synopsis
I. skill point allocation
Two. Attribute point assignment
Three. equipment selection
Four. Upgrade instructions
The distribution of skill points in the process of verb (verb abbreviation) upgrading
PvP strategy of intransitive verbs
Seven. PvP winning probability
Eight. At present, I use the last ladder in C/C WW Shadow Assassin.
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What is C/C WW Shadow Assassin?
A two-claw PvP assassin who uses whirlwind skills and focuses on the shadow punishment skill tree.
The main damage sources of this construction method are:
Open wound
Venom (venom)
The second damage source of this construction method is:
Physical damage (physical damage)
Fatal blow (fatal blow)
A fatal blow.
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First, the distribution of skill points:
Max dominated the grasp of claws.
Maximum weapon block
Maximum energy dissipation (attenuation)
Maximum fangs (venom)
The awakening of fire at 1
1 Blades Fury
1 shield blade
1 Dianlong flight
1 mind explosion
All intersections are 1 point.
The remaining points are added to the shaded area.
Why do you want to fill your claws?
More whirlwind physical damage.
The probability of a fatal blow is higher.
Why fill the weapon block?
Higher blocking probability.
Weapons can block physical attacks and most elemental magic attacks, including bone spirits, hammers, FOH, traps, cold balls, fireballs and so on. .
You can't equip a shield when using double claws, so you need to use a shield.
Why does the filling energy decay?
Can increase a lot of all the resistance.
The duration of the curse can be greatly shortened. Curses like life tap and low resistance will soon disappear. If your opponent uses this curse on you, it wastes a good opportunity to deal with you. .
It can partially or completely eliminate the influence of faith, cold mastery, resistance reduction and other skills to reduce element resistance.
It can play the role of physical damage reduction similar to passive skills: a little energy dissipation will produce 1% physical damage reduction. This 35-level energy attenuation seems to be easy to achieve in this building, which can reduce physical injuries by 35%.
Why not add a full speed blog?
BoS only needs 1 point, because you have enough+skills to add. Usually, your BoS will be added to the 15 level by+skill items.
+3 Shadow Claws can easily upgrade your BoS 6 level.
Why fill it with venom?
The venom works quickly! Its toxic effect lasts only 0.4 seconds. In other words, this is the fastest poison source in the whole D2 game.
Not everyone is filled with drugs.
Not everyone will wear equipment with attenuated length attribute.
Can increase your total damage.
Why do you want to make up the shadow master?
Shadow Master can confuse opponents in PvP, especially when you use Dragon Flight on them.
Using fanatical paladins can easily lock the shadow mage instead of you.
Shadow mage is also a good meat shield and bait.
A high-level shadow mage means that it is a better meat shield, with higher damage and higher resistance.
When your opponent ignores the shadow mage, it can do considerable damage to your opponent.
Why do dragons only add a little bit in dragon flight?
Fei long's purpose is only to get close to your opponent.
There is the same probability that if your opponent's block rate is 75%, you can't hit Feilong if you fill it up in the sky and only add 1 point.
Make up the dragon, only add 1 point, which has the same good hit rate for all types of wizards.
For those hand-to-hand combat characters, you don't need to use dragonfly often. Usually they will come to you by themselves.
Why add a little to the wake of the fire?
Amazon people who often stand still are usually max's evasive skills and max's blocking rate; So it's hard to hit them. The awakening of fire can trigger their avoidance skills. For each successful evasive action, there is a delay between the next evasive action and the next. At the same time, Amazon can't attack every successful evasive action. If a module is successfully completed, there will also be a delay between it and the next successful module. Dodge delay+block delay+Amazon can't attack = you have a lot of chances to hit your opponent.
The same principle applies to claw assassins.
Why did BoF add a little?
Blade of Wrath (BoF) only needs to add 1 point. Adding more points can not effectively increase its physical damage; In addition, the higher the skill level, the more mana you need to consume.
BoF can only work on opponents with moderate defense (def) value, such as def below 5k.
The effects of venom and open wounds can act on BoF! So the damage caused by your BoF is closely related to venom and open wounds.
BoF is better to use with the shadow cloak, because part of the blade is missing.
BoF works well in a certain range; For example, the range of screen distances.
BoF is very useful for elemental druids without enigma armor. They are easy to be hit, so sometimes they often hide in the effective range of their tornadoes. If they don't move by this time, they will be finished if you use BoF. If they come at you, keep throwing BoF. When they are really close to you, your whirlwind (WW) can kill them easily. On the one hand, you can use flying dragons instead of BoF to find them, and then WW they will die. On the other hand, BoF can also make games bring you more relaxation and happiness!
Why add a little to the shield blade?
Blade Shield (BoSd) only needs to add 1 point. Adding more points can not effectively improve its physical damage; In addition, the higher the skill level, the more mana you need to consume. It is true that the BoSd with only 1 point can only last for a short time, but this time is enough to kill your opponent (provided that your opponent doesn't quit with a chicken or keeps slipping away).
BoSd can only work on opponents with moderate defense (def) value, such as def below 5k.
The effects of venom and open wounds can be applied to BoSd! So the damage caused by your BoSd is closely related to venom and open wounds.
At close range, WW+BoSd will have a higher probability of hitting the opponent than WW alone.
On the problem of hit rate (AR)
Theoretically, WW with 6K hit rate (AR) will be able to hit opponents with def below 10k, but if the opponent's def is above 15K-20K, your hit rate will be very low.
In theory, WW of 12K AR can hit opponents with a def below 20K. But if the opponent's def is above 25k-30k, your hit rate will be very low.
In practice, 6K AR can hit all types of opponents except paladins and barbarians with HD.
In practice, it should be normal for most WW assassins to have 6K-7K AR.
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Two. Attribute point assignment:
Just enough to put on your equipment.
Dex: Enough to pick up your paws.
Energy: No.
Vita: All the other points are here.
Author's note:
~ your assassin needs equipment to increase her STR/DEX.
~ Vita is very important as a hand-to-hand combat role.
~ whirlwind will quickly consume your mana. Your assassin needs a magic bottle to restore your power.
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Three. Equipment selection:
A. Claw Tatsu Yamashiro
Main claw: chaos
The best pair of paws: chaos, fury, jade.
Good secondary claws: Mali, Nat's, Bart UCS, salamander, rare claws and so on.
Author's note:
~ jade can provide a lot of resistance. This is very effective when the opponent is a casting character, especially when you need extra resistance, such as dealing with FOH)+ belief.
~ Malicious (rune) provides an open wound with a 100% chance. Apart from this attribute, it is really useless.
~ Suwayyah and cruel scissors Suwayyah are good objects that can be inlaid. They have the same average damage and the same average speed. Suwayyah now reduces the basic minimum damage by 1 point, but increases the maximum damage of scissors Suwayyah by 1 point.
Chaos and anger table
Laceration (OW) Double Strike (DS) Minimum Physical Injury
Chaos+Fury 9 1% 33% 290%+209%
Chaos+Chaos 50% 0% 290%+290%
Magic damage AR bonus STR bonus
The average value of chaos+rage is 3000 0%+20%10+0.
Chaos+Chaos Average 600% 20
Author's note:
~ Rage, the effect of a fatal blow with a 33% probability and an open wound with a 66% probability can almost exceed the physical damage and magical damage caused by chaos compared with rage! Don't forget the punishment of PvP.
~ Chaos+Fury+Dragon Monster can achieve more than 100% wound opening effect-extremely destructive!
~ in theory, chaos+rage can provide the best harm. This is because their properties, such as death strike, are preferable in pure physical damage.
B. rudder
Both offensive and defensive: the crown of the times
Defensive: Kira's guardian
Attack Type: Orphan Helmet (Gulaim's Face)
Other: military cap (Shako)
Author's note:
~ the highest age:+1 skill, 30% FHR, 10- 15% PDR, 20-30 resistance, random 1-2 holes, good def.
~ Kira's Guardian: 70% resistance, 20% FHR if perfect.
~ Shake: +2 skill, average 100 health/mana, 10% physical damage reduction.
~ Guillame's face: 30% FHR, 35% crushing blow, 15% dead blow, and it has a good def.
~ the crown of the ages is the best attack or defense helmet, although it is hard to get. Its attributes show its own value.
~ Kira's guardian is a good defensive helmet, and I like to use it myself. Kira can easily partially or completely eliminate the influence of trial or other resistance reduction skills. A gem or UM with 15% full resistance can achieve higher resistance (ideally 85%).
~ Shako is good, but not the best helmet used by WW PvP assassins. It doesn't quite meet the requirements of this version. Its extra+1 skill can be ignored. In addition, it provides no resistance. In PvP, adding resistance is more important than extra 100 life.
~ Guillame's face is a cheap and beautiful attack helmet! Its properties are very effective for other melee opponents and bones. This helmet is useless to other casting opponents. Shael embedded in this helmet can greatly improve your FHR.
C. Armored armor
Attack type: Natalie's clothes (Nate's armor) are inlaid with three poisonous facets.
Defensive type: guardian angel
Attack type: Tooth row
Type of attack: crowing
Attack type: Thorn
Defense is slightly aggressive: lion's heart.
Author's note:
~ Enigma is good, but it is not the best armor used by WW assassins, and it is expensive.
~ the axis is useless. You don't need it to provide DR, and the other properties of this armor are worthless.
~ guardian angel is an indispensable armor. It can help you achieve more than 90% total resistance, which is very good for dealing with those cold sorc and fire sorc. The resistance is 90%, and the low absorption ratio is 75%, but the high absorption is more effective.
~ Toothrow is a cheap and beautiful armor, which has a good attribute: 40% open wounds. Interestingly, in Pvp, its 40% OW effect is similar to 95% OW, and it can be triggered at any time!
~ Crowcaw is better than Toothrow. It has the properties of 35% Wonds, 15% IAS, 15% FHR and+15 dex. Although its defense is lower than Toothrow, all its attributes are very practical.
~ Nat's armor inlaid with three poisonous surfaces is the most suitable armor for this construction. Suitable for opponents of all types and occupations. Nat comes with ++2 shadow punishment,++life, and the duration of toxin is shortened by 75%. def is quite good. Having three poison beads can greatly increase the damage and effect of venom skills.
~ the lion's heart is another available armor. Cheap runes and this rune provide good properties.
~ Thorn is a good armor, but it's too expensive. 50% poison damage (perfect) is equivalent to +24 venom. But in my opinion, Nat's armor is better with three poison beads.
D. belt
The power of Raytheon
Verdon Goss
String (string)
cobweb
Author's note:
~ Tgods provides 20 STR/VITA bonus, increasing 10% maximum resistance and 20 lightning absorption. It has many very good features. This will be your best belt against FOH/ hunter.
~ Verdungos provides 30-40 vitamine and 10- 15% physical damage reduction. Lots of vitamins! This will be your best belt against hand-to-hand combat opponents. .
~ Strings provides 10- 15% physical damage reduction, while the effect of stealing leeches can be ignored in today's PvP, so Verdungos is much better than Strings.
~ Some WW assassins use cobwebs to gain+1 skills. This is unwise when there are Tgods or Verdungos available. In addition, the arachnid net has the property of slowing down the target by 20%, so it will be looked down upon when used in PvP.
E. gloves
Delacour's grip (delacour's grip)
Stilllund
Zhuangde gloves
Author's note:
~ delacour's grip: 25% open wound, 10- 15% STR, 6- 10% living leech.
~ Steelrend: Although it requires high strength, it can play a very good role in enhancing physical damage.
~ don't consider the influence of leech on Draculs, because it doesn't play a big role in PvP now.
~ don't think about the life on Draculs either, because it is almost impossible to be triggered by WWAssassin when dealing with enthusiastic paladins and Kicksins.
~ So try to get a Delacourt with+15 STR. Please note that the 25% open wound is the real highlight of this glove.
~ Zhuang's gloves go well with raspberries. Toxin system damage increased by 25% is equivalent to at least+12 venom.
F. Shoes and boots:
Shadow Dancer
Goreriders
Author's note:
~ Shadow dancer is very suitable for a C/C WW shadow assassin: 30% FHR,+1-2 shadow principle, up to+15-25 DEX. All the attributes of this project are what we want. But please note that shadow dancers have higher requirements for STR than Goreriders.
~ Gorerider's 10% probability of open wounds is rarely triggered by WW, but its 15% mortality rate is not bad.
G. Necklace amulet:
Aggressive: Highlander
Defensive: Mara's kaleidoscope.
Author's note:
~ Mara provides +2 skills; Highlord provides+1 skills, and the gap between level 26 skills and level 27 skills is almost negligible. So there is no skill problem here.
~ (Mara) provides good total resistance, and compared with Highlord, it provides good electrical resistance with numerical determination. When you Max Fade, resistance is not a problem, so there is no need to compare the resistance between the two.
~ Mara's does not provide any offensive attributes; Compared with the Highlord's, the Highlord's provides a considerable death penalty bonus. Therefore, the high Lord's is more suitable than Mara's.
H. ring ring:
Two raven frosts
Two dwarfs
2 Wisp projectors
Author's note:
~ raven frost provides cold absorption, AR bonus and mana
~ dwarfs provide flame absorption.
~ Wisp projector provides lightning absorption
~ you can ignore all other rings, except ravenfrost.
I. Amulet Amulet:
10 Shadow Super Amulet (with attributes such as+Health /AR/ Resistance)
Annie baby amulet
Author's note:
~ Shadow spells can significantly improve your shadow punishment skills.
~ Shadow spells are easy to trade. They are much cheaper than traps/martial arts amulets.
~ Try to use the skill charm of++life attribute.
J. Other projects Additional projects
Command: increase a lot of life.
Peace of nature) or jack-o'-lantern projector: increase life.
+3 Shadow Claw: Increases skill level.
Author's note:
~ 2 +3 claws of Shadow Discipline can be bought from Anya in Hell. They can increase your shadow discipline skills by 6 levels: this can increase the skill levels of venom, shadow master, fade, speed burst and cloak.
~ weapon block and claw mastery will not be improved.
~ So put two +3 shadow punishment claws on your second-hand weapon.
Four. Upgrade instructions
It is difficult to upgrade the characters trained according to this construction! Before you can equip chaoslaw, you must learn from your experience by running with your teammates.
This version is not suitable for PvM. It is very difficult to kill a monster when the character level is low and chaos cannot be equipped. When a higher level can be equipped with chaos, the repair cost of killing monsters with chaos is amazing.
The only sensible PvM method is to only kill bosses.
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Verb (abbreviation for verb) promotes skill distribution:
A good basic principle is that you can add a little when a skill is just right. For example, the venom will be available after 30lvl, so once it is upgraded to 30, add a little venom.
With 10 shadow spells and+skills (such as two claws of +3 shadow punishment), it is not necessary to start throwing weapons blocks above 10. When the skill level is 26, the blocking rate can reach 60%. Because with the improvement of skill level, the block rate bonus gradually decreases, so you have to come back to max in the future.
The biggest claw is the first, and then the biggest venom. In this process, you can fade some points in and out and shadow the master.
You should fuck max Fade before max Shdow Master.
The shadow mage with skill level 25 is already a good meat shield, with good attack power (10 skill on the shadow mage, plus 10 shadow spell and two claws of +3 shadow punishment).
The PVP strategy of intransitive verbs;
Terms used:
WW Away: This means that you leave your opponent like a whirlwind (instead of approaching your opponent).
(Translator's Note: Leaving means turning your back on the other party, WW. If you have any questions, please refer to WW away. )
Short WW(Short WW): You have to walk a short distance.
WW(Long WW: your ww is a long distance call.
Comprehensive skills:
-You should use speed bursts when appropriate.
-Keep forcing your opponent to move so that the whirlwind can hit him better.
-Opponents equipped with storm shields are harder to hit than opponents equipped with other shields.
PvP skills for different types of people;
Female mage:
Necessary absorption and good resistance equipment are the key.
It is extremely important to accurately grasp the timing of dragon flight when dealing with Sorcs, which is very fast in teleport.
It is necessary to deal with teleportation quickly and have good FHR sorcs and short WW.
Paladin:
When dealing with Chargedins, you can always hit .99.99% when WW leaves. Practice shows that WW always behaves like an ITD attack.
Don't follow them or follow them when dealing with Hammedin, so they can easily hit you. You should use short WW, otherwise, using long WW will make you easily exposed to those hammers around you and get hit.
There are some methods and principles to deal with most of the Hammedin when dealing with the Hammedin equipped with Enigma. Most Hammerding wearing Enigma will instantly move to where you are. So you should always use short WW, so that you can hit them when they come to your teleport.
To deal with FOH, the key is to have the necessary lightning absorption ability. Try to make max's own lightning resistance even if the opponent uses max's conviction. Always summon a shadow mage, so that your shadow can help you withstand the blow of FOH.
There are also some methods and principles to deal with high-definition FOH Pali. Drop the flame trap and interrupt Paley's FOHs. Please see my explanation about "why should I add some skill points to the awakening of fire"
Barbarians fight:
For high-definition WW barbs, always try to use WW when they are moving but not attacking you. You should avoid hitting them when they are in WW or when they are standing still. Standing still will give them a higher block, so if your attack is blocked, their WW can easily kill you. Please see my explanation about "why put a little on the dragonfly".
Against WWBarbs with HD and BOTD, there is a 90% chance that you will lose.
Use frenzy skills to deal with barbs, ww leave.
In order to deal with the barb of using concentrated skills, WW left.
When dealing with the barbs using war cry skills, they always enter WW state before they are ready to use war cry, so their stunlock-warcry can't trap you. You have a 99.99% chance of winning these barbs.
Assassin:
To deal with traps, necessary absorption and resistance are the key. Never get knocked out.
Dealing with World War II assassins is the same as dealing with World War II barbs. Theoretically, the probability of you losing or winning is 50-50.
There is a 99.99% chance that you will win other types of melee assassins without special skills.
Necromancer, necromancer:
Speed bursts should always be used, because fading is useless.
Bone spear is more deadly than bone spirit, pay attention!
When you are surrounded by a bone prism, you always use WW to escape.
You should use short WW. When you use the long WW, Bonnie Cross can track and attack you with his bone spirit group.
Using high-speed teleport, high bone armor absorption, maximum blocking rate, command, Marovok and Enigma to fight against Necro, there is a 99.99% chance of losing.
When dealing with the necromancer with the poison nova skill, always turn on the fade. It will eliminate some of the effects of toxins. Your venom +WW is more deadly than theirs.
Amazon warrior Amazon:
Deal with Bowazons, dragon flying, and then WW
To deal with Javazons, the necessary lightning absorption and resistance are the key. Most Javanese use rage skills or similar lightning melee attacks. Please read my explanation about "why add a little trace of fire".
You should force them to move, so that your WW is more effective. Standing still will give them a better blocking rate.
Druid:
Cold absorption and cold resistance are the key to deal with elemental druids. Please read my explanation about "why add a little anger blade".
Against melee druids, there is a 99.99% chance that you will win.
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Seven. PVP winning probability:
This is an objective analysis (based on my experience) about the winning probability of a character practicing according to this construction:
Female mage:
All types: 90%
Paladin:
Charge: 99%
Hamedin: 50-70%
Ingmar Hamedin: 30-60%
FOH Paris: 70-90%
High definition FOH palette: 50-70%
Barbarians fight:
Hd ww barbs:40%-50%
Hd and BOTD: 10%
Fanatical barb: 20%-80%
Concentrated barb: 20%-80%
Battle slogan: 99%
Assassin:
Trap: 90%-99%
World War II assassins: 50%-90%
Other hand-to-hand combat assassins, 99%
Necromancer, necromancer:
Osteonecrosis: 40%-90%
Ingmar Necro: 65438.
Poison nova necromancer: 40%-90%
Amazon warrior Amazon:
Bovazon: 90%
Java notoginseng: 70%-90%
Druid:
Elemental Druid: 70%-90%
Melee druids: 99%
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Eight. I now use the last ladder in C/C WW Shadow Assassin:
Skill point allocation:
Maximum claw mastery
Maximum wear block (block rate of 6 1-62%)
Maximum regression (curse time shortened by more than 83% and resistance exceeded 70)
Maximum venom (about 1K toxin damage)
1 point WoF
1 point shield blade
1 Point Blade of Anger
Level 25 Shadow Mage (under age) (about 1.7K life)
Four-level dragon flight (original 1 integral)
Level 5 WW
Attribute point assignment:
String: 187 (formerly 120)
DEX: 180 (formerly 99)
VITA: 322 (1354 Life) (Life is over 2k after using the command, and 2.4K after using Wisp. )
Energy: 4 1 (original 25) (260 mana)
Injury:
Cyclone physical damage: 12 16- 1930 and 1270-2000.
Cyclone damage 1k venom: 2 164-2889 and 22 17-2958.
WW AR: 6.2K (two ravens)
WW AR: 4.6K (a raven)
Dragon flying AR: 2.9K (two ravens)
Dragon flying damage: 650- 1059
resist
(Hell Difficulty, Immortality and Jade Claw)
Fire resistance: 9
Ice resistance: 9
Reactance: 85
Toxicity: 20
(hell difficulty, use FADE and guardian angel)
Fire resistance: 90
Ice resistance: 90
Reactance: 95
Toxicity: 90
Author's note:
The data listed above is when the max skill level is 35.
After weapon switching (two +3 shadow claws), all the skills of max have reached 4 1 level.
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Translator's note:
1. All skills/item names in this translation are taken from the traditional Chinese version.
2. Because the translator himself uses the English version, some specific Chinese names in the text may be different.
3. Considering the problem of reading, many terms or terms in the article are in Chinese when they first appear (the English original text is in brackets), and they are still in English when they appear again in the future.
4.