Summary of acquisition methods of rare articles and suits for geocentric nuclear protector
food
Giant mushroom (permanently increase 25 points of blood) visual inspection map.
Golden Larvae Meat: If you drop one in the second BOSS box, you will get crit, which has no attributes and is not a permanent bonus.
weapon
Broken handle: Visual inspection is the best weapon in close combat. It is possible that the cave monster will open the box.
Flint gun, one of the best long-range weapons, is said to be made of statues. I didn't find it. I got it by opening a box.
decoration
Heart Necklace: Restored to 0.5 blood per second. When digging the map, I found a terrain similar to a village, with boxes inside, depending on luck.
Blood-sucking ring: You will get 3 blood points every time you hit the enemy, and you will get rid of it when you hit slime (the one with spikes).
suit
Stone jewelry set: (stone and stone ring) One is digging and the other is digging stones, so it may fall off.
Larval suit: there is a chance to hit the second BOSS. With the stone suit, it is said that the wall of the third BOSS can be dug in advance (not at this stage).
Beetle set: the second statue, which can be synthesized.
There are two walls that can't be dug out at this stage. One is the wall of the queen of the insect nest (the bomb matches the beetle cover, which I didn't mention when the wall was destroyed), and the other is the boundary bridged by the dug stone on the left side of the map (much like the lower bound alloy block in my world).
Personally, I suggest playing slime (the first BOSS) and Changchong (the second BOSS) more, otherwise the drop rate is really too low. 3.8 When it is officially released, let's see if this BOSS can be resumed. After all, some of this material is really difficult to brush, and I dare not use it after it is dropped, for fear that the durability will be gone after it is used up.
One more thing. I played two in slime, which contained nothing but some materials and no rare materials. I don't know if it is a bad face.