Tomorrow's Ark 6-Star Full List 202 1
1. King of Progress
Occupation: Pioneer
Talent:
Initial Talent: Smash: Recover after killing the enemy 1 cost.
Elite 1: crushing expert: recover after killing the enemy 1 costs and skills.
Elite 2: Smash Expert: After killing the enemy, restore 1 point cost and skill, and increase attack power by 5% within 5 seconds (can be superimposed);
King of beasts: Deployment cost +3, but attack power+10%, defense power+10%, spell resistance+10.
Skills:
Charge instruction type γ: automatic reply and automatic trigger.
Initial technical capability: 12
Technical power consumption: 44
Reply 1 1 allocation fee.
Jumping hammer: automatic recovery, automatic trigger.
Technical power consumption: 7
The next attack will cause 125% physical damage to all enemies around, and push it out slightly. You can charge it once.
Craniotomy: automatic reply, automatic trigger.
Skill consumption: 15
Duration: Infinite
The attack interval is increased, the attack distance is shortened, the attack power is increased to 205%, and 1.3 seconds (level 7) has a 35% chance to stun the target.
Potential:
Phase 2: Deployment Cost-1
The third stage: the first talent effect is enhanced.
Stage 4: Attack power +25
2. Angel of Power
Occupation: Sniper
Talent:
Initial talent: fast magazine: attack speed increased by 6 points.
Elite 1: Improved fast magazine: attack speed increased 12.
Elite 2: enhanced fast magazine, angel's blessing: attack speed increased12; Attack power increased by 7%, and maximum life increased by 10%. This effect will also be given to a random friendly unit after being placed on the battlefield.
Skills:
Charging mode: attack recovery, automatic trigger
Technical power consumption: 5
The next attack will be repeated 3 times, and the attack power will be increased to115% (level 5).
Sweep mode: automatic reply, manual trigger.
Initial technical capability: 15
Technical power consumption: 45
Duration: 15s
The attack was changed to 4 bursts, and the attack power was increased to105% (level 5).
Overload mode: automatic reply, automatic trigger.
Initial technical ability: 20
Technical power consumption: 38
Duration: 15s
The attack becomes 5 bursts, the attack interval is slightly shortened, and the skill will be automatically turned on (level 7).
Potential:
Phase 2: Deployment Cost-1
Stage 3: Redeployment Time -4 seconds
Stage 4: First talent enhancement (+3)
Step 3 sharpen
Occupation: medical treatment
Talent:
Initial Talent: Dark Shelter Attack: The defense of friendly units in range is increased by 20.
Elite 1: Dark Devil's Shelter: The defense of friendly units within the attack range is increased by 40.
Elite 2: The Dark Lord's sanctuary; Code attack: the defense of friendly units in the range is increased by 60; Attack speed increased 10.
Skills:
Credo: automatic reply, manual trigger
Technical power consumption: 48
Duration: 20 seconds
Attack power increased by 50% and attack speed increased by 10 (level 3).
Automatic overwrite: automatic reply, automatic trigger.
Technical power consumption: 7
After the next treatment, the target gets a shield that lasts for 2 seconds. The shield can absorb 25% of the damage equivalent to its own attack power, and at the same time improve the target's defense by 20%, which can be recharged 1 time (level 3).
Dogmatic force field: automatic recovery, manual trigger
Initial skill: 100
Skill consumption: 120
Duration: 60 seconds
Within the attack range, the defense of friendly units is increased by 40%, and their own attack power is increased by 20%.
Potential:
Phase 2: Deployment Cost-1
4. Star Bear
Occupation: reloading
Talent:
Initial talent: basic tactical armor: 10% chance to resist physical and magical damage.
Elite 1: Advanced tactical armor: 18% chance to resist physical and magical damage.
Elite 2: Excellent tactical armor/special combat strategy: 25% chance to resist physical and spell damage/number of blocks+1, and the defense of all reloaded units is increased by 5%.
Skills:
Shields: automatic recovery and manual triggering
Initial technical capability: 10
Technical power consumption: 48
Duration: 20 seconds
Attack power increased by 10, and defense power increased by 40% (level 3).
Thorn: passive
Defensive power increased by 10%, and every attack will rebound 56% of physical damage to the target (level 3).
Power saw: triggered manually after being hit.
Technical power consumption: 23
Duration: 15s
Attack power increased by 70%, defense power increased by 60%, and all enemies in the front grid were cut by shields (level 7).
Potential:
Phase 2: Deployment Cost-1
The third stage: the first talent effect is enhanced.
Stage 4: Defence +30
5.Eve Park Jung Su
Camp: warlock
Talent:
Initial talent: spirit disbanded: the spell resistance of the enemy within the main attack range decreases by 15%.
Elite 1: Spiritual dissolution: The spell resistance of the enemy within the advanced attack range is reduced by 27%.
Elite 2: Spiritual dissolution: The spell resistance of enemies within the attack range of the whole/Rhine cycle is reduced by 40%/ 2 extra skills are restored every 6 seconds.
Skills:
Mania: automatic reply manual trigger
Technical power consumption: 48
Duration: 20
Attack power increased by 10%, and attack speed increased by 50 (level 3).
Inflammation and explosion: automatic reply, automatic trigger.
Technical power consumption: 8
The attack power of the next attack is increased to 150%. The hit enemy's defense decreases by 100 for 3 seconds and continues to suffer burning damage (level 3).
Burning ground: automatic recovery manual trigger
Skill consumption: 3 1
Duration: 20 seconds
Deals 1 10% spell damage to enemies within the attack range, reduces 10 spell resistance, and loses 2% of maximum health per second (level 7).
Potential:
Phase 2: Deployment Cost-1
Stage 3: The effect of the first talent is enhanced (+4%).
Stage 4: Attack Power +35
Stage 5: Deployment Cost-1
6. Serena (female name)
Occupation: reloading
Talent:
Initial talent: Rhine-Dutch protective clothing: for every 30s stay on the court, the attack power is increased by 3%, the defense power is increased by 2%, and up to 5 layers can be stacked.
Elite 1: Rhine-Dutch protective clothing: For every 30 seconds on the court, the attack power is increased by 5%, and the defense power is increased by 3%, with a maximum of 5 layers stacked.
Elite 2: Rhine's energy protective clothing and spiritual recovery: every 30 seconds on the court, the attack power is increased by 8%, the defense power is increased by 5%, and the maximum stack is 5 layers; Every time you restore the health of a friendly unit, you will gain an additional 1 skill point.
Skills:
First aid: automatic reply, automatic trigger
Technical power consumption: 5
The next attack will heal a friendly character with less than half of the blood around him. Healing amount is 1 10% of attack power, and it can be recharged twice (level 4).
Drug configuration: automatic reply, automatic trigger
Skill consumption: 16
Treat all friendly troops in a certain range nearby, and the treatment amount is 106% of the attack power (level 4).
Calcification: automatic recovery, manual trigger
Initial technical ability: 30
Technical power consumption: 75
Duration: 20 seconds
All nearby friendly forces recover health equal to 33% of their attack power every second. The physical damage of all nearby enemies is reduced by 30%, but the spell damage is increased by 72% and the movement speed is reduced by 60% (level 6).
Potential:
Phase 2: Deployment Cost-1
7. Silver ash
Occupation: guard
Talent:
Initial Talent: Leader: Attack power increased by 3%, and the resurrection time of all characters in the team decreased by 3%.
Elite 1: Leader: Attack power increased by 6%, and the resurrection time of all characters in the team decreased by 6%.
Elite 2: Leader/Hawkeye Vision: The attack power is increased by 9%, and the resurrection time of all characters in the team is reduced 10%/ The enemy concealment effect within the attack range is invalid.
Skills:
Strong strike γ-type: attack recovery automatically triggers.
Technical power consumption: 5
Next attack power will be increased by 200% (level 3)
Snow method: automatic reply and manual trigger
Skill consumption: 15
Switch skills, reduce attack range, increase defense by 47%, and restore 3% maximum health per second (level 3).
Real silver chop: automatic reply, manual trigger.
Initial Skill: 40
Skill consumption: 80
Duration: 20 seconds
The defensive power is reduced by 70%, the attack range is expanded, and the attack power is increased by 120%. At the same time, it can attack up to 3 targets at close range.
Potential:
Phase 2: Deployment Cost-1
8. Nightingale
Occupation: medical treatment
Talent:
Initial talent: White Devil's Shelter: The spell resistance of friendly units within the attack range is increased by 5.
Elite 1: White Devil Shelter: The spell resistance of friendly units within the attack range is increased 10.
Elite 2: the refuge of the white devils; Fleeting illusion: the spell resistance of friendly units within the attack range is increased by15; You can use the phantom. Phantom can't attack and stop the enemy. With 75 spell resistance and 30% physical evasion, it is easier to attract enemy attacks and lose 3% of the maximum life per second.
Skills:
Treatment enhancement-γ level: automatic recovery, manual trigger.
Skill consumption: 40
Duration: 30 seconds
Attack power increased by 50% (level 3)
Spell shield: auto-reply, auto-trigger
Skill consumption: 15
In the next treatment, add a spell shield for 3s to all targets. The shield can absorb 50% of its own attack power, increase the spell resistance of the target 15, and can be recharged at one time (level 3).
Shelter: automatic reply, manually triggered
Initial skill: 100
Skill consumption: 120
Duration: 60 seconds
The attack range is expanded, the attack power is increased by 30%, the spell resistance of friendly units within the attack range is increased by 85%, and 15% spell evasion is obtained (level 4).
Potential:
Phase 2: Deployment Cost-1
Stage 3: Redeployment Time -4 seconds
Stage 4: spell resistance+10
9. Ayafara
Occupation: technician
Talent:
Initial talent: Breathe: The attack power of all warlock classes increases by 6% when it appears.
Elite 1: Mitigation: The attack power of all warlock classes increases by 9%.
Elitist 2: Fury and Fire: The attack power of all warlock classes increases by13% when it appears; Get certain skills at random immediately after deployment.
Skills:
Double singing: automatic reply, manual trigger
Skill consumption: 40
Duration: 30 seconds
The attack speed is increased by 40 points, and the second and later use effect is increased by 100 points (level 3).
Ignition: automatic reply, automatic trigger.
Technical power consumption: 7
The next attack will ignite the target, causing it to suffer 100 magic damage for 2 seconds. If the target dies during this period, it will cause 135% explosion damage to all nearby enemies, and it can be recharged once (level 3).
Volcano: automatic recovery, manual trigger
Initial technical capability: 32
Skill consumption: 80
Duration: 15s
Summon the power of volcano, the attack power is increased by 65%, the attack range is changed, and the attack interval is greatly shortened. Randomly select up to 3 enemies within the attack range to launch lava at one time (level 3).
Potential:
Phase 2: Deployment Cost-1
The third stage: the second talent effect is enhanced.
Stage 4: Attack Power +27
10. Chelsea
Occupation: medical treatment
Talent:
Initial talent: mon3tr: Mon3tr can be used. Mon3tr is a melee physical attack and cannot be treated. After 40 seconds of retreat or death, it can be expanded again.
Elite 1: mon3tr, self-magnetism: mon3tr can be used, but melee physical attacks cannot be treated, and can be deployed again after 33s of retreat or death; If Mon3tr is within the attack range of Karhi, the attack power and defense power of Mon3tr will be increased by 18% and 80% respectively compared with the corresponding value of Karhi.
Elite 2: mon3tr, self-magnetism: mon3tr can be used, which is a melee physical attack and cannot be treated. It can be deployed again after 25 seconds of retreat or death; If Mon3tr is within the attack range of Karhi, the attack power and defense power of Mon3tr will increase by 40% and 100% of the corresponding value of Karhi, respectively.
Skills:
Medical shield: automatic recovery, automatic trigger
Initial technical capability: 10
Technical power consumption: 20
Duration: 20 seconds
Attack power is increased by 1 10%, and there is a 20% chance to resist physical damage (level 3).
Raid command: passive
Mon3tr can attack all nearby enemies, and the redeployment time will be reduced by 5 s. 70% of Karhi's treatment will treat Mon3tr (Grade 3).
Circuitous attack strategies: automatic reply and manual trigger.
Initial technical ability: 20
Technical power consumption: 30
Duration: 30 seconds
Passive effect: Mon3tr switches to remote group spell attack, but each attack loses an additional 3% of the maximum health. After starting the skill, Karhi's attack power is increased by 65%, and he can treat Mon3tr (level 7).
Potential:
Phase 2: Deployment Cost-1
Stage 3: Redeployment Time -4 seconds
Stage 4: Attack power +20
The latest up interval table of tomorrow's Ark 6 stars