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How does the famine giant's rule modify the number of items collected!
Collect five files of the game directory \ data \ dlc0001\ scripts \ components \ pickable. Lua once and replace self. Numtoharvest = number or1with self. NumtoHarvest = 5, so that all collected products can be collected five at a time, and the numbers can be adjusted by themselves. You can also modify one item individually and collect five items at a time: 1. Grass: use notepad to open the game directory \ data \ dlc0001\ scripts \ prefabs \ grass.lua, and put it in inst.components.pickable: setup ("grass cutting", Tune. Grass _ Regrow _ time) with inst. Component. Pickable: setting ("mowing"), tuning. Grass _ Regeneration _ Time, 5) 2. Branch: open the game directory with notepad \ data \ dlc0001\ scripts \ prefabs \ sapling.lua file, and replace inst.components.pickable: setup ("twights", TUNING. sapling _ regrow _ time). pickable: setup ("twights", tuning. sapling _ regeneration _ time, 5) 3. Mushroom: use notepad to open the game directory \ data \ dlc0001\ scripts \ prefabs \ mushroom.lua, and replace inst.components.pickable: setup (data.pickloot, Nil) with inst. Component. Optional: Settings (data. Pickloot, zero, 5) 4. Carrots: Use Notepad to open the game directory \ data \ scripts \ prefabs \ carrot.lua file. Replace the instrument. Component. Optional: Set with inst ("carrot", 10). Component. Optional: setup ("carrot",10,5) 5. Reed: Open the game directory with notepad \ data \ scripts \ prefabs \ reeds.lua file to replace inst. Component. Optional: settings ("Cutreeds"), tuning. Reeds _ regrow _ time) and inst. Component. Optional: settings ("Cutreeds"), tuning. Reed _ Regeneration _ Time, 5) 6. Berry: Open the game directory \ data \ dlc0001\ scripts \ prefabs \ berrybush.lua file with notepad, and put it in inst.components.pickable: setup ("Berries", Tune. Berry _ regrow _ time) with inst. Component. Optional: Set ("Berry"), Tune. Berry _ Regeneration _ Time, 5) 7. Flower: use notepad \ data \ dlc0001\ scripts \ prefabs \ flower.lua file to open the game directory and replace inst. Component. Optional: use inst setting ("Petals", 10). Component. Optional: setup ("Petals ",10,5) 8. Devil's Flower: Open the game directory with notepad \ data \ dlc0001\ scripts \ prefabs \ flower _ evil.lua file and put it in inst.components.pickable: setup ("petals _ evil", 10) replaced by inst. components. pickable: setup ("petals _ evil",10,5) 9. Cave flower: use notepad to open the game directory \ data \ scripts \ prefabs \ flower _ cave.lua file. Replace inst. components. pickable: setup ("lightbulb", tuning.flower _ cave _ regrow _ time) with inst. components. pickable: setup ("lightbulb", Tuning.flower _ cave _ regrow _ time, 5)/kloc-0. Banana: Open the game directory \ data \ scripts \ prefabs \ Cave _ banana _ tree.lua file with notepad and put it in inst.components.pickable: setup ("Cave _ banana", Tune. Cave _ banana _ grow _ time) with inst. Component. Optional: setting ("cave _ banana") and tuning. CAVE_BANANA_GROW_TIME,5) 1 1。 Fern: Open the game directory with notepad \ data \ scripts \ prefabs \ Cave _ fern.lua file, and replace inst.components.pickable: setup ("leaf", 10)pick able:setup ("leaf",/kloc. Charcoal: Open the game directory \ data \ dlc0001\ scripts \ prefabs \ evergreens.lua file with notepad. Replace the instrument. Component. Loot proper:spawnlootprefab ("charcoal"), with the following contents: inst. Component. Loot proper:spawnlootprefab ("charcoal"). Inst. components. Lootpropper: spawnlootprefab ("charcoal") inst. Lootpropper: spawnlootprefab ("charcoal") inst. Component. Lootdropper: spawnlootprefab ("Charcoal") Institute. Component. Lootdropper: spawnlootprefab ("charcoal") 13. Mandrake: use notepad \ data \ scripts \ prefabs \ mandrake.lua file to open the game directory, and insert inst.components.pickable: setup ("mandrake",10,4) in the next line of inst:AddComponent("pickable ") to modify an item independently.