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Spiritfarer practical skills sharing
Spiritfarer is a casual simulation business game, in which players play the role of soul ferryman. Let's share some practical tips and take a look.

Novice tips sharing

Moving can save a lot of wrong bus routes, which is represented by the front of the bus on the map. Compared with other places, it is not only small but also does not show what it is.

You can use gliding after the first jump and save the second jump all the time. Some places can only be used in the early stage.

Tents, garbage dumps, flat roofs, umbrellas, many places can bounce, and they can jump higher and higher, but they don't know the timing. I suggest you take a closer look at the places where you can't get up and try more.

Enter the map for the second time to see the tips for collecting elements.

When I find a new map, I will show you the prospect. To be honest, it's still quite useful.

There are few places where you can't go with three abilities. Don't break down, try more.

There will be hidden roads in the cave, but the rope will have traces at the end of the wall.

Fishing is so much that even my uncle told you not to stop, which shows that fishing is very important to this game. You can catch mysterious seeds and grow a guest.

When fishing for big fish, when the line changes from red to orange, you can quickly pull it again.

Talk to the cast more, there are background stories, and things that add mood can only be obtained by talking.

Remember to upgrade the ship, otherwise the game site will not move forward, but in this respect, the crew, ability, ship and progress may match, so don't worry.

When selling gems, you should have a long snack. Collectibles can be sold at will, but gems are useful. Of course, you can also change vagrant businessmen by completing their daily tasks. When fishing for big fish, when the line changes from red to orange, you can quickly pull it again.

Talk to the cast more, there are background stories, and things that add mood can only be obtained by talking.

Remember to upgrade the ship, otherwise the game site will not move forward, but in this respect, the crew, ability, ship and progress may match, so don't worry.

When selling gems, you should have a long snack. Collectibles can be sold at will, but gems are useful. Of course, you can also change wandering merchants by completing their daily tasks, except for some enhancements.

The place where you get the reward can press R according to the progress to get the reward! (zz, who wrote this, didn't know it at the time. He thought all the collections could be redeemed for rewards. )

Don't try to get every sheep on board (unless you want to achieve something)

Trust me, one is enough. There can only be one sheep in a sheepfold, and there will be more materials needed to build a sheepfold, so it is easy for them to eat your crops hungry.

If you don't feed the animals on board, there will be no by-products.

Don't rush to send yourself away.

Remember that the essence of this game is the story of the ranch.