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The country where the wind comes: the unique Zelda like pixel style rpg has a great painting style and a great plot.
Windy land can be simply regarded as the fusion of earth-like adventure and Zelda-like adventure. The game did not cover up the traces of learning imitation. Although this view is a bit simple and rude, it still has some truth. If you play seriously, you will find that the chapters in the game often start from an earth adventure-style daily life, go through a Zelda-style battle to decrypt the maze and beat the Boss at the bottom, and finally return to the earth adventure rhythm and enter the next chapter. This kind of playing rhythm itself is quite good. There are many independent games to learn these two works, and many of them are good imitators. And the production team wants the two to form an effect that one plus one is greater than two.

First, unique artistic style and music.

The art of this work is a unique pixel game. From the trailer, we can see that the map background and characters can give people a pleasing feeling, especially the fresh and lively scenes. Unfortunately, the map arrangement of this work doesn't match the artist. There are only five cities in total, so the visual experience is not very enjoyable. In addition, most underground cities are dark, with no background, only looking at walls and monsters. Underground cities occupy a large proportion in the whole process, and there is really nothing to play.

But the music in the game is also very good. Bright tunes can make people feel comfortable, bars, jazz dance halls and Johnny's shops can make people shake their legs, and music in dark places and plots can also highlight strange atmosphere. There are still a few songs that can leave a deep impression, or you can start with the original sound of your favorite classmate.

Second, Zelda likes to remain popular.

This game is just like Zelda, the official said. Generally, it is similar to the early 2D Zelda game, which focuses on solving puzzles and fighting, but it has an original plot more than Zelda. In solving puzzles, the quality of most puzzles in this game is good, and the difficulty is gradual, which is very Zelda style. With the increase of skills, there are new puzzle elements for experience. The most brilliant part should be the old dam city part in the third chapter. When there was no flame scepter, all thorns were roadblocks, which limited the player's exploration path and scope. When I got the flame scepter, the thorns were burned, and the previous part had a new exploration area, and a treasure chest at the gate of the old dam city was also placed in a position that must be seen. Players will naturally burn thorns when they enter, and take the treasure chest when they come out. This design is real.

In terms of combat gameplay, diversified weapon system design is still very good. The first three weapons are very balanced and have their own advantages and disadvantages. It is really not easy to achieve this balance in this small-scale game with multi-weapons or multi-skill systems, so that players can clearly know what kind of weapons to use under what circumstances, and the fourth weapon is also strengthened because it appears in the late stage of the game, but the intensity is also appropriate. The attributes and acquisition time of this weapon are reasonable, but unfortunately, the judgment of characters and weapons is still strange, which leads to the monster losing blood before going back to fight. At the beginning of the game, slugs directly stick to his face.

Third, enrich interesting dishes and games.

This cooking system, from music and animation to the relationship between raw materials and finished recipes, obviously pays tribute to the cooking system of picnics, and adds the operation of slot machines on this basis. The slot machine itself is very creative, but the speed of the third train is too fast, which leads to the choice of machine in many cases. In addition, the limitations of raw materials and recipes make the comparison of picnics somewhat eclipsed. All the ingredients in the menu are basically classified, such as meat, aquatic products, vegetables, fruits and "egg milk".

So we will see the famous scene of steamed eggs with three milks, and the raw materials under each category are basically the same. However, I am not demanding to compare with the richness of picnics. Apart from a few slots, this cooking system is very creative. Another problem is still related to the problem of not looking back. Different places sell different raw materials. If you leave one place happily and go to the next, you will never be able to buy the old raw materials. In addition to the children of the earth, the small game is directly the same as above, which is very interesting in itself.

Fourth, the way to buy in the country where the wind comes

If you want to buy Windy Country, just search for Windy Country in Steam. The original price is 68, and the current special promotion is 6 1.2 yuan.