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Legion fortress 2 career introduction
In TF2, players can play 9 classes. According to its function, it can be divided into three categories: defense, attack and assistance. Each class has at least three basic weapons: class-specific first-class weapons, second-class weapons such as shotguns (based on Ithaca 37) or pistols (based on Walter PPK/S), and various unique melee weapons, such as wine bottles used by demons (or Scottish swords that can be decapitated to increase speed and health), reflex knives and flames used by snipers. The three offensive occupations are scouts, infantry and artillery.

reconnoitre

The game design scout is like a young man from Boston. He talks a lot and is a super baseball fan. Scout is a quick and agile character, who can make two jumps and is equipped with a lever-type double-barrel shotgun. It also has its strong dual professional skills. However, scouts are very resistant to fighting.

Scouts, because of their keen jumping ability and high mobility, have become a profession of detecting, harassing, sneak attacking, occupying points and seizing information in the team. But there are not many elements of cooperation, and many times he is more like a "lone ranger". It is the bane of doctors who concentrate on treating teammates.

Rocket soldier

Rocket soldiers are very resistant to fighting, but the disadvantage is also obvious: slow movement. The soldier is a typical American soldier, equipped with a rocket launcher (RPG- 16) as the prototype. After the update, he can use the unlocking weapon-the "precision hitter" with faster and more powerful rocket but narrower explosion range. And they can be used to "rocket jump" to a higher strategic position. The damage of bazooka is range damage, which has a good effect on the enemy in pieces.

Rocket soldiers have become the backbone of attack and defense in the team because of their thick blood volume and stable fire output, which has devastating damage to group enemies.

flamefighter

The last offensive occupation is fire fighters. The flamethrower was wrapped in a fire suit and a smoke mask, which made his voice "Mmmph". Firefighters use flamethrowers to ignite their opponents, causing continuous injuries. It can also be used to generate compressed air (jet) to bounce off the enemy himself and his flying weapons (such as rockets and grenades) (bounced flying objects can cause harm to the enemy), and it can also extinguish the flames on teammates. Unlock the weapon-attack the flamethrower "sneak attack" with a critical strike chance of 100% from behind, and signal guns that can make distant enemies catch fire. Fire-breathing soldiers have the characteristics of covering and igniting a large area of melee firepower. Any enemy spy must give in three points before the fire-breathing soldiers. Of course, firefighters' remote output ability is extremely weak.

Because of its "power of fire", its absolute suppression of bare-chested melee and its rebound function against all enemy projectiles (rockets, grenades, etc.). ), the fire fighter has become the most balanced and comprehensive profession in the team.

The fireman's flamethrower is normal in others' eyes, but in the fireman's own eyes, he thinks of something that can spray bubbles, because the lens on his gas mask is an illusion mirror, which will make things look different. Demoman, gunner (Heavy) and Engineer (engineer) constitute the defensive front of TF2.

Explosive user

The blaster was a black man with a monocular Scottish accent and an alcoholic. He carried a Grenade launcher (based on M79) and a sticky bomb launcher (updated to use unlocking weapons-from the original maximum number of sticky bombs to 14, and can also destroy the enemy's sticky bombs "Scottish Guardian"). Blasters can use their equipment to do indirect damage to enemy strategic points. (After the update, a sprint shield is added, which can reduce the damage suffered and has the charge skill).

The blaster has a powerful parabolic attack weapon and its "viscoelastic defense", which makes it the most powerful character in the team. It has unparalleled advantages in attacking enemy sentries and defending its own positions. Blaster is also one of TF2' s most popular occupations. Of course, the operation is also quite difficult.

machine gunner

Heavy machine gunner is the bloodiest profession, commonly known as "fat man", which can provide powerful firepower output. However, due to his huge physique and his hand-held green machine gun "Sasha", he moved slower than the soldiers. Heavy machine gunners and medics' blood-adding skills can form an unstoppable armored tank. The heavy machine gunner is a typical Russian. He is tall and speaks with a strong Russian accent. He was obsessed with his revolver machine gun until he wanted to give it a name (the heavy machine gunner's new machine gun was Natasha). And simple-minded, like to eat sandwiches.

Heavy machine gunners have become the most powerful firepower output point and hatred absorption point in the team with their incomparable firepower, huge blood volume and extremely long firepower persistence.

engineer

Engineers are the last profession in the defense category. The engineer is a carefree and clever Texas country boy (he invented some mechanical formulas that Einstein may not understand). Engineers can build many facilities to support their teammates, such as sentry guns, supplies and transmission systems for defending important positions. These buildings can be upgraded in three levels. The sentry gun is so powerful that it is almost impossible to capture the storm without his maintenance.

Engineers have become "conveyor belts" and "outposts" in the team because they can build various buildings. The last category is auxiliary occupation. They are doctors (military doctors), snipers (snipers) and spies (spies).

Alfalfa plants

The military doctor is a brilliant doctor from Germany, but he didn't keep the doctor's oath to save everyone. He is responsible for ensuring that his teammates are still alive. Medical soldiers are equipped with "medical guns" according to their occupations to treat their teammates. After charging, they can make their teammates temporarily invincible. Teammates who are irradiated by medical guns for a period of time can get the maximum blood volume 150% in a short time. Medics also have self-defense skills: fighting with needle guns and bone saws. Corpsman and heavy machine gunner are the best partners. If properly coordinated, it can be called a "mobile chariot".

With its unique blood-adding skills and short-term "invincible" skills after storage, medical soldiers have become an absolutely indispensable member of the team.

Sniper

The sniper is a likable Australian. He likes his job. He is equipped with a laser aiming sniper rifle (based on Remington 700 rifle), which can attack the enemy from a long distance. When a sniper rifle hits the enemy's head, it can cause a big explosion, which is three times the damage. For most professions, it is a blow to kill. Snipers are also equipped with submachine guns (based on Mauser C96) as melee weapons.

Snipers are equipped with sniper rifles and have strong battlefield suppression ability, which makes any enemy feel fear. If a sniper rifle is shot in the head at full load, any profession will be worse than death, even the gunner who is added to 150% health. Sniper is also a profession that requires very high personal ability. The high damage of snipers in the distance makes no one dare to act rashly.

spy

The last occupation of the auxiliary class is espionage. The voice is deep and hoarse, French, like smoking, is a very particular person. In addition to the standard configuration of revolvers, he is also equipped with many stealth devices, such as stealth watches, which can be used to destroy the "electronic engineers" of engineers' buildings and pretend to be other occupations of the enemy. The core skill of a spy is "backstab". Backstab can kill an enemy character with one blow, and the enemy player can kill him no matter what role he plays (unless he is invincible).

Because of its concealment, camouflage and the ability to kill with one blow, spies have become "ghosts" that confuse the enemy and disrupt the position. In TF2, espionage is a highly skilled profession. There is a saying: "either let the enemy collapse or let yourself collapse!" " . Spying is difficult because it requires great control and psychological empathy. I hope novices can start with some easy-to-use roles.