The latest versions are 6.59C English and 6.59C Chinese, AI version v6.59CAI Chinese and v6.59CAI English.
DotA China official release station: www.get-dota.cn.
Dota allstars (all languages) official download website:/
[Edit this paragraph] 1, play
DotA plays against two opposing teams, usually 5v5. Different from the conventional warcraft 3 game, each player only needs to choose a hero, know his skills, advantages and disadvantages, and win by controlling the hero. As the name implies, the purpose of the game is to destroy the main buildings (ancient relics) guarded by the opposing team. In order to reach the ancient ruins of the other side, each hero must defeat the other side's troops, defensive buildings and heroes. Accordingly, players can upgrade their heroes by defeating their opponents in battle and gaining money and experience-more experience can enhance the skills of heroes or use skill points to increase attributes, while money can buy more powerful equipment in stores.
[Edit this paragraph] 2. Introduction to DotA version history
DotA spread in China from 5.59CN, and then spread for the first time in 6.28B CN. After that, it has gone through 6.32B CN, 6.38a CN, 6.37CN, 6.4 1CN, 6.43b CN, 6.48b cn, 6.5 1cn, and the latest version of 6.56cn is 6.56. The latest version is 6.59C Chinese version, which adds the egg hiding task and hero Tauren Chieftain BOSS.
It is worth mentioning that due to the bug of WAR3, there is a chicken flow in DOTA. Therefore, VS battle platform has released its own version of 6.57C, but the author is not indicated anywhere in this version, giving people the impression that DOTA is produced by VS, so a large number of new players think that DOTA-ALLSTARS is produced by VS. ...
DotA map edition, revised edition, Chinese AI, official edition, release time, popularity, important changes.
5.59
5.84 b,c
6.09
6. The version after12 has 6.27 Chinese version.
6.28 is = f &; D= team awareness
6.32 is to weaken small skeletons, etc.
6.37 is to modify the resurrection shield.
6.43 √
6.48 √
6.49 √ √ Add new projects
6.5 1 √ √ √
6.54 √ √
6.58 a,b √
6.59 a, b, c √ √ Tauren Chieftain delegation
[Edit this paragraph ]2. 1, DotA Classic
DotA, whose full name is defending the ancients, is translated as guarding ancient trees or guarding relics. It is a brand-new e-sports game based on WAR3 and developed with a map editor.
DotA was originally an RPG map for individual players to entertain themselves. Later, after more than 60 versions and years of continuous improvement, it has many supporters around the world.
The history of DotA should start from the interstellar era.
At that time, someone made a map called "Aeon of Disputes", which was the first DotA-type map (5-to-5 single hero map): later orthodox versions of DotA constantly improved on this game mode.
During the ROC (warcraft 3: The Rule of Chaos) period, a player named Euls made the first ROC DotA. In the earliest Eul DotA, both teams had only ***5 heroes, and each one was exactly the same as the regular one. Because WAR3 is still in the promotion stage, DotA did not become popular on a large scale during this period.
So during the TFT (warcraft 3: Frozen Throne) period, Euls didn't make any DotA maps in TFT. But at this time, many people began to create similar maps in TFT.
[Edit this paragraph] 2.2. DotA all-star game
Guinsoo, one of the authors, began to add some sound and light effects to the map (this is the beginning of Guinsoo's creation of allstar).
At that time, a small number of people (only about 10) created the first discussion board for DotA, called' 9 NID', which was the earliest semi-official forum for DotA. Today, there are still many original members whose names are still on the honor list.
With the continuous promotion of WAR3, DotA is becoming more and more popular, and 9nid discussion boards are also increasing. Finally, one day the server can't load.
At this time, the discussion version turned to rtsgames, and the so-called DotA alliance was established at this time.
The first alliance is TDA tribe, which was founded in April 2004. At that time, the map was All Star 5.84 international gambling consortium IGS, and the official DotA competition (the only officially certified competition) began.
There were 20 teams in the first tournament and 45 teams in the second tournament ... so more and more people participated (now there is a team of 1049).
/dota/ This is the official website of IGS. You can go and have a look if you are interested.
Because there are more and more players, the workload of map updating is also huge.
Finally, Guinsoo began to seek the help of other map makers (Icefrog is one of them). At about 6.00, Pendragon (deputy head of the clan) quit the club because he was dissatisfied with Gui Xiu and created his own servo.
Peng Da Gong is responsible for all the management work. After he left, DotA official website fell into chaos for a long time. At this time, the old working group began to disintegrate.
Finally, Guinsoo, Neichus, Terrerblaze and many others made Allstar6.00, 6.0 1.
And then put it into other games. (Someone has seen him in World of Warcraft)
Icefrog has been in charge since 6.02.
Icefrog is by far the best DOTA map maker. Unlike Guinsoo, he left many unsolved problems. With the progress of Icefrog, there are obviously fewer map bugs now.
Icefrog is also easy to accept other people's opinions. Now many new things (heroes, props, systems) are created by someone on the discussion board.
In addition, the history of Allstar can also be seen from his props.
Yule's scepter = Yule's wand (blowing)
Forgotten staff = forgotten staff (the staff here can also be translated into staff, that is, forgotten staff)
Guinsoo's vyse sickle
It can be found that when synthesizing the scp ter annihilation staff of Euler's teacher = scu of Vuse of Guinsoo.
That is, Yule's wand+Forgetting staff = Gui Xiu's weapon.
Did everyone see his relationship?
And it has something to do with heroes.
Blade of Terror was actually one of the earliest producers.
Cuenca (captain, Admiral Proudmoore) is actually the author of loadscreen after DotA 6.55.
The name of Luoshan is accompanied by a name (in Pakistani), and hrithik roshan is a superstar. It is said that the author is a fan of hrithik roshan, but there is no evidence to infer this.
There are hidden props around 5.84 years.
5.84 At that time, there were six hidden lanes named A, T, O and M, and there were two escalators. At that time, everyone was having a heated discussion to find out the truth.
5.84b has appeared again! !
5.84b includes not only these six props, but also one more: the name is "Haha, I'm an asshole" (Haha, I'm an asshole), which shows that this is purely the author's prank.
By the way: ATOM doesn't mean atom here.
It refers to five elements. I wonder if anyone remembers. A long time ago, there was an animated film called Captain Planet and Planet Man.
That is, when the five protagonists put the five elements together, they will summon: the captain of the planet and the planetary man to deal with the enemy who pollutes the earth.
And that planet captain and planetary scientist are called atoms-_-!
[Edit this paragraph] 2.3. DotA chaos
There are many small members of the DotA family in every corner of the world.
Dotachios is one of them.
When Blizzard introduced TFT, Eul insisted on doing only ROC-based DotA. At this time, a DotA chaos map made by Koreans appeared. Chaos, formerly known as Gorgeous Dancer, is the Battle of Ancient Chaos. Of course, it also wants to confuse players and think it is a new work by Eul, so as to open up popularity. After the baptism of Classic, DotA's tactics have developed sufficiently at this time, and it is not easy to become a master in Classic. Compared with the classics, chaos is easier to use, with brand-new heroes and gorgeous spells.
Gorgeous is the most commendable place of chaos, and the concept of prop synthesis is the first one. Chaos also has hidden roles to choose from. Once upon a time, chaotic players could enjoy killing by simply controlling soldiers. Unfortunately, the heroes in chaos are all unbalanced.
For a long time, Chaos was all the rage in Battle.net in Asia, but it didn't catch on all over the world except in Asia, because only the Korean version was released.
[Edit this paragraph] 2.4. DotA EX
DotA EX, also known as the "ancient giant", is a map similar to DotA made by Wasabi, the stationmaster of Teacher Zhu's Warcraft class. DotA EX is the most similar version of DotA Classic(Eul), which has many characteristics of DotA in ROC era, so it is supported by many ROC old players. But this map is not recognized by Eul. The map balances characters and skills, and all props are more practical through repeated revisions, and the tactics of division of labor and cooperation are derived. However, the diversity of tactics and the precise control of soldiers have also stifled the living space of novices, resulting in many novices failing to succeed-after all, in a team game, a novice will cause a certain burden to his teammates. Under the balanced setting of EX, the upper limit of hero level is set to 10, so the gap between players' experience and money will not be too big. Compared with other DotA maps, ordinary soldiers in the game are more lethal. Exquisiteness has become synonymous with this work! However, when EX is no longer updated, chaos and all-star rise, the life of this map also comes to an end.
[Edit this paragraph] 2.5. The Three Kingdoms are unparalleled.
Similar to Nobuhiro Nobuhiro, another famous anti-RPG map in Taiwan Province Province is not named DotA, but players familiar with this series can see at a glance that Shinzo has a strong all-star style. Compared with other kinds of DotA maps, authentic Chinese interface and familiar historical figures are strengths. The call for reinforcements and the existence of granary in Zhong Zhen No.3 Middle School are unique in DotA series. In particular, players in the Greater China circle never need to team up with foreigners, which makes Shinzo create a scene that is as sought after as before in the heyday of chaos. Although Shinzo has been accused of plagiarism by AllStars fans many times, the author Lovemoon03 seems unwilling to change careers. At present, the latest version of True Three Kingdoms is version 5. 1, but most players in Chinese mainland think that version 3.9 is the best version, so they developed the 3.9e series. At present, Taiwan Province Province is continuing the 5. 1 version (note: the author of the orthodox subsequent version of Taiwan Province Province has also changed it again, and the current map is updated to DKM.t and Minelander).
[Edit this paragraph] 3. The charm of DotA
1. Balance unit design and project system
For all competitive games, balance plays an important role in their playability. DotA now has as many as 93 heroes (the version will increase irregularly), which basically covers all kinds of characters that can be encountered in other games, and even memorable units such as butchers and bombers, with imaginative skills without losing discipline. DotA also has some characteristics that are obviously different from other RPG maps, such as no real invincible and magical immunity.
2. Experience the fun of creation and satisfy any desire for the virtual world.
Compared with other war games, DotA does not have so many hidden rules that must be followed. A variety of props and skills create an incredible game style. In the orthodox play of many heroes, there are dozens of optional skill trees and equipment schemes. How to spend the limited money on the enemy is something that every player is willing to study.
3. Experience the wonderful and intense team battle.
Players haven't grouped PK for a long time, but I believe that you who have experienced DotA will be fascinated by the author's whimsy. In terms of choosing the engagement time, in DotA, different hero configurations, different opponents, different time periods and different places require each player to judge whether to choose to participate in the war. If the player is unfortunately caught by his opponent, it depends on the player's own choice whether to go back to save people or lose his car to keep handsome. It is common to rush to war without careful review, which means sacrificing players or destroying groups. However, it is often because the enemy chose an inappropriate battle opportunity, expanded its advantage and pushed forward all the way, which affected the subsequent trend. As a member of a team, everyone is responsible not only for himself, but also for the consequences of the whole team.
93 heroes, for the same purpose: guarding ancient ruins, fighting for glory and never giving up. Who can stand in the end, the Tree of Life or the Ice Throne? Choose your side, the doomsday war is just around the corner, the last moment!
Dota all heroes list
Vengeful Spirit
devon ke dev mahadev
Awusta
deformed
Grand Master
Slayers
Moon knight
Kardel Sharpeye
Jah'rakal
Shadow shaman
Rigwarl
Mangis
Chief centaur
Bounty hunter
Dragon knight
Magina
Traxex
Omniknight, okay?
phantom lancer
Mountain giant
Engineer goblin
knight
The King of Animals-Lion or Tiger
Ssangyong
Mirana Nightshade
Crypt assassin
Slardar
queen
Bones jingle
Faceless void
poisonous snake
razor
The source of pain
Myth: necromancer
ishkafel
Summoner
shabby
proudmoore general
Windrunner
Tauren Chieftain (6.60 will appear)
Dota's common commands
Collection of DOTA common commands and command pattern changes since 1948.
These commands are usually input by the host within 15 seconds of the start of the game, and these game modes will affect the player's game mode.
-aa- is the abbreviation of "full agility"; Force all players to choose only agile heroes.
-AI-the abbreviation of "all intelligence"; Force all players to choose only smart heroes.
-AP- is short for "Select All"; Players can choose heroes from all pubs owned by opposing parties.
-as- is the abbreviation of "all forces"; Force all players to choose only power heroes.
-ar- is the abbreviation of "completely random"; All players use randomly selected heroes from all pubs to start the game. In this mode, the cost of reselection increases from 200 to 400.
-CTF-the abbreviation of "capture the flag"; In this mode, players no longer need to destroy ancient relics, but go to the other base to grab flags and bring them back to their own base, and each flag brought back to their own base is counted as 1 minute. Any hero with a flag is visible to all other heroes, and the mana of the hero is always set to 0; The team that scores 5 points first wins (this mode cannot be used now).
-DM-short for "Death Race"; If the hero of the player dies, the hero will be removed from the game, and the player will choose a new hero from the remaining heroes to continue the game. When a team's hero dies 36 times, the team loses the game. When the hero dies, you will lose the money you lost in the normal game mode and a hero level. (In the new version-you will no longer lose a level) Level loss is not a bug: in the previous version, when the hero died, all levels and items were lost. This is an improvement because the development team doesn't want to change the dm mode too much. Starting from version 6.20, the death contest mode has been reactivated.
-du-short for "replication mode"; Different players can choose the same hero. Now it can only be used with -allrandom mode.
-id- is short for "falling objects"; In this mode, random falling objects replace money losses as a punishment for the death of heroes. Note: the game will randomly choose an item column to drop, so it is not a good idea to buy a lot of cheap items. It is said that the falling of articles is not completely random. There is a 75% chance to drop the best item and a 25% chance to drop from other items.
-lm-the abbreviation of "league mode"; This is a new mode introduced by version 6.20, which can only be used for 5 v 5 games. In the "league mode", each player chooses a hero in turn, player A of the Guards Corps chooses a hero, then player B and player C of the Undead Scourge choose a hero, then player D and player E of the Guards Corps choose a hero, and so on until all players choose a hero. If the player does not choose a hero, he will get a random hero and lose all the initial money. Note: In the current version, players have 20 seconds to choose a hero.
-mm-short for "mirror mode"; Players can choose heroes as usual, but after a given initial time, they will randomly choose the hero composition of the team according to the hero selection of both sides, and give the same heroes to the relevant players. In the end, both sides will get exactly the same hero composition, just like the name of the pattern (5v5 game = choose 5 pairs of the same heroes from 10 possible heroes). (This mode is not available now)
-Mr- is the abbreviation of "random pattern"; Randomly select a game mode from ar/ap/tr/regular.
-the abbreviation of "reverse"; Our heroes are chosen by our opponents, and vice versa. (This mode is not available now)
-SC-short for "Super Soldier"; Every wave of soldiers will produce random super monsters. This model is completely random, and there will be siege muppets, scary strange fish and ancient hydra randomly joining the two camps to increase the sense of accomplishment of the game. This is not completely fair, because the choice of super soldiers is arbitrary and changeable (for example, the Guards may get super soldiers at the end of the game, while the Scourge may get super soldiers earlier and more frequently). New versions (such as 6.27b) try to solve this problem with the super soldiers generated at the same time. In addition, killing super soldiers can get almost the same money as destroying a tower, and encourage players to follow them. Even if the super soldiers of both sides are generated at the same time, one side may still be at a disadvantage, such as getting a weaker super soldier and the other side getting a stronger super soldier. In this case, it is very likely that one party got an ancient hydra (the strongest super warrior) in the early stage of the game and destroyed several towers of the other party, which is likely to lead to the quick end of the game, because the other party had nothing to do with this super warrior at that time.
Short for -sm-"short mode"; The health of buildings and towers is reduced, and more experience and money are accumulated. This mode is the most commonly used game mode in public game rooms and is usually used with -ap. Some more experienced old players believe that this mode changes the balance of the game by making it easier for later heroes to become stronger (such as phantom assassins and puppies). These late heroes are more likely to reach the peak in a short time, and the ruling time of middle heroes (mainly intellectual heroes) is greatly shortened.
-NP-the abbreviation of "nopowerups", the spell is no longer randomly generated in the middle of the river.
-tr- is short for "team randomness"; Players get a random stupid hero (Guards Corps, or the scourge of the undead), and can use the -repick command in the first minute of the game to spend 500 yuan to re-select the hero.
Player command
Commands in the process of hero selection:
-Random.-Choose a hero at random. You can enter the-reply command, which costs 200 yuan to re-select a hero at random (note: the cost of re-selecting a hero in -allrandom mode is different from the cost of entering -random yourself). You can only re-select at the beginning of the game; After a certain period of time, -random becomes invalid.
-Repackage-Give you a new, random hero if you are in an -ar game or you want to change your own hero (need 400/200 yuan). There is a 45-second time limit for re-selecting heroes (the maximum number of re-elections is once). If you choose a specific hero and enter the -repick command, the player will lose the current hero and more money, and gain a new random hero. This situation only makes sense when the player inadvertently presses the shortcut key (when choosing a pub) to summon a hero.
Information command for displaying information on the screen:
-beam counter- used to display the amount of moonlight cast by the Moon Knight. (Since version 6. 18, this command has been deleted, and according to Icefrog, it will never be added again).
-Creepstats (-CS)-short for "Creepstats"; Players can track the number of enemy/enemy soldiers they killed.
-csboardon- always shows the number of soldiers killed by the player.
-csboardoff "- Stop displaying the number of soldiers killed by the player.
-match up(-ma)- Displays the names, colors and heroes they control.
-movespeed(-ms)- Displays the current moving speed (for debugging and obtaining information). Including the bonus effect of items and skills on speed.
The instructions in the game are usually used to solve some small problems of heroes:
-disable help- Prohibits your paladin's loyalty test from being imposed on the hero controlled by the player.
-enable help- The loyalty test to lift the ban on your paladin has been added to the hero controlled by the player.
-recreate- for some heroes who have transformation skills that are not available in the world map editor, such as dragon knights, werewolves, ghouls and blades of terror, there may be some problems of losing control of the heroes. This can be solved by bringing the hero back to the fountain of life and typing the following command.
-refresh-works on Phantom Assassin (PA). This command is used to refresh some of her invisibility skills "fuzzy" (to solve the problem that her invisibility will be lifted after her death). Since the release of version 6. 10, Frost Star will no longer make PA invisible. It is worth noting that even if the -refresh command is not input, "fuzzy" will still give PA a passive evasive effect, but she is not "invisible". Technically, players suffer from constant input-refresh commands, which are easier to find and more painful than PA. After version 6.20, this instruction was abolished because PA will automatically refresh its status.
-unstack- Send your hero to the Fountain of Life in 60 seconds; Use this command when your hero is trapped in an immovable position (for example, trapped in a forest). The hero can't move during the transmission, and the delay time of the command can prevent the player from abusing the command.