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The complete set of detailed information about computer game design
Computer Game Design is a book published by China Water Conservancy and Hydropower Press in 2007, written by Fang Xiaoxi. The focus of this book is to show which elements of the game are combined. As a player or a beginner in game design, you can learn how a game designer conceives and plans entertainment works.

Basic Introduction Title: Computer Game Design Author: Fang Xiaoxi Pricing: 25.00 Yuan Publication Time: 2007-0 1 Work Information, Executive Summary, Editorial Recommendation, Catalogue, Work Information ISBN:10bit [7508442474]13bit [978755] The examples or source codes listed in the book are only part of the core content or code of the program. Readers can consult the complete sample or source code of the program from the CD attached to this book. The CD contains the following contents: the sample code of game making and the making process of the sample, as well as the electronic teaching plan of this book. This book is clear in structure, rich in content and illustrated with pictures and texts. The theory and examples expounded are easy to understand, easy to understand and practical. This book is aimed at gamers and beginners who are interested in game design. It is very suitable as a textbook of game design theory in colleges and universities, or as an initial training textbook for game beginners. It is also an introductory course for computer training courses, higher vocational colleges, secondary vocational and technical schools, adult education and teenagers to learn game making. The book Computer Game Design recommended by the editor focuses on showing which elements of the game are combined. As a player or a beginner in game design, you can learn how a game designer conceives and plans entertainment works. Game works are not deformed like magic. Every element of the game has been carefully, meticulously and complicated designed, debugged, modified and evaluated, and then mixed into a semi-finished product, which has been strictly tested until the best effect is achieved. If the game designer is a chef, then the key element of game design is their seasoning. This book will show the recipe and making process of each dish. Table of Contents Chapter 65438 +0 Getting to know the game for the first time 1. 1 .2 The meaning of the game 1.3 Elements of game design 1.4 Games and life 1.5 Games and people "breathe" This is the charm of the game. 2.2 Types of games. 2.3 Game classification boundaries gradually blurred. 2.4 Practice Test Chapter III Game Planning. 3. 1 Planning is the soul of the game. 3.2 Creation and application of game plan book. 3.4 Comments on Game Planning in Three Kingdoms. 3.5 Practice the procedures for testing the game in Chapter 4. 4. 1 program is the skeleton of the game. 4.2 Common language. Ready-made development tools with tools 4.3 Chapter 5 Art of the game 5. 1 Art is the skin of the game 5.2 Common art design tools 5.3 Character art design 5.4 Scene art design 5.5 Practice test Chapter 6 Music of the game 6. 1 Music is the coat of the game 6.2 3D music effect in the game 6.3 Typical example: The stirring music of Legend of the Sword and the Chivalrous Man .. Chapter 7 Script of the game.