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Introduction and menu translation of the entry game of hell on earth
Beginner's introduction

Put away the novice raiders menu translation

Introduction to hell on earth. This article brings you a novice guide to the popular FPS game "Hell on Earth", including the gameplay and the translation of common content for your reference. Beginners introduction

First of all, the name of this steam shop is

Hell release

The price is 150+

Then there is novice teaching

The game is hard-core, so it is recommended to open JSQ before Meng Xin enters the game, and the server ping is relatively high.

After entering the game, set the visibility of teammate's nameplate to the highest, otherwise don't ask why you were kicked in the middle of the game. If you shot your teammate, who did you kick?

It doesn't matter if Meng Xin can't see anyone. Just follow the big troops and watch where the guns of your teammates point. Play and you'll know everything. It's good to be familiar with maps.

The most important thing is to always look at the map according to M, grab points and keep points, and infiltrate with the monitor. Be sure to stay close to the team.

Important: Be sure to follow the big green icon (monitor)!

Meng Xin is recommended.

Rifleman, be familiar with the game before using other arms. Remember to put the ammunition box next to the jammed rifleman when there are many people.

Supplies must follow the monitor! The monitor needs your supply box to put the stronghold.

Under the condition of ensuring their own safety, medical soldiers will give priority to saving teammates in their own class, and then save friendly troops. According to the situation, use smoke bombs for cover.

Rifleman must be familiar with the map, and the card points should be accurate. When the enemy comes out from a certain place, it is necessary to suppress the firepower and prevent the enemy from grabbing points.

Assault soldiers and support soldiers should rush to the front to clean houses, trenches and roads, and lead the riflemen to charge. Fire cover and suppression.

Engineers should build fortifications and resource points according to the boxes put by the supply soldiers.

Anti-tank soldiers should wander around the anti-tank and build anti-tank guns at key positions according to the supply boxes placed by the supply soldiers.

The monitor doesn't recommend sprouting new choices. The squad leader has a great responsibility, so you need to lead your soldiers to penetrate, place strongholds (rebirth points) and command your soldiers to fight. Moreover, binoculars should be used to mark targets for players, friendly troops, commanders and base howitzers.

Armored troops: it is best to use it with teammates. A person's words need to be very familiar with the map, need to support the attack of the infantry team in time, and always pay attention to enemy anti-tank infantry and enemy tanks. To use a tank, you need to press and hold E to start the engine, and then use shift and Ctrl to shift gears. The principle is the same as driving a real car. When turning, the lower the gear, the smaller the turning radius. So you can quickly downshift at high speed and turn around 360 degrees.

Reconnaissance troops: The task of snipers is to kill important targets, such as machine gunners, commanders and enemy snipers. And cooperate with investigators to swim behind enemy lines.

The task of the investigator is to find the target for the sniper with a telescope and confirm the killing. We need to mark enemy units for our military units. And part-time artillery observers.

Discover and eliminate enemy strongholds and dismantle enemy materials and facilities. Getting started is very difficult, second only to the commander. Reconnaissance troops do not recommend sprouting new options, and general admission will be robbed. Playability is also very low, not as good as infantry and tanks. Without investigators, a single sniper has a very narrow field of vision and it is basically difficult to find the enemy. The reconnaissance troops strongly recommend using black.

Commander: The commander's task is very complicated. He needs to call headquarters for support and command all units. According to the current situation of the existing server, the commander needs to be fluent in English or Russian. It is not recommended for Chinese people to use it on foreign clothes. The commander is in charge of the remaining 49 people in the camp. If the commander doesn't do well, there is a high probability that he will be eliminated.

Vehicle introduction

Troop transport truck, the icon shows that there are three circles in the square, which is only used for transportation.

Engineering vehicle, with vertical lines in the icon box, contains two boxes 150/ single box of resources, totaling 300 yuan. It is recommended for engineers, squad leaders and commanders. If the engineer uses it, find a remote location at the forefront of our control area, right-click on the driver's seat to put down the resources, and then get off and build a resource point with resources. Note: The farther the construction site is from our control area (that is, as far away from the base as possible, but not in enemy-occupied areas), the greater the bonus. Team leaders and commanders use engineering cards to seize the time to set up positions at the forefront of our control area.

Reconnaissance vehicle (armored vehicle): The driver must be armored and can provide frontline support and transport scouts to fight behind enemy lines. The icon is a long ellipse with a triangle.

Light tank: The icon is a point in a long ellipse.

Medium Tank: Two Points on the Long Ellipse

Heavy tank: three-point ellipse

Evaluation in update:

Many compatriots can't beat commanders and squad leaders, mainly because they don't know how to arrange strongholds. The icon for arranging the stronghold in the squad leader's equipment column is a pocket watch. When you take out your pocket watch and press the right button, a blueprint will appear. The first choice is to set up sentry posts, which can be arranged in enemy-occupied areas, with no resources and cooling time. The second is the stronghold, where the supply soldiers need to put the resource box, or the commander drops the resource box or the squad leader starts the weapon card to put the resource box. Both regeneration points need to be arranged by pressing the right button first and then pressing the left button for a long time (first right and then left, don't let go). The commander's is not a pocket watch, but a watch icon. The commander has only the option of building a stronghold. In addition, the use of the telescope is to take it out, long press the right button to open the list of options, and left click to select the desired option.

The overall difficulty of the game is slightly lower than that of Red Tube. At least have a clear teammate logo. You don't usually hit your teammates. The light and shadow special effects are very good, and the battlefield atmosphere is in place. I can play this game all day! The game itself attaches great importance to cooperation, and the squad leader can't put down the stronghold without the supply box. It will cause the troops to regenerate very late and even run out of their hometown. Without cooperation, the troops are scattered, and it is easy to be surrounded by interspersed, quickly annihilated, and lost the city and lost land. Of course, if there is good cooperation, it will bring people a sense of accomplishment. Excellent squad leaders and three-step supply soldiers can bring up the rhythm of the whole team or even the whole battlefield. Excellent tank drivers can quickly win points for infantry and play an active role in supporting the front. In a word, players who like high simulation battlefield environment and FPS and World War II are strongly recommended to buy and play. Aha, it's great to pull the bolt, and Garland's magazine pops up beautifully! I fucking shot!

How to use the base howitzer;

Use officers (reconnaissance officers, armored officers, infantry officers)

In places where a large number of enemy troops are assembled and where they are suspected to be the birthplace of the enemy, mark them on the map (M) with the mouse, select the corresponding icon to mark them, write down the distance or adjust the muzzle direction according to the enemy positions marked by the front-line artillery observers, so as to facilitate the next calculation. The marked points can be seen by the whole army, so don't mark them blindly. Fire support is marked with fire support.

The next step is to aim the crosshair or vertical line in the gun mirror at the point just marked.

Then calculate the scale value of the high-low machine according to the distance. The specific calculation method is as follows: the rated scale of high and low machines-(the distance outside the rated scale ÷ the distance per scale) = accurate shelling.

For example, the distance between marking points is 1370 m, and the scale value on the high and low machines is 100 m plus (each scale is 4.2 m). So let's remember that the scale value of 1300m is 693MIL. The distance of the mark is still 70 meters. At this time, 70 divided by 4.2 is about 16.6. It is approximately equal to 17. We subtract 17 from the 693 on the gun lens, which is equal to 676.

At this time, we have finished the calculation, set the high-low machine to 676MIL, switch to the loader position on F2 (if it is black, the officer will be the loader, responsible for punctuation and calculation, and the loader can also use the keys A and D to move the direction of the whole gun and turn around where the shooter can't reach), load the appropriate shells (he is a high-explosive bomb or a smoke bomb), and switch back to the gunner to fire with the left mouse button. You can press the tab key at any time, click the individual in the lower right corner, and you can see the change of killing times.