1. White is dead
The story took place in Brighton Hospital in Detroit, USA in 1980s. After a busy day, the medical staff found that the attending doctor Hans fell in a pool of blood, and the player needed to adjust the truth behind the doctor's death.
As the originator of suspense books, even now, the script Death in White is still hot, with complete logical reasoning and evidence chain, and this book is also very brain-burning. Friends who get together to play this book will definitely experience the feeling of tension and excitement.
2. wind
"Wind" is a mechanism camp with the theme of spy war. If you have watched movies and TV series, you will find that the ten players on the field correspond to the ten characters in the original book.
This is not a private chat, but a public chat all the time. The game process is divided into two modes: day and night. If you want to get information, you have to act in secret when the night is dark and windy, because the eyes of the enemy may be everywhere, so be careful what you say and do. One of the roles can intercept and receive all kinds of information. Who disagrees with you, and who secretly provides information to the enemy? You need to experience it yourself. The whole process is nerve-racking and really interesting.
3. "Homesickness"
The book "Family Enemy" is a horror book. If a friend is timid, don't take him to play, because the whole game is alive from the beginning. Give you a life first, shake the sign in the dim light, and then the horror of the words is very unusual. Why can't the door of the kitchen cabinet be opened, and how can people in the mirror feel that they are laughing? It will make you have all kinds of associations, and you will feel extremely scared in an instant.
The point is that when you get home, whether you go to the toilet or sleep at night, you can't help but think of it. Many people are afraid to look in the mirror the next day after finishing this book, and they are timid.
The whole process of the book is wonderful, and both the scene and the text are inspiring the deep fear of the players.
4. Sheath
The scabbard is a reasoning book, which is more brain-consuming.
It tells the story of a struggle between samurai in the Edo era in Japan, involving samurai, ninja, assassin and other roles. There are many wonderful martial arts action designs in this script, but the best is the ingenious design of various clues. If players don't use their brains, it is difficult to find relevant clues.
I recommend this book because although it is a book, it can make players experience the fun of martial arts, detective and suspense, and the content and plot are very rich.
The above four wonderful books are recommended to everyone. They are excellent scripts, which are very suitable for exciting players to experience. Playing these books can make players remember deeply.