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What glory does the king's skill have in ranking?
First, the top ten skills of the glory of the king qualifying:

Choose heroes to see the lineup, usually tanks+auxiliary+assassins+mages+shooters. Pay attention to the balance of damage, as well as physics and spells, so that the opposite side can't hold it.

Try to choose heroes with strong versions, which are passed down from Brandon. Only by adapting to the changes of the times will we not be eliminated. At present, the strong versions are Wu Zetian, Musashi Miyamoto, Cai Wenji, Mulan, Gao Jianli and Zhuge Liang. The current version is the easiest to score. If it's not boring, choose a Cai Wenji and add blood to win easily.

Shooters should take the tyrant road, that is, the road near Xiaolong, which is convenient for quick support when brushing tyrants, and the first tyrant is very important, which will increase a lot of experience and lay the foundation for the early development. The shooter should push the tower more, please remember: this is a game of pushing the tower.

Assist the early stage to ensure the development of the shooter, but this does not mean watching the shooter eat experience and gold coins all day. You can wander around when there is no danger, and protect the development of the shooter when the single line is in danger. Team warfare gives priority to protecting teammates with output, which can also be understood as protecting thighs.

Assassins had better choose to fight wild, which not only develops quickly, but also helps to catch people. Clean the thread and brush the field when you are free. No monsters can catch people. When no one is caught, you can go to the opposite field with your teammates to do something, but don't be idle anyway.

The most important thing to play wild is to learn to take the rhythm, brush the timing of the big and small dragons, output the ball far with the wind, and drag the whole meat against the wind. Watch the dragons in level 4. If you can't fight yourself, you can't let the other side fight. If you catch someone, help push the tower and drive the audience.

It is most important for a mage to insist on the middle way. If the tower in the middle falls down, the towers on both sides will soon be finished. Without the middle road of the central tower, the wild area will not be much safer. It's best for a mage to choose a hero who cleans the line with a group wound. If more people need to be arrested for personal explosion, there will be a later period.

After the anti-armor revision, the dead meat tank is the most rubbish, and the tank that continuously exports skills is the hero of the version. Xia Houdun has real damage, Dian Wei has attack bonus, and so on. Tanks can be single and double, and double lines are suitable for pushing towers quickly, and then drive other roads to play the role of pushing towers and snowballing.

"Breaking the waves against the wind" is the rhythm of low-end games. There are too many lineups, economies, grades and decisive shots, and there is not much difference. Have a chance to defend the highlands. At this time, a strong teammate is needed to grab the waistline of the tower.

If you change heroes frequently for Xiuying Xiong Hai, you will never reach the top. Practice those powerful heroes with the version. Although playing all the time is boring, isn't winning more fun than losing? These are the top ten skills of the glory of the king qualifying brought by MOBA, Demacia! Ten skills to improve the winning percentage. I hope you like them. For more latest information about the glory of the king, please continue to pay attention to MOBA in the glory of the king.

Second, how to successfully break through the current market segments:

Hero choice:

(1) It is very important to choose a hero. If the master gets the weak hero, can the master still win all the way? For example, Zhen Ji and Zhuge Liang are magicians, but at the same level, Zhen Ji can't beat Zhuge Liang. So I recommend some heroes with strong S9.

(2) The middle and low-level players are: Bai Qi, Gui Guzi, Meng Qi, Old Master Q, Su Lie, Bian Que, Nezha, Cai Wenji, Liu Chan, Zhuang Zhou, the Monkey King, Yu Ji and Xia Houdun.

Alignment:

(1) Alignment refers to well-developed and differentiated heroes, and the combat effectiveness gap is also very obvious.

(2) So just keep the defensive tower on the route. If the other three are ready to attack and kill the tower, retreat. If you have nothing to do, you can go to the middle road to catch the opposite mage.

(3) The middle road is the most stressful of all lines. Daye often patronizes the middle road and looks at the small map to cooperate with other roads in Daye gank.

(4) There is only one purpose in the cross-country alignment stage, which is to push the tower as soon as possible, which will put pressure on the opposite order. After pushing, you can go to other roads to catch the rhythm of the wild belt.

(5) The role of wild fighting and early assistance is to find ways to do things, lead the dragon against the wild or cooperate with arresting people.

Team battle:

(1) Team battles need good awareness, but awareness can be cultivated. In the lower stage, I often like to die, either you die or I die.

(2) In fact, when people watch professional competitions and high-level team battles, it is difficult to destroy the team after a wave of team battles, and one or two heroes may even die. Everyone knows how to choose and sell teammates. Therefore, it is recommended that players in the middle and low segments quit the team battle as long as their blood volume is low. At this time, they should take other routes and let their teammates and opponents continue the team battle.