The eagle of Pharaoh
? Positioning: special category/dog position
Damage ability: high, with an average damage of 1w 1 in ten minutes, but the explosive ability is slightly weak.
Features: air suspension, ballistics, range damage, long-range consumption.
Difficulty: low
Advantages: Because of the air, you can keep a good distance from the enemy, and it is difficult for melee heroes to meet Farah.
Disadvantages: There are relatively few bunkers in the air, so flying in the air will be clumsy and easy to be killed by a long-handed hero.
Restraint: Death, Mad Rat, Doomsday Iron Fist, brigitta.
Restraint: Black Lily, McRae, Echo, Ash, DVA
beautiful
Positioning: functional output
Damage ability: weak, with an average damage of 7k in ten minutes, but right-clicking the ice cone to blow the head 150 makes the beheading ability good.
Features: control, deceleration, battlefield separation, ballistic attack.
Difficulty: Very high Advantages: The control ability is extremely strong, and the ice wall can well restrain the lineup that needs to hold the group forward, and the survivability is very strong.
Disadvantages: the trajectory makes its output unstable, and Xiaomei's own output ability is also low.
Restraint: Baru, Genji, Destroyer Ball, Rheinhardt.
Restraint: Black Lily, Shimada Hanzo, Crazy Mouse, McRae.
die
Positioning: spear/dog position
Damage ability: very high, 9k per 10 minute.
Features: blood-sucking and tank killer entry difficulty: low advantages: melee damage is extremely horrible, blood-sucking is self-sufficient, and it can be displaced far at a time, which is a great threat to reloading heroes.
Disadvantages: the damage will be greatly reduced at a little distance, and there is almost no damage at a long distance.
Restraint: Winston, Baru (below 2500), Doomsday Iron Fist, DVA.
Restraint: Shimada Hanzo, Pharaoh's Eagle, McRae, Echo.
Mcrae
Positioning: Parker
Damage ability: medium, average damage in ten minutes 1w, head shot 140, flash six company 325, and high decapitation ability. Features: remote consumption, control, melee. Intermediate entry level.
Advantages: fast attack speed, high head injury, high consumption ability and high killing ability. If the number of dog spaces is small, it can be handled better.
Disadvantages: fat and easy to die, heavy and short legs, once there is no flash bomb, almost all of them are killed by dogs.
Restraint: Farah, Echo, Death
Restraint: Road bully, wrecking the ball, Shimada Hanzo.
Black lily
Positioning: Function Output/Peak Value
Damage ability: low, damage 6k5 every 10 minute. However, 300 damage caused by a powerful shot can kill all the fragile parts of the fortress.
Features: headshot spike, unlimited attack distance, perspective
Difficult to get started: it is very high, and the FPS foundation is better and easier.
Advantages: the split line is extremely high, the hand is infinitely long, and the number difference can be easily hit under the condition of high precision.
Disadvantages: Even if you can use a submachine gun after melee, the damage is weak and you will be killed by a shield.
Restraint: Death, Farah, Ashe, Orisa.
Restraint: Genji, Winston, Broken Ball, Shimada Hanzo.
shadow
Positioning: functional output/spear
Damage ability: low, with an average damage of 6k4 in ten minutes.
Features: disable and interrupt skills, see through blood strips, big moves, and residual blood enemies.
Getting started is extremely difficult.
Advantages: There is no doubt that functional full marks can give teammates a lot of useful information, and the perspective of blood stripes and residual blood makes the harvesting ability good.
Disadvantages: weak injury ability, teamwork is eaten. If the team cooperation is 0, the shadow effect is also close to 0.
Restraint: Doomsday Iron Fist, Broken Ball, Road Bullet, Genji, Rheinhardt.
Restraint: Tobian, Shimada Hanzo, Black Lily, Winston.
Wild mouse
Positioning: special class
Damage ability: high, 9k damage in ten minutes.
Features: parabolic bombing, long-term single corporal punishment station
Difficulty in getting started: low advantages: due to the continuous bombing, it can put a lot of pressure on the front row, and the ability to break the shield is good, which is very popular at high and low levels.
Disadvantages: short hands, unstable output, low hitting and high hitting are all Esby.
Restraint: Orisa, Rheinhardt, Sigma, Winston.
Restraint: Farah, black lily, gray
fort
Positioning: Special Category/Function Output
Damage ability: the strongest, because the fortress players almost reach the panda level, and it is impossible to count the damage.
Features: The damage amount of gatling mode can reach 480/s, and no one can stand in front of the fortress and be beaten for three seconds (no one can avoid death).
Advantages: The damage is high, which can effectively compress the enemy space.
Disadvantages: no output at all. If you get close, it's hard to hit people who get close. You rely on the protection of your teammates, and the effect is almost zero without protection.
Restraint: Rheinhardt, orb of destruction, doomsday iron fist, Winston, Orisa.
Restraint: Baru, Anna, Shimada Hanzo, Farah, Crazy Mouse, Genji, Tracker.