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Welcome to Adventurer Hotel. Explain in detail the difficulties in the customs clearance strategy process.
Welcome to Adventurer Hotel. This paper brings you a detailed explanation of the process strategy and difficulties of this game on Steam for your reference. Process cleaning strategy

When opening the map, it is very easy for players to fall into the predicament of insufficient troops. Because the game has a military inheritance mechanism, it is said that it can be recruited twice on the first day and went bankrupt the next day. Personally, I opened the whole map with 1000 troops (the map is not a customs clearance dungeon), so 1000 troops is a relatively generous opening mode, and players can decide for themselves.

After opening the map, players need to brush materials, including anesthetic, medicine, incense, wine and ingredients-pay attention! Don't be stupid enough to buy any shop goods except picture books and wallpaper at this time!

Illustrations are used to confirm the output and open the dungeon. You can't open a dungeon without buying it, but you must buy it.

Various materials

Wallpaper, eternal god, 10 people who bought stones before.

Whether the mysterious fragrant wool is used or not, the incense will never be used up in the third stage of the dungeon.

Wheat flour is not bought by fools-draw it once every five days, so many cooking materials overflow, but the dishes have to be cooked every day.

Quilts have no total value. Chimera quilts are the most basic standard, and they are changed every few days.

Grapes are not worth buying, at least honey wine, or holy wine will do.

As for obsequiousness, belladonna, and second-class ecstasy, you can find it in one picture, and it will overflow after a few brushes. It is almost enough to get a female warrior with about ten brushes. Datura, a third-class medicine, is easy to be scarce. I suggest the thief brush it again. Let's make another medicine. There is not enough troops in the early stage, so it is too inefficient to brush. It is better to simply give up your troubles and efforts.

The unicorn horn and blood loss rate of sea snakes are a little disgusting. I suggest waiting for two weeks. Witch cauldrons are sometimes used for cooking. It is recommended to keep a few, and don't waste all the cooking.

The role of women

1, the nun returns to the 25 th army, and earns whatever she has.

2, thieves fall more, and there are many good things.

3, warrior+1 rogue, cheap, eternal god.

4, mage-1 damage, the younger brother of the younger brothers, the most useless one.

5, the bishop returned to the 25 th army, and it was interesting to cooperate with nuns.

6, call back 25 troops, 75 reply can save a lot of costs.

7, the Lord+1 full, with the warrior rogue is the most cost-effective choice.

7. Miscellaneous _, from reducing a little damage on the opposite side to reducing 10 points and increasing the combat effectiveness of mercenary bodyguards. , only suitable for cg, useless.

Combat effectiveness and weapons recruitment

1, thief's fighting power 1, double warrior+1, and a Lord, upgraded from 1 to 3, the god of cost performance.

2, the combat effectiveness of commercial soldiers 2, with ranger+1 Lord+1, doubled in combat, slightly more expensive, low cost performance.

3, mercenary combat effectiveness 4, with the poet +2, that is, people refuel, combat effectiveness increased by 75, and the cost performance is extremely poor.

4. The bodyguard's combat is 5, 15, 20, 25 respectively, and the cost-effectiveness ratio of double cooperation+1 is still insufficient-remember, the more expensive a mercenary is, the more effective it is!

5. There will be a difference between the upper limit and the lower limit when recruiting arms. Similarly, rogue 5000 may be 60 or 120. Therefore, it is recommended that patient players recruit files to improve their combat effectiveness.

Introduction to combat flow

Add and subtract neatly, soldiers without soldiers have to buy hooligans, and the rest are rubbish. Every game, we take all the troops out surfing. 1 0,000 troops can go to any map. Finally, the last layer of the maze is about 65,438+0,500.