Introduction to the improvement of original world level
I can still accept the world level of cards, whether it is good or bad, especially the appropriate card level in the early stage can force you to explore the world instead of diving into the main line. But the overall content is incomplete, but the card level after level 20 is very uncomfortable. After all, experience mainly depends on daily tasks and physical exertion, and no good solution can be thought of.
The world level has improved, and I want to focus on this aspect. Monsters are enhanced with the improvement of the world level, and the idea of improving the quality of falling is completely fine. This is a simple positive feedback closed loop-cultivation, breakthrough, monster promotion, more difficult challenges, boss, dropping better relics or materials, and continuing cultivation. What's the problem? Most people can't keep up with the training when they are promoted to 30 or 35, which I will elaborate in the next article on the training system.
Here, I will focus on the lack of phase. Can the falling rate of fragments and fragments be guaranteed? Especially after upgrading the world level, the guarantee should be increased and changed to a fixed number of drops. It is necessary for players to develop like this. I hit a level 60 non-phase, and only dropped one chip twice in a row, not to mention those non-phases. It's disgusting enough. Can't understand the confusing design 2!
As for the daily experience book of gold coins, the promotion is not too big, not as big as that uploaded online.
Speaking of breakthrough tasks, I think the breakthrough of the open world should not be limited to copy battles, and the open world is not just a battle. I hope that the breakthrough task will be changed into a combination of some big world challenges and more interesting replicas, such as flying challenges on time, shooting balloons on time, advancing in that mode, eliminating special monster communities, testing and developing replica challenges, etc. Instead of just randomly choosing two or three favorite daily tasks.
If the hymn can't beat Ben or boss at present, coughing up an attack bonus medicine has a miraculous effect, and some practical cooking recipes are in some disposable copies.