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HomeBehind2 "HomeBehind2" 74 Days in Hell High Difficulty Guide

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1. In Hell difficulty, the enemy’s health volume is almost twice that of ours. The probability of encountering elite leaders is increased, and the equipment is strengthened. In the early and mid-term, it can be said that we are suppressed in all aspects while we are still unformed.

2. If you just want to clear hell as quickly as possible and get achievements, the instructor chef is the best choice, especially the double chef, which starts much faster than the instructor. As shown in the picture above, one circle time can give the owner C plus 8 attributes will kill anyone indiscriminately.

3. In the early stage, you must be careful, make more detours, and don’t skip levels. I don’t even recommend playing on the same level. Play more maps that are lower than your own. Try your luck while capturing the career you want. Order better armor. Armor is much more important than weapons.

4. For the first level 9 main line, for stability, I suggest that you upgrade your whole team to level 10 and activate the small skills before going there. Don’t hit the boss until half of the team has not activated 2. The skills can no longer be used.

5. It is recommended to ignore vehicle battles. Vehicle weapons are very expensive and there are not many resources for winning. However, trucks need to be upgraded, mainly for speed. You only need to buy accessories for escape. Yes, when the speed reaches 200km/h, you can basically escape all vehicle battles.

6. Because time passes quickly, supplies are in short supply. It is recommended to keep 100 supplies with you, and don’t be impulsive to fully upgrade your skills. Sometimes you are unlucky and some maps don’t have much supplies, which is terrible.

7. The judgment of the attributes of hell is very harsh. Many times, the attributes cannot reach 100% when they are full. You have to rely on equipment talents to further increase them. Therefore, extinguishing fires depends on the situation. Don’t do it carelessly. Debuffs that fail to determine attributes in the early and mid-term may kill the team.

8. The best way to control injuries is shields and heavy armor, not nannies. As long as you are careful enough in the early stage and slowly build up the heavy armor by playing low-level maps, nannies can reduce the damage. Not taken with you the whole time.