What issues should newbies need to pay attention to when they first enter the game after tomorrow? Below I will share with you a must-read manual for newbies compiled by a master. I hope it will be helpful to new players entering the game.
Summary of strategies for newbies: The Day After Tomorrow, Beginner’s Guide, Beginner’s Tutorial Strategy
A must-read for newbies 2: A must-read guide for newbies 2, The Day After Tomorrow, A Beginner’s Survival Guide
Questions 1: Things to note when entering the autumn forest for the first time!
1. When entering the night, find a safe house as soon as possible to spend the night. If there is a cave far away from the safe house, You can also safely avoid zombies inside
2. Add wood and other fuel to the stove to make a fire to keep warm
3. The difference between rainy and sunny days, and what about special conditions such as colds Relieved?
Answer: On rainy days, the health value is reduced and there is a chance of catching a cold. On sunny days, the health value is slowly increased. If you encounter a cold, you need to take anti-infective drugs. You can synthesize it by collecting plant hemp Answer: The orange mark on the big map is the evacuation point, and the evacuation points are open when Far Star City and Shire are calm
2. Shipping quantity limits and tax instructions for the third category of items
Answer :Happy 101, tax increases by 1% daily, 1% on the first day
Camp tax is 5-30%, adjusted by the mayor
General resource transportation Unlimited, rare 120, can be purchased for 60, valuable 80, can be purchased for 40
3. The difference between infectious materials and non-infectious materials, the use of scene warehouses
Answer: Non-infectious materials You can travel to all major maps at any time, and infected materials must be mailed to the mailbox to become uninfected
Question 3: Moving from the 101 Development Zone to the camp
1. The process and operation of moving Method
Answer: 101 Moving: When you join, there will be Rachel NPC to guide the move and select the camp.
Camp moving: Find another open space directly in the camp to move
2 , Introduction to various functions of private camps: camp lunch, target shooting, and how to get home from the camp
Answer: Camp lunch: 12:00 to 1:00, 18:00 to 19:00 every day 00
Target shooting, the mayor adjusts the time from 19:00 to 21:00, lasting 1 hour.
The camp can use helicopters to fly to nearby islands, or you can use ropes to sit closest to home
Question 4: How to improve the three talents and skills
What are the necessary conditions for upgrading the manor?
Answer: The materials required to upgrade the manor are sufficient, and the collection, production, and combat required for upgrading meet the requirements for upgrading the manor
Question 5: How to use the exploration function
Exploration function: It is a place where maps are collected to explore treasure chests.
In the game, there is a chance to open a box containing 1,000 new coins and materials, along with some clues. The place to collect and view is to explore
Question 6: 101 Development Zone
1. The system prompts "the speaker seems to be calling something", what is the speaker, and how to remove the speaker
p>Answer: The speaker is a building that exists in the map when the novice builds his home in 101. The loudspeaker shouting something means that there will be zombies attacking your home. The way to dismantle the speaker is to kill the zombies around the speaker, then get close to the speaker and start dismantling it. There are three speakers in Home 101. Remove all the speakers and there will be no zombies to bother you
2. The player's manor may be destroyed, but I don't know why it was destroyed?
Answer: Zombie frenzy and 101 zombie attack will Let the house break down. If a player's home is ransacked, a notification will be sent to their mailbox that someone's home was ransacked, and the victim will know about it.
3. Will by-products be dropped when collecting stones and chopping wood in the 101 development zone?
Answer: It will not be dropped!! (Otherwise, I will be squatting in the development area all the time. area)
4.101 When is the best time to clear out the zombies near the speakers in the development zone?
Answer: The best time is when zombies attack, and the premise is that you have a gun and enough bandages.
5. In the early stage, the grid of a cabinet and backpack is not enough. How to solve it?
Answer: You can make cabinets at the production station, and the excess materials will be donated to the camp, and dogs with heavy loads can Help you, do you want krypton...
Question 7: About petting dogs
1. Players may not know that each type of dog can bear weight and needs to be trained by friends at the door of the city hall. The corresponding pet skills are activated at the staff office. It is very important to have an extra pet in the early stage.
If you have a dog at home, it will look after your house. If someone raids your house, the dog will bite. It can be turned into a guard dog in the later stage. It is not very useful in the beginning. There are very few house raids and most of them are in the liver.
Search dog, the only dog ??with active skills, can automatically help you pick up things.
If you see a great master with a search dog, you may be able to find rare materials.
Weight-bearing dogs, I currently use weight-bearing dogs. In the early stage, there are more livers and a lot of materials, so you can choose a weight-bearing dog
Question 8: Manor-related
1. Things to note when planting and opening up fields for the first time!
Answer: If the land space is not enough, you can plant two grids of hemp and berries, and you must prepare gold nuggets for farming.
When planting things for the first time, it is likely that the location of the field opened after spending gold bars is wrong ( For example, the Nine-Gong Grid) results in the inability to plant some plants, resulting in players gaining nothing after spending money
2. What should be done if the planted plants develop diseases, how to fertilize, and where to get fertilizer?
< p> Answer: If possible, you can use pesticides to kill insects, water, and fertilize. Fertilizer can be obtained by making toilets and defecating twice a day. One pack at a time, and there is a chance of two packs. Using fertilizer can increase productionQuestion 9: Collection related
1. How to improve your efficiency when collecting resources (especially by-products), what are the differences in tool levels?
Answer: First collect Tools are very important. The higher the level of tools, the more types of resources can be collected. For example, level 2 tools can collect crops below level 2, and level 1 tools can only collect crops of level 1. Moreover, the higher the level of the tool, the more efficient the collection. high.
Secondly, to improve efficiency, you can obtain BUFF through food.
Vegetable Thousand Layer = Vegetables + Flour "Critical Attack by Cutting Down Trees"
Mushroom Udon = Mushrooms + Flour "Critical Attack by Excavation"
< p> Jam Bread = Fruit + Flour "Significant Attack on Hemp Collection"Fruit Smoothie = Fruit + Honey + Ice Cubes "Improved Collection Efficiency"
2. Obtained in the early stage When it comes to by-products, which materials or by-products are more important?
Answer: Autumn Forest:
Rare: Iron Ore
Valuable: Hardwood Teng Vines
Sandstone Castle:
Rare: Wood Heart, Tin Mine
Valuable: Oak Sapling
Far Star City:
Rare: wood heart, tin ore
Valuable: oak sapling
Shire Town:
Rare: aluminum ore, copper ore, cypress seeds , old cypress
Valuable: Ginkgo saplings
White Tree Highlands:
Rare: aluminum ore, copper ore, cypress seeds, old cypress
< p> Valuable: Ginkgo saplingsSmall bones, take them if you have them
Manor:
Rare: Tree oil [Ginkgo saplings have a chance to be produced] p>
Precious: Galena [Has a chance to be produced by using diamonds in a mining machine]
Sprigs [Has a chance to be produced by planting oak saplings]
All of the above It is a very important by-product. If you have a profit after meeting your own needs, it will be listed in the trading market.
After Tomorrow Strategy | After Tomorrow Map Resource Distribution | After Tomorrow Recipe Collection | After Tomorrow House Design Drawings
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