First, I just came out.
1. First, select the difficulty. Beginners suggest playing easy. In fact, it's not difficult, and it's boring to fight peace.
2. Material priority Wooden bucket Trifoliate plastic leaves jump down at the beginning, pick them up when approaching and press E to catch them. It is no problem to be bitten by a shark at this time.
When you have the materials, remember to make a plastic hook first. If you don't have a hook, you will be embarrassed. Make a water cup, a water purifier and a barbecue grill.
4. Never drink sea water! ! ! Press e to fill the cup facing the sea with water, then put it on the water purifier, and then drink pure water from the cup. When food is cooked, you will feel more full. There will be potatoes and beets in the bucket. If you are unlucky, you will be a fishing rod at this time. Remember to put it on the grill before eating. If you are not particularly hungry in the early stage, make a small earthen pot with potatoes and beets. You can grow potatoes and beets, and you can get two if you plant one. (Beware of seabirds stealing)
Second, finish eating and drinking
1. Make a research table and put everything you can study on it.
It is meaningless to ignore the first island. If you have a stone anchor and paddle, you can go up. If you can't stop, it will be very uncomfortable to go up.
With the stone anchor (only used once), you can go to the island. The materials under the island in the early stage are the key points. At this time, the friends will ask, what should I do if the shark catches up? Let me tell you a little routine. Stay away from the island and break down. Stop. Remember to stay away, not too close. If you swim to the island by yourself, the shark will follow you. Well, when you go to the island at this time, it will swim back to the raft. At this time, it can't see you. When he got to the raft, he went down to dig things and made a fortune! ! !
4. After returning to the raft, you can make a collection net out of sundries. First, 20 collection nets are obtained. Remember to get a layer of wood outside the collection net. After the shark bites, it's a big loss. It will be very comfortable afterwards. You don't have to eat or drink, and you don't have to fish for yourself.
Third, comfortable old-age care
1. Now you can comfortably carry out the shipbuilding plan on the raft.
2. Remember to take a melting pot
2. If you are really bored, you can also do the plot, that is, do the radar. Anyway, we'll dig up resources when we get to the island. If you haven't studied it, you can put it on the research table to study it. Slowly, you can do more things, and you can see almost everything behind.
There is basically nothing to say, and it is almost over.
If you don't understand anything, you can comment and ask questions and discuss with each other. I won't hide what I know.
I'm glad to answer your question. The following is the answer I found for you.
When you were born, you only had four boards with hooks. Sharks will bite your surfboard irregularly. If you take a non-resistance attitude, the shark won't stop until it bites a piece. So hook up the resources with the hook in your hand as soon as possible. There are three types of water resources:
1, the most difficult but most needed wood.
2, relatively easy leaves
3. The simplest plastic
4, a relatively easy barrel. Among them, wooden barrels are filled with wood, leaves, stones, scrap iron and plastics, and there is a small probability that metal ingots will appear.
Remember, the biggest threat in the early stage is sharks and your thirst. Once the lack of resources in the early stage and your hunger and thirst value make it difficult for you to effectively deal with the invasion of sharks, if sharks chew up the hull piece by piece, the consequences need not be said by me, and everyone understands.
Then, the most important things in the early stage are two things.
1, as soon as possible, make an engineering hammer to build more hulls, and 2, as soon as possible, make a distillation device and barbecue oven. Therefore, at this time, people who go to the stalls to play hula hoops every day when they are young will be happy, and they will become rich and embark on the peak of their lives.
But not everyone can hook so accurately. Here, I want to give some advice to those who are always worried about linking. If you can't hook it, it is the correct solution to change the next target immediately. If you play with hooks for a long time, you will know that you can't hook them. Decisively right click to close the hook. You can consider aiming in a calm situation, but if you encounter strong winds and waves, foggy weather, etc. Still should consider the next one. By the way, the hook can hook things indefinitely at one time, which means that when you go out to hook things, you can also hook things back on the way back, so sometimes it is better to look at the route of the hook back and wait for the hook to be put away at the right time, which also saves a little durability.
Let's just do it in the early stage, hook as many things as possible, make a distiller first, don't rush to make the foundation after the engineering hammer is finished, just expand your poor 2×2 into 3×3, and make a distiller and barbecue oven quickly (before you die of hunger and thirst). Remember to put the wood in the distiller, make a cup on it and put the seawater in it (how to turn right and play a game full of seawater). The barbecue mode of this game is different from that of mc. A piece of wood is lit, but it doesn't have to burn before it goes out. After the barbecue (distillation) is completed, the wood goes out. ) So you can use it with confidence.
Be careful not to put anything important on the side of the boat (except the net, which can only be put on the side, which will be mentioned later), because if the shark bites the place where the board is put, it won't care what is on it, and its mouth is full of "chicken smell". The next step is to consider expanding your ship appropriately.
There's always room for your strange things, isn't there? By the way, don't be surprised until you are completely self-sufficient (which means you can stay on the boat at other times except occasionally repairing the boards bitten by sharks). I have too much wood/stones/leaves ... I can't use them all. I won't accept it for the time being. At least six hours before the game, you will always be in a state of lack of resources, so try to collect as much as possible, not too much!
Answer over
When you were born, there were only four boards with hooks. Sharks will bite your board irregularly. If you take a non-resistance attitude, the shark won't stop until it bites a piece. So hook up the resources with the hook in your hand as soon as possible,
Classification of water resources:
1, the most difficult but most needed wood.
2, relatively easy leaves
3. The simplest plastic
4, a relatively easy barrel. Among them, wooden barrels are filled with wood, leaves, stones, scrap iron and plastics, and there is a small probability that metal ingots will appear.
Remember, the biggest threat in the early stage is sharks and your thirst.
Once the lack of resources in the early stage and your hunger and thirst value make you unable to effectively deal with the invasion of sharks, if sharks chew up the hull piece by piece, the consequences need not be said by me, and everyone understands.
The most important thing in the early stage is two things:
1, do engineering to hammer more hulls as soon as possible;
2. Make the distillation device and barbecue oven as soon as possible.
Therefore, at this time, people who go to the stalls to play hula hoops every day when they are young will be happy, and they will become rich and embark on the peak of their lives. But not everyone can hook so accurately.
Here, I want to give some advice to those who are always worried about hooks: I once tried to hook things with my friends under the full version of my ark. Even so, everyone will miss something, so don't be too embarrassed. I missed a barrel and touched the wrong metal ingot. If you can't hook it, it is the correct solution to change the next target immediately. If you play with hooks for a long time, you will know that you can't hook them. You can decisively right-click to close the hook. You can consider aiming in a calm situation, but if you encounter a big storm, wait, and then consider the next one.
By the way, the hook can hook things indefinitely at one time, which means that when you go out to hook things, you can also hook things back on the way back, so sometimes it is better to look at the route of the hook back and wait for the hook to be put away at the right time, which also saves a little durability.
Let's just do it in the early stage, hook as many things as possible, make a distiller first, don't rush to make the foundation after the engineering hammer is finished, just expand your poor 2×2 into 3×3, and make a distiller and barbecue oven quickly (before you die of hunger and thirst).
Remember to put the wood in the distiller, make a cup on it and put the seawater in it (how to turn right and play a game full of seawater). The barbecue mode of this game is different from mc and so on. A piece of wood is lit, but it doesn't have to be burned out. The wood will go out after barbecue (distillation). ) So you can use it with confidence.
Be careful not to put anything important on the side of the boat (except the net, which can only be put on the side, which will be mentioned later), because if the shark bites the place where the board is put, it won't care what is on it, and its mouth is full of "chicken smell".
The next step is to consider expanding your ship appropriately. There's always room for your strange things, isn't there?
Let's say in advance that you shouldn't feel wow until you are completely self-sufficient (which means you can stay on the boat except occasionally mending the boards bitten by sharks). My wood/stone/leaves ... are so many that I can't use them all, and this section won't last long. At least six hours before the game, you will always be in a state of lack of resources. Someone: I just want to be the captain of a ship that doesn't worry about eating and drinking. Me: it's a man, how can I have no dreams! ) I once saved a big box of wood and plastic, and I began to worry after 5 minutes. If I have nothing to eat, I will eat potatoes raw today. So collect as much as possible, not too many things!
Skills and experience sharing
1, the earlier the workbench is made, the better. There is a lot of black technology in it, mainly to unlock the use of some resources that are only available on the island (explained later)
2. Make an advanced distiller as soon as possible. Advanced distillers don't need fire (saving) and have large capacity (5 cups at a time? )。 Especially in the multiplayer mode, it is not allowed to queue up for drinking water, because crops also need to be watered with pure water. +
There are two kinds of small islands. The first one is tall, generally there will be some trees on it, plus some flowers of various colors for future retirement (the use is the same as that of mc one hair). A few big islands have transmitters and 4-5 boxes. This kind of island needs to drive your boat to the second floor or even the third floor at least. Yes, just build a platform with a ladder in the early stage, and you can relax by using the platform. You can walk the ladder by watching the online raiders, but this game is a bit confusing, and it is still quite difficult to walk the ladder. Don't think about putting a box on the island, you can't get on it, because nothing can be put anywhere except the boat.
The second is the bare reef, which is also an "island". At first glance, the novice thought it was really a reef and let it go. However, really good things will not be put on your face. These two kinds of islands, the underwater part, are the key points! There are aquatic plants (tall green plants, swimming to the middle part of the plants will remind you to collect according to E), sand (resources with very similar colors to the bottom), stones (just like stones), soil (much like stones, but much larger than stones), scrap iron (all models, probably like some machine parts), and metal ingots (on the edge of rocks under deep islands, a small part will be mixed. These resources are mainly used to synthesize advanced machines and appliances. You need to dig with your collecting hook. Note that sharks will follow you when you get into the water (after all, human flesh is more delicious than wood). You can make a shark bait. After throwing it out, the shark will be temporarily attracted by the bait and will not attack you. If you think the white stripes in the waves can be used as spears to pk each other in the water (stab the shark before he bites you, then he will turn and run away, and then sneak back to bite your chrysanthemum. Remember that making two wooden spears and an iron spear is enough to kill a shark. You can also ask your friends to take off everything and be "human bait" in the water. In a word, stagnant water without any preventive measures is quite dangerous. You can also make fins, oxygen tanks and take a shark head into the water, which will increase your efficiency underwater. Of course, you need to collect enough aquatic plants to do this. )
Finally, many people reflected the problem that the outlying islands could not find resources. There is an ocean current in this game. In most cases, these substances move along ocean currents. Pay attention to the direction of the waves on the water. If you find no resources around, you must be "upstream". So when you have sails, carefully observe the changes of the waves and adjust your sails, and you will see many resources. If the computer can't turn on high special effects, it will lead to blindness or simple myopia. It doesn't matter. Game developers have also taken this into account. Be a wind flag, where the wind blows, you will go.
About radar
Let's talk more about radar here. When you have enough resources (a group of metal ingots plus a group of copper ores plus some scrap iron), you can develop a circuit board, and the circuit board can develop a radar station and antenna (without this research? Remember those two drawings that you found when you were just playing with the barrel? I studied it by the way. So what can I say?
1, the radar station must be placed above the second floor. Think about it, radar station! Radar station! Of course, radar stations everywhere are very high.
2. The antenna must be at the same height as the radar station and cannot be placed too close to the radar station. You need to put three antenna radars to start working (triangulation, this game is a science game), that is, you must have a second floor (at least 5*5) to make your radar station work.
When you put the radar and antenna away, in order to make the radar station work, you need to put the battery (the battery is disposable, so remember to wrap it up and throw it away after use to avoid damaging the environment). You will see a point on the radar and a number in the upper right corner. The point on the radar is a big island or an oil field (there are at least 3-4 boxes and other resources on it, so don't think about tearing down any buildings in the oil field). Numbers represent the distance between you and it. If you don't have a sail, you can only kneel down and beg Poseidon to let the waves take you away. If you have a sail, please adjust it to the right direction. How to adjust it? It's really hard to say here. In any case, you just have to keep changing direction until the number decreases.
Some daily skills
1. What if the island is too high?
Answer: build a tall boat and jump into the island from the second or third floor or better.
Call gay friends, you can jump on gay friends.
You can build tables and platforms to reach higher heights.
If I go to the island, I don't know how to get to a higher place for the time being.
2. Go to the island to get supplies. Sharks are always there. What should I do?
Answer: put shark bait and get supplies with peace of mind.
3. There is a shortage of early materials. Is there any other way to speed up the development?
Answer: No, take your time. Find a boat or an island to open the box.
At first, the system will take you to play, but in the end, the system will no longer take you, so you have to play by yourself.
At the beginning, when you were born, there were only four boards with hooks. Sharks will bite your surfboard irregularly. If you take a non-resistance attitude, the shark won't stop until it bites a piece.
So hook up the resources with the hook in your hand as soon as possible. There are three types of water resources:
1. The most difficult wood to hook is the most needed wood;
2. Easier leaves;
3. The easiest plastic;
4. A relatively easy barrel.
Among them, wooden barrels are filled with wood, leaves, stones, scrap iron and plastics, and there is a small probability that metal ingots will appear.
Remember, the biggest threat in the early stage is sharks and your thirst.
Once the lack of resources in the early stage and your hunger and thirst value make it difficult for you to effectively deal with the invasion of sharks, if sharks chew up the hull piece by piece, the consequences need not be said by me, and everyone understands.
So, the most important thing in the early stage is two things:
1. Make engineering hammers and build more hulls as soon as possible.
2. Make a distillation device and barbecue as soon as possible.
Therefore, at this time, people who go to the stalls to play hula hoops every day when they are young will be happy, and they will become rich and embark on the peak of their lives.
But not everyone can hook so accurately. Here, I want to give some advice to those who are always worried about linking.
I tried to hook things with my friends under my own full version of the ark. Even so, everyone will miss something, so don't think that I missed a barrel and that a metal ingot is wrong.
1. Collect resources with hooks at first, and be careful not to leak barrels. If you can't catch them, fish in the water. Make cups and boilers first, then stoves and fishing rods.
2. Make sure you can't die before making a spear. At the beginning, the shark was very hurt when it chewed on the board, especially afraid of biting the board where things were placed (if you are lucky, you can make a spear first).
The next step is the expansion stage. The width of the raft can be two squares. A long snake array was used to build a collection net. The bigger the net, the faster you collect things.
4. It is enough to build a net above 10, and you can start laying the floor. Go back to the net to collect things every 3-5 minutes.
5. There are different routes in the later period. Anyway, you can play as you like, but I suggest a variety of trees. In the later period, there will be fewer and fewer floating objects in the sea, and finally there will be nothing. At this time, the only way to get wood is to plant trees, otherwise it will be impossible to continue to expand. Cutting down trees can get a lot of leaves and wood, and coconuts are also good things. At the same time, we should make up for hunger and dampness, and many kinds of trees don't need to boil water.
6. Nothing else. It is suggested to plant things on the second floor or on the high floor. Just build stairs and columns on the ground floor. Be careful not to build pillars at the edges to prevent them from being bitten off.
There is an iron hook at the beginning, and everything depends on fishing.
Originally, I wanted to send a guide, but in view of the fact that the game is too late at present, it will be faster to read the guide. After that, except the construction party, it will be very boring. So, just say a few words.
1. There is no fishing net in the early stage. Don't stop the hook. What can you catch and do (water purifier, flowerpot, etc.). ), the hook remains unchanged and the wrench is lengthened. )
2. Being a fishing net is a priority, and you can automatically collect items near your hull. Equivalent to automatic pick-up function, the more you put, the higher the efficiency! ~~~
When your equipment is almost the same, you can consider docking on the island. There are materials on the island that can be mined under the water attached to the island. Do something more advanced.
This is probably the most tactless thing ever. \ Interesting face
Raft survival skills introduction
The original plan:
When you were born, there were only four boards with hooks. Sharks will bite your board irregularly. If you take a non-resistance attitude, the shark won't stop until it bites a piece. So hook up the resources with the hook in your hand as soon as possible,
Classification of water resources:
1, the most difficult but most needed wood.
2, relatively easy leaves
3. The simplest plastic
4, a relatively easy barrel. Among them, wooden barrels are filled with wood, leaves, stones, scrap iron and plastics, and there is a small probability that metal ingots will appear.
Remember, the biggest threat in the early stage is sharks and your thirst.
Once the lack of resources in the early stage and your hunger and thirst value make it difficult for you to effectively deal with the invasion of sharks, if sharks chew up the hull piece by piece, the consequences need not be said by me, and everyone understands.
The most important thing in the early stage is two things:
1, do engineering to hammer more hulls as soon as possible;
2. Make the distillation device and barbecue oven as soon as possible.
Therefore, at this time, people who go to the stalls to play hula hoops every day when they are young will be happy, and they will become rich and embark on the peak of their lives. But not everyone can hook so accurately.
Here, I want to give some advice to those who are always worried about hooks: I once tried to hook things with my friends under the full version of my ark. Even so, everyone will miss something, so don't be too embarrassed. I missed a barrel and touched the wrong metal ingot. If you can't hook it, it is the correct solution to change the next target immediately. If you play with hooks for a long time, you will know that you can't hook them. Decisively right click to close the hook. You can consider aiming in a calm situation, but if you encounter strong winds and waves, foggy weather, etc. Still should consider the next one.
By the way, the hook can hook things indefinitely at one time, which means that when you go out to hook things, you can also hook things back on the way back, so sometimes it is better to look at the route of the hook back and wait for the hook to be put away at the right time, which also saves a little durability.
Let's just do it in the early stage, hook as many things as possible, make a distiller first, don't rush to make the foundation after the engineering hammer is finished, just expand your poor 2×2 into 3×3, and make a distiller and barbecue oven quickly (before you die of hunger and thirst).
Remember to put the wood in the distiller, make a cup on it and put the seawater in it (how to turn right and play a game full of seawater). The barbecue mode of this game is different from that of mc. A piece of wood is lit, but it doesn't have to burn before it goes out. After the barbecue (distillation) is completed, the wood goes out. ) So you can use it with confidence.
Be careful not to put anything important on the side of the boat (except the net, which can only be put on the side, which will be mentioned later), because if the shark bites the place where the board is put, it won't care what is on it, and its mouth is full of "chicken smell".
The next step is to consider expanding your ship appropriately. There's always room for your strange things, isn't there?
By the way, don't be surprised until you are completely self-sufficient (which means you can stay on the boat at other times except occasionally repairing the boards bitten by sharks). I have too much wood/stones/leaves ... I can't use them all. I won't accept it for the time being. At least six hours before the game, you will always be in a state of lack of resources. Someone: I just want to be the captain of a ship that doesn't worry about eating and drinking. Me: it's a man, how can I have no dreams! ) I once saved a big box of wood and plastic, and I began to worry after 5 minutes. If I have nothing to eat, I will eat potatoes raw today. So collect as much as possible, not too many things!
Skills and experience sharing
1, the earlier the workbench is made, the better. There is a lot of black technology in it, mainly to unlock the use of some resources that are only available on the island (explained later)
2. Make an advanced distiller as soon as possible. Advanced distillers don't need to make a fire (saving building materials) with large capacity (5 cups at a time? )。 Especially in the multiplayer mode, it is not allowed to queue up for drinking water, because crops also need to be watered with pure water. +
There are two kinds of small islands. The first one is tall, generally there will be some trees on it, plus some flowers of various colors for future retirement (the use is the same as that of mc one hair). A few big islands have transmitters and 4-5 boxes. This kind of island needs to drive your boat to the second floor or even the third floor at least. Yes, just build a platform with a ladder in the early stage, and you can relax by using the platform. You can walk the ladder by watching the online raiders, but this game is a bit confusing, and it is still quite difficult to walk the ladder. Don't think about putting a box on the island, you can't get on it, because nothing can be put anywhere except the boat.
The second is the bare reef, which is also an "island". At first glance, the novice thought it was really a reef and let it go. However, really good things will not be put on your face. These two kinds of islands, the underwater part, are the key points! There are aquatic plants (tall green plants, swimming to the middle part of the plants will remind you to collect according to E), sand (resources with very similar colors to the bottom), stones (just like stones), soil (much like stones, but much larger than stones), scrap iron (all models, probably like some machine parts), and metal ingots (on the edge of rocks under deep islands, a small part will be mixed. These resources are mainly used to synthesize advanced machines and appliances. You need to dig with your collecting hook. Note that sharks will follow you when you get into the water (after all, human flesh is more delicious than wood). You can make a shark bait. After throwing it out, the shark will be temporarily attracted by the bait and will not attack you. If you think the white stripes in the waves can be used as spears to pk each other in the water (stab the shark before he bites you, then he will turn and run away, and then sneak back to bite your chrysanthemum. Remember that making two wooden spears and an iron spear is enough to kill a shark. You can also ask your friends to take off everything and be "human bait" in the water. In a word, stagnant water without any preventive measures is quite dangerous. You can also make fins, oxygen tanks and take a shark head into the water, which will increase your efficiency underwater. Of course, you need to collect enough aquatic plants to do this. )
Finally, many people reflected the problem that the outlying islands could not find resources. There is an ocean current in this game. In most cases, these substances move along ocean currents. Pay attention to the direction of the waves on the water. If you find no resources around, you must be "upstream". So when you have sails, carefully observe the changes of the waves and adjust your sails, and you will see many resources. If the computer can't turn on high special effects, it will lead to blindness or simple myopia. It doesn't matter. Game developers have also taken this into account. Be a wind flag, where the wind blows, you will go.
About radar
Let's talk more about radar here. When you have enough resources (a group of metal ingots plus a group of copper ores plus some scrap iron), you can develop a circuit board, and the circuit board can develop a radar station and antenna (without this research? Remember those two drawings that you found when you were just playing with the barrel? I studied it by the way. So what can I say?
1, the radar station must be placed above the second floor. Think about it, radar station! Radar station! Of course, radar stations everywhere are very high.
2. The antenna must be at the same height as the radar station and cannot be placed too close to the radar station. You need to put three antenna radars to start working (triangulation, this game is a science game), that is, you must have a second floor (at least 5*5) to make your radar station work.
When you put the radar and antenna away, in order to make the radar station work, you need to put the battery (the battery is disposable, so remember to wrap it up and throw it away after use to avoid damaging the environment). You will see a point on the radar and a number in the upper right corner. The point on the radar is a big island or an oil field (there are at least 3-4 boxes and other resources on it, so don't think about tearing down any buildings in the oil field). Numbers represent the distance between you and it. If you don't have a sail, you can only kneel down and beg Poseidon to let the waves take you away. If you have a sail, please adjust it to the right direction. How to adjust it? It's really hard to say here. In any case, you just have to keep changing direction until the number decreases.
Some daily skills
1. What if the island is too high?
Answer: build a tall boat and jump into the island from the second or third floor or better.
Call gay friends, you can jump on gay friends.
You can build tables and platforms to reach higher heights.
If I go to the island, I don't know how to get to a higher place for the time being.
2. Go to the island to get supplies. Sharks are always there. What should I do?
Answer: put shark bait and get supplies with peace of mind.
3. There is a shortage of early materials. Is there any other way to speed up the development?
Answer: No, take your time. Find a boat or an island to open the box.
In the early life of the raft, the system will automatically take you to play, but if you don't want the system to take you to play. This is a bit of a problem. You still need the system to take you to play.