A strategy for increasing favorability with artifacts
The necessary values ??to trigger the side plot.
First of all, there are only dozens of open branch lines at present, so commanders, don’t rush to ask why I have a 50-point affinity with a certain artifact master and the plot has not been triggered yet.
Ahem, the main sources of favorability are all activities that consume mobility (except staying at home), as well as some plot options, which will increase or decrease favorability, and completing branch lines may also increase favorability.
At the same time, I would like to remind all commanders that if you flirt with someone, you must continue to tease them to the end. Before the branch line is completely completed, the goodwill will only exist for one game. After the first game, start over and the goodwill will return to zero√
Favorability Gift-Giving Guide
Favorability will be cleared every game. The initial value is 0 and the full value is 100 (reflected as full). Favorability can be obtained in the following ways:
1. Carry into battle +1/time
2. Daily inspections +4/time
3. Send gifts
4. Complete side quests
< p>5. Special events (for example, Ann's breakfast)Of course there will be a decrease if there is an increase. For example, unhandled rumors in the intelligence will cause all artifacts to have a -5 favorability the next day, but Well, the favorability of an artifact that is already full will not be reduced.
Use of favorability
The only purpose is to conquer the artifact user branch (generally reflected in: reaching the corresponding favorability or meeting some conditions, you can trigger the account, and come into contact with the artifact user) Go to the branch line)
Gift System
The gift system is a newly launched gameplay in the third test. Currently, the only way to obtain it is through the qualification exam gameplay.
Gift types
As far as the information currently available, there are two types of gifts:
①Restore the fatigue value of the artifact
②Increase the favorability of the artifact
①Type (recover fatigue value): movie ticket (+10), cream cake (+10)
②Type (increase favorability): butterfly Brooch (+8), piano music CD, gold bar, bookmark, saber, enamel pot, mini dress, wine, succulents, robot figure.