First, the stability of its own technology. The king itself is a high-tech operation game, which requires a thorough understanding of heroic skills and team awareness. Second, in addition to subjective factors, there are objective factors. Objectively speaking, if a teammate dies, it will be out of luck. There are really not many people who can win five out of four. When you hang up, it means that God won't let you score, so just admit it. There is also an actor, a player and even a mixed player who can't play at all.
According to the above situation and various understandings, let's talk about the skills of the bronze bureau. A hundred-mile hero is really unreasonable. Generally, winning a hundred miles of blood is the most normal thing. Bullets with two skills of keeping an appointment for a hundred miles still do a lot of damage to the enemy. Basically, two shots hit the opposite hero to make up a few ordinary attacks, and the opposite side basically died. Moreover, a hundred-mile hero must pay more attention, and the rational use of a skill can bring good visual effects to the whole team. It is more convenient to understand the situation of enemy heroes.
My suggestion is to keep the contract within 100 miles and take a one-way street. Keeping a promise for a hundred miles has a wide range of attacks. As a single, no pressure at all can bring great pressure to the opposing shooter. Another point is that the passive role of thyme must not be wasted. Thyme standing still will improve the physical penetration ability and have a good effect on attacking the opposite tank.
I believe that as long as everyone reaches the technical standards and scores, there will be no problem.