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A detailed explanation of the campaign mechanism of the total war hammer 3 ogre kingdom
Total War Hammer 3 Ogre Kingdom is one of the main factions in the game. What is the unique campaign mechanism of the ogre kingdom? Let's take a look at the detailed explanation of the campaign mechanism of Hammer of Total War 3 Ogre Kingdom.

Use the fighting mechanism of the ogre kingdom to devour the whole world

The biggest foodie in the world, the noisiest fan of the blood bowl and the biggest headache for everyone came to Total War: Warhammer III. After months of speculation, the game pre-purchase reward was finally determined as the ogre kingdom, and they will occupy the center of the map with a large group of creatures such as ogres, iron stomachs and bulls. This is a complete faction (even if you don't buy DLC in advance or separately, they will appear on the battle map as enemies and allies), with their own legendary lords, troops, heroes, goals, dreams, hopes, recipes-and fighting mechanisms, as described below.

Gresudakinya and Scarag, the dragon slayer, have completely different fighting experiences, which we will discuss in depth in the legendary series of articles on the mechanism of lords. However, the following will list what they have in common, that is, the basic characteristics of the ogre race, and how they interact, declare war, and most importantly, how to get revenge!

campground

Perhaps the most representative place of the ogre society is the camp: a series of buildings (or more commonly piles of messy things) surround the central cauldron, which contains meat, bones, beer and all kinds of miscellaneous things. The ogre camp can be built at any distance from the existing towns. As the main town of the faction, all the towns occupied or colonized by it will become four small towns, and the highest level can only be upgraded to the third level.

The number of camps will be limited by technology. As shown below, unlocking the first camp is also the initial technology of the competition. Similar to nomadic groups, the new building needs extra people to build. If the garrison is defeated, the camp will be destroyed.

However, in addition to providing a base for advanced troops and buildings, the camp also has some very strong bonuses. As long as you have a local army, you can build a camp on any terrain at any distance from other territories. If the camp is built on enemy territory, its garrison will automatically plunder the province in each round to obtain additional income. You can strengthen the garrison by transferring troops from the army or recruiting troops directly, which means that you can get a large and powerful looting army, and it is also stationed in a well-defended cottage town and needs to be besieged before it can be destroyed. It can also replenish troops for passing troops and serve as a post station to provide supplies and upgrades for those troops who have no time to recruit themselves.

The camp will also have a considerable sphere of influence on the battle map, and any army living in it will receive various bonuses and be able to recruit locally. Various buildings in the camp can also provide bonus for the disaster-stricken areas, so that they can provide additional personnel, meat (see below) or other benefits. Therefore, the choice of location is naturally crucial-it is certainly good to build defensive stations on the border of one's own territory, but it is also useful to set up camps in the hinterland of enemy provinces. Fight in the camp, the more the better.

For other factions, the ogre camp is a good place to contribute. Any army that is close to the ogre camp and does not fight its master can hire ogre bull fighters as mercenaries.

It should also be noted that the non-recruiting buildings in the camp will also provide various heavyweight reinforcement effects. The booty heap can provide a lot of gold per turn, and you can also choose to greatly reduce the maintenance cost of the troops inside. In addition, it also has other benefits, such as greatly increasing local recruitment capacity and global effects. It's really good to occupy the area, but a number of large camps will make you invincible.

contract

Why did ogres join the total war as mercenaries in the first place? Because that's what they do best. They are the biggest, fiercest and most violent army people have ever seen (stepped on by green leather). Why not make good use of this talent to make money? So when you play as an ogre, the computer factions around you will provide you with some contracts and special tasks.

Every ten rounds, you will get three alternative contracts, namely siege, killing or destroying the army. These contracts come from factions that are not at war with you and will be paid after completion. After completing the contract sent by the employer, your diplomatic relations will be greatly improved.

This is a good excuse to go to war, after all, it can brush a wave of neighbors' goodwill. Of course, money is much more important than loyalty. When you get the money as easy as blowing off dust, no one can stop you from angering the world.

Edible meat

Just as maintaining the body depends on water and nutrition, maintaining the economy depends on the sweat of workers, and maintaining the ogre society depends on meat. Fighting for nothing is the core principle of all their actions. Generally speaking, a dry rack means that there is food to dry, and a dry rack means that there is a rack to dry. On the battlefield, these two behaviors often merge into one, and this terrible sight will scare the enemy into fleeing.

Therefore, the maintenance fee of the ogre army is not only gold, but also meat. Each unit will consume some meat. The meat of each army will be displayed above the banner of the campaign map, with the same position as the passive effect, whether to station troops or not, and the direction of movement. When the army is located in the friendly ogre camp, the maintenance fee will be temporarily cancelled. As mentioned above, the effect of many buildings is around meat. Of course, the defeated enemy can also, ahem, process it into meat.

Meat is not only the second maintenance fee, but also has various other uses. Every time the ogre army enters the battle, it can trigger a pre-war feast. Players can consume up to five servings of meat from the reserve, each serving of meat will provide the speed, charge and weight gain of the troops, and can be superimposed. After all, an ogre who eats better can launch a more powerful charge.

In addition, all ogre armies can sacrifice to the stomach god and exchange some meat as a reward. This move can provide multiple rounds of benefits for the Army, including:

-Fresh blood.-Increases melee attacks by all units.

-Come and get it! -Give the army extra distance to move the battle map

-Fill your stomach. -Shorten global recruitment time

-Give me magic. -Get extra magic wind reserves each turn

Only one gain can be activated at a time, but as long as there is enough meat at each sacrifice, it can actually provide a permanent effect.

nickname

Ogres can't read or write, and they are not interested in such things. When the battle is over and only the fattest people sit around the campfire and eat and drink, they will tell the story of the campfire handed down from generation to generation, but more often, the narrator is just bragging about himself. Therefore, the concept of the title or nickname of the ogre was born. Although the longest title belongs to setra, the nickname of ogre has the widest scope and the most meanings.

Each ogre Lord can get four nicknames, and each nickname has different unlocking conditions. This is true for our legendary lords-Gresu Dakinya and the butcher Scalag, as well as tyrants and butchers who command other armies. Legendary lords have four special choices, while other lords will be randomly combined from a wider alternative library according to the types of lords.

After the nickname is unlocked, it can be equipped with the main title and give special effects. The whole system is similar to the passive characteristics when hiring lords, but you can change it according to your own plan. It is usually more powerful. There is a short cooling-off time for changing the main title, please match it as needed.

Here are four nicknames of the random tyrant trager Rough Disaster that I just created:

break wind

O unlock condition: I don't know, do you believe it?

O Effect: The fart-spraying skill reduces the leadership of all nearby enemies.

Camper

O unlock condition: use this role to deploy the camp.

O effect: control local provinces+1

-Boom

O unlock condition: win a battle when you have a leading sprayer army in your army.

O Effect: The ranged power of some ranged troops +20%

-Food relatives

O unlock condition: lose a battle, but kill more than your opponent.

O Effect: The passive skill "Food Pro" will gain the skill of never losing when the Lord's health exceeds half.

As you can see, these effects are not invincible, but they can give specific lords their own style and provide small goals for each army from time to time. The legendary Lord has a stronger nickname, which can enhance the strength of our faction.

Technology tree

As mentioned above, the exquisite language, research, culture, education and other factors that promote social development in other parts of the world are incomprehensible and boring to ogres.

The concepts they study are mainly stealing, wanting to eat more, charging higher employment fees, or eating the enemy's brain to find novelty. Their technology tree also reflects this. Some key nodes are to increase the number of camps and increase the initial population of camps, so that you can expand faster.

This is a rather dense tree (much like its owner). If you focus on climbing skills, you can easily walk from one end to the other, but many places on the technology tree can provide significant rewards for the army or the economy. Some camp enhancement technologies can also unlock powerful military skills and achieve terrible and magical results by eating prisoners in battle.

A upland rice man is the soul of upland rice.

This is the ogre-greedy and violent, but fun to play. Although they are not naturally bellicose like demons, their casual posture makes them often eat hot pot and sing songs, and make trouble with others. What, does anyone have to pay? Why don't you occupy the city? Or slaughter the army and chop up the general? No matter what kind of meat, filling your stomach is good meat!