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The Abyss of the Original God 1.6 Summary of enemy configuration and play at all levels
The abyss is a common copy in the game. 1.6 What changes have been made to the enemy configuration at each level of the abyss? What are the more complicated levels? Let's take a look at the enemy configuration and gameplay summary of the original God 1.6 abyss.

The Abyss of the Original God 1.6 Summary of enemy configuration and play at all levels

The ninth floor needs fire to break the shield. 9-2 wants to kill Shuipang first when you get off the road, so you don't need to bring thunder to break through Shuijia. Take on a big sword role or be careful of the rock opening shield.

10 floor needs fire protection system to break the shield. 10- 1 only 1 wave monster, the water apostle is directly in front of the start, and the ice method is directly behind. Ice method has an aura of an ice dungeon, and one is made at the player's feet every 12 seconds after debut. It is suggested to kill the ice first to eliminate the risk of freezing.

10-2 is just 1 wave monster, which started in front of the Apostle Ray, followed by skating. Ice method has the aura of ice prison. After debut, an ice thorn cage is made at the player's feet every 12 seconds.

Don't be afraid of ice on the road. It is more brittle than the ice without phase in the big world (adventure level 56, world level 8) and will be shattered soon.

Skill 1: Ice without phase will be in a daze for 4 seconds in the collapse stage. At this time, 5% ~ 10% of the shield will be worn off by the word "fire" (Xiangling throws a rice crust or Diruk cuts two knives), and then it takes only 2 balls to break the shield in the kicking stage and 3 balls to not wipe the shield.

Tip 2: Don't automatically find the enemy when playing football, you need to aim at three points and one line. All characters can play football vigorously. The first one is the one-handed sword character and dagger, which is fast and clean. Try not to use a big sword, raise your hand slowly. Never use instruments. This is complete nonsense.

Don't be intimidated by the horror monster configuration on the 1 1 floor. There is no stagnant water. 1 1 This layer is much simpler than the previous one.

1 1- 1 is still the guardian target. Note that the off-road rock helmet is only 1, and it will only appear at the position of 12 in the initial field after you kill all other golfers. The target of hatred is the player, so pull it away to avoid yourself, the rock helmet and the guardian target.

1 1-2 on the road, there are only 1 wave monster, ware x2, thunderhammer x 1 and wind fist x 1. The distribution is as shown in the figure, and all of them are refreshed in front of you. This ware is completely attracted by Wendy, and other hard control methods are also very effective. Thunder hammer has an energy-absorbing aura. After debut, it hangs an energy-absorbing thunder on the current character every 15 seconds.

1 1-2 only 1 wave monster, ice fat x2, water fat x 1, rock angel x 1, the distribution is as shown in the figure, and all of them are refreshed. Shuipang has a halo of stagnant water. After debut, he hangs stagnant water for the current character every 15 seconds. I suggest killing Shuipang first.

1 1-3 There are only 1 wave monsters on the road, the relic hunter is in front of the opening, and the relic guard is behind. Suggest killing the relic hunter first. If this thing slows down, it will collapse if it catches fire.

1 1-3 is just 1 wave monster, just before the start. I suggest killing Apostle Ray first, and Apostle Water will come to you.

Countermeasures: Ice system, recommend Ganyu, Chongyun and Kaiya. The two apostles came together, and the ice system was the best scheme and the only scheme to break the shield.

12-2 There are 2 waves of monsters on the way down. There was 1 young monster hunter right in front of the start. After killing them both, 1 Rock Helmet King brushed at the initial site at 12. The king's helmet has a halo of ground waves. Make a ground wave every 15 seconds after debut, and intermittently impact the player's area for 4 times.

Skills 1: shield role, Li Zhonghe Catwoman is recommended. Monster hunter lizard family's traditional artistic ability, some attack moves will be swallowed up by the player's shield, killed when sick, and taken away in waves.

Tip 2: freeze petrochemical, recommend Li Zhong, Gan Yu+Mona, Zhong Yun+Xing Qiu. Compared with the shield, this kind of play is more active and easier to use. Let's take a beating before we control it.

12-3 hit the road, started well, Lei Apostle, left water method, right fire method.

Efficiency of breaking thunder shield: Qin+Bennett (such as thunder 4) Gan Yu rushed to Yun Xiang Ling National Team Kai ADB Qiu.

Methods 1: Bennett took Jurei 4, Qin Q, Bennett Q, Bennett Infinite E, 10 seconds to break the shield.

Method 2: Ice system. Gan Yu, Zhongyun and Kaiya are recommended, followed by nuns and catwomen.

Method 3: Xiangling. E+Q can break 56% of the thunder shield. It is a complete box office and can be matched with any lineup.

Method 4: National team. The thunder shield has no interference mechanism, and the four elements of the national team can break the shield at the same time, which is extremely efficient. Members of the national team: Xiang Ling, Bennett, Xing Qiu and Zhong Yun.

Rulei 4 Bennett+Qin+Xiangling

12-3 get off the road and start the water apostle, the left ice method and the right fire method.

Shield-breaking method 1: freezing. Although the time is short, it is still very effective. Recommend Ganyu, Zhongyun and Kaiya.

Method 2 of breaking shield: hanging mine. Suggest carving green, yellow girl, Razer.

Note: the water shield has an interference mechanism, and multiple elements breaking the shield at the same time will interfere with each other and get twice the result with half the effort. The national team is useless, and it is strongly recommended to use only one element to break the water shield.