The iron axe wrapped in weapons must wash away 33 critical injuries. If you have perseverance, you can add 12 mana. Necklace and cloak can fix these two critical injuries. If it is 25, it can just reach the upper limit of 150, only exceeding 1 point.
On the premise that the armor meets the requirements of safe blood return, energy is the main thing, and more lost souls spells can bring back more energy.
Resistance is mainly natural (anti-burning trap) magic (anti-mage injury) pain (trap and crossbow limb injury) displacement resistance (anti-net and pike control), because it is difficult to be approached by melee.
Clothes and helmets are inflamed, and there can be no curse to reduce the spirit and hunger and pain.
Add a little satisfaction+vitality, without any crit and damage, and the relative vitality+life and energy are low in cost performance.
Skills are full, limbs can be full, and you can also pass the third column. Point out that you are passionate about crisis situations, and the killer will use one-handed axe to make up for critical strikes. The combat point will seize the opportunity to crit back energy.