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It is said that "The Breath of Zelda Wilderness" is very interesting. What are the characteristics of the game?
It is said that "The Breath of Zelda Wilderness" is very interesting. What are the characteristics of the game?

First, the game style.

Many players decided to enter Zelda at first sight before playing Zelda. Zelda's painting style is not realistic, but cartoon rendering. Realistic painting style is integrated with comic painting style and watercolor painting elements, and the artist's level is quite high. The pictures in the game don't need many complicated places. Although the picture is simple, supplemented by various moving objects and lights, it needs complicated places, and the game is very well portrayed.

The grass in the game can be said to have excellent texture. When you walk on the grass, you will feel the softness of the grass, just like the special effects of softness and Head & Shoulders. When you slash in the air with a sharp weapon, the sound of mowing grass and the picture appear at the same time, and the grass in the attack area is bald.

When you think it's over, no, you will find a grasshopper, lizard or mysterious elf suddenly appearing in front of you. Ah ~ it turned out that I cut down their hiding place, so after an hour, the whole grassland was completely bald.

Second, the physical engine.

The Legend of Zelda: Breath of the Wilderness uses the Havok physical engine, which is dedicated to simulating the physical effects of the real world. But there is a disadvantage that it is not so delicate, and even the characters will suddenly jump out of thin air, which is also the origin of the word "Havok God" in niconico animation. However, Ying Ji Omar, Nintendo's game director, explained: We have been discussing with Havok's engineers for a long time.

Having said that, the physical effect of The Legend of Zelda: The Breath of the Wilderness can be said to be very real. In addition, the stone of Shika has the function of stopping and stopping, from which various geometric operations were born, such as stabbing the cyclops with a stump (laughs).

Speaking of the physical effects here, I thought of one thing myself, and I laughed out loud. That is, I once saw a physics teacher, Master UP, in Mile Mile. He once gave a report on how Link swam across the river in the fastest way. After formula calculation, it is confirmed that swimming perpendicular to the river bank is the fastest to the other side. In the game, the time test experiment was carried out in three ways: 45 downstream swimming, vertical river bank swimming and 45 countercurrent swimming. Finally, it is proved that the vertical river bank is the fastest to swim to the other side.

Of course, the physical effect is too real, and sometimes it will cause a lot of accidental injuries to itself, such as the object adsorbed by the magnet killing itself, and the pigskin monster kicking Link's bomb back and hurting himself. But even so, I am still on the verge of death.

I heard that bomb teaching didn't end well in the end. (Laughter)

Third, the interactivity of the game.

The interactivity and details of the legend of zelda's games are outrageous. Wild animals such as grasshopper rabbits, wild boar and giant cattle can be hunted, and trees can cut wood at will. When wood is placed on the ground, it can be ignited with flint, or it can be "scattered fire", or it can be directly ignited with weapons or bows and arrows with fire properties. The flame can ignite and burn the grass in the scene, and even use this setting to "barbecue" the pigskin monster, and use the torch to make full use of the lizard's blind spot to "charcoal roast" under its crotch.

The shield was used as a skateboard to step on the slope. Sliding on land and rocks will consume the durability of the shield, but not in Sha Xue. This is another great detail.

Using Clogg's circular fan to fan the canvas of the raft can artificially create wind to make the raft move forward, and the speed is not slow.

Generally speaking, in the high-intensity interactivity and dynamics of the legend of zelda: Breath of Heralu Wilderness, players can feel that the links they control are alive in their own hands. The weather system and time system of Heralu will affect the distribution of monsters encountered by Heralu. When I thought I could save the world and destroy all monsters, the blood moon appeared.

When the blood moon appears, Princess Zelda, who suppressed Gagnion, will tell you that when the blood moon comes, the souls of all monsters will return to the land of Heralu. Be careful, Link.

Obviously, my plan to sweep the land of Heralu fell through.