug. In the past, only the first transaction increased the popularity of the goods, and the subsequent transactions did not increase, so Ubisoft did not treat him as a bug and helped fix it.
Article 2. Changing the port area will not cause losses.
As long as their products are well known, the replacement of the port area is a certain thing. I think the raiders in the post bar are made of what materials instead of the highest. In fact, there is no need to build bicycles in the early and middle stages unless there are engineering giants.
At the beginning, as long as you save enough 3000 boards (you can put them on the island next door), you can unlock your port and explode all the materials within 20 minutes after passing the first one.
The transaction process is roughly as follows:
Sausage board, sausage board (both overflowing)
Sausage for glass, glass for sausage (same as above)
Sausage glass for tortillas, sausage glass for tortillas. (same as above)
But I won't go into details. It's in the back
Replace the pocket watch with the phonograph, and replace the extra pocket watch with anything you want.
Replace the phonograph with a pocket watch, and replace the extra phonograph with anything you want.
From beginning to end, there were less than 3000 boards. In 20 minutes, I got Man Cang pocket watch and phonograph.