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Study on the composition law of famine map
The composition of each map in famine seems illogical, but it is not. Each map has its own composition rules. Here is a study on the composition rules of famine maps shared by "White Clouds Warmth" for your reference.

the map will generate 17 regions

(each region has different characteristics of interconnection according to different branches in the settings. For example, from an unbranched map, 15 regions except 2 islands will be strung together, and when each region is regarded as a line segment, they will form a line, and when the branches are at most, they will become many branched branches. )

Among them, there are 12 areas

where

is generated, namely

1, Birch Forest of Pig King

2, Platform Forest

3, Mandela Forest

4, Mixed Zone

5, Prairie

6, Swamp

7 and Dragon. The remaining five areas of Granny Island

are the following 9 species (only the pond area has at most 2 pieces, and other areas have at most 1 piece). Choose 5

1, spider mine

2, large mining area

3, pond

4, killer bees

5, extra meteorite area

6 and pig village forest

. Among the four bare lands,

there is an oasis, and the cactus

is different from the dragon fly desert. There are no spiny trees and no roads in the oasis desert.

The example of the birth gate area

is composed of several small plots, including light green, dark green and grassland plots.

Under the non-branching setting, the mixed area is bound and adjacent to the birth gate area, that is, the mixed area can be found around the birth area < There are minerals in the mixed area, which should be the convenience provided by kle.

The queen bee area is a large area of light green and a small area of dark green land.

The cattle prairie is a large area of grassland and a small area of dark green land.

The queen bee is generally guarded by killer bees.

Generally, the queen bee and cattle can be seen in the visual field on the road, and there is little grass around the cattle.

Examples of mixed area

. The cemetery

There is a meteorite area in the bare land

If the initial grass mutates into grass lizards, there is the largest group of grass lizards near the cave and the bare land mining area in the mixed area

Example of Mandera Forest

There are flaky light green land in the hinterland, and there are 3 or 4 Mandera grasses and small grasslands, with a high probability of cattle

Moon Island Forest and Dragonfly Desert Example

Moon Island Forest has few long roads. There must be a walrus nest on it.

There are small grasslands, round cacti, roads, spiny trees and tumbleweeds in the dragonfly desert.

The road will run through the magma pool and the dragonfly, and if there is a dog kennel, it must be next to the magma pool.

In the case of variation, there will be scattered grass lizards in the dragonfly desert. There are no examples of

pig king birch forest and swamp in oasis desert

Needless to say

The above areas are all fixed areas

The following are examples of random areas, ponds and large mining areas

Needless to say

The large mining area is the only absolutely independent area, which is always connected with only one area. When mapping, the large mining area is identified, so there is absolutely no other area behind.

Example of Goose Colony

Minimum area, very small, light green land, four refreshing points of goose nests without ponds

The above picture shows that Goose Colony is connected with other green land, and an additional meteorite area

There is a bare land that is the meteorite landing area, and it is surrounded by light green land

Example of walrus plain

There are 3 walrus nests, and there must be 1 on light green land. The surrounding grassland land

Except for walrus nests on light green land, the other two are generally not far from the road, and you can see the example of killer bees District on the road

Needless to say

There are many narrow passages

The spider mine example

is composed of dark green land and surrounding ore land, and the dark green land is full of evergreen trees with round leaves, that is, there are a lot of spider nests

. And near the road,

in the case of the pig village forest

there is a small swamp

there will be a pig community in a small green space, there will be several groups of neat plants, and there will be a lot of berry bushes (not the neat kind)

here, the small swamp and pond area are the only places where the eye bones are regularly refreshed

Moreover, the eye bones are in the pond area, and the coffee table is in the dark green at the junction of light green and dark green land near the road. The coffee table is in the open space near the pig village.

The pond area and the small swamp in the pig village are two regular points of eye bones, and the rest are irregular points. There are no such points. You need to rely on luck to find the eye bones or the coffee table. The coffee table and the eye bones are generally in the same area.

The stolen goods bags will be refreshed in the birch forest and the mixed area, which are independent from the brush points of the deer without eyes, and they cannot confirm each other.

There is an extra birch forest area. You need to find at most three areas for stolen goods bags.

The areas with goose nest ponds are

Birth Gate, Queen Bee Area, Birch Forest, Mandela Forest, Platform Forest, Pig Village Forest, Pond Area, Extra Meteorite Area and Extra Birch Forest.

Generally, there are 7 or 8 salt mines with no obvious distribution regularity, but most of them are slightly more than one visual distance from land and island (players on the map)