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Radiation 4- guide to high-speed equipment, point selection and playing with waste soil blades
Add point selection and book carrying

Put away the selected books and carry weapons-saw weapon-field knife spring knife weapon-baton machete weapon-saber lead pipe weapon-pipe wrench rattan weapon-super sledgehammer bat weapon-hammer plate armor weapon-consumables (1) (2) consumables (3) detailed explanation of perk (1) detailed explanation of perk (/kloc-)

"Radiation 4" wasteland blade master stream is a very cool genre, and its equipment selection and addition are unknown to many players. The following small series will bring you the equipment, some choices and play guides of "Radiation 4 Waste Land Blade Master Stream", hoping to help you.

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Hello, everyone, this is Youlong of the stars. Today, I want to bring you the equipment selection, BD construction method and some practical skills of the great swordsman, hoping to give some help to friends who want to be great swordsman.

Hello, everyone, I'm Youlong Yan Ye. At the invitation of an author, I went into the smoking area where ancient scrolls and radiation were used to explain to you how to become a real swordsman in the wasteland on the east coast of the United States.

Add point selection

First of all, when you step into this desolate and heartless land, you can assign your attribute points. In my personal opinion, I will choose this distribution and planning.

6 strength. There's nothing to say about this. Strength directly determines your melee damage. Later, I got the doll and added some points to make it reach 9 power points to take root and sprout. Friends who like Power A can get out of heaven with a little more investment.

1 perception. If possible, get the doll as soon as possible, then add one point to reach 3 points, and point out the PERK to check the enemy's level and resistance. Melee does not need to invest too much in perception, and confident people can do nothing at all.

5 endurance. Endurance determines your total blood volume. Generally speaking, I personally think that melee should use their own upgrade points to make up the endurance points, and then get the doll+1 endurance. Because endurance and * * * level determine your blood volume, and melee itself is equivalent to eating blood volume in radiation (better after lightning strike, but still delicious), so increasing your basic blood volume in any way is basically an excellent choice for melee.

4 charm. If you feel short of money, you can consider making you special in the early stage and then+a little to reach 5. Because radiation 4 can build settlements, and local leaders with 6 spells are basically pointed at by everyone. So add a little charm in the early stage and increase the charm base. You are special at home. You were at Sean's bedside before the nuclear explosion. The effect is that you can allocate a little extra attribute points.

2 intelligence. At the beginning, the base was built to make up for five searchers dismantling materials. Later, at 6 o'clock, some weapons were transformed by science and technology, and later, pharmacists unlocked all medicines at 7 o'clock. It is strongly not recommended to recommend scholars with mental retardation, which will greatly damage the sense of game experience.

9 agile. High agility brings high AP upper limit, and at the same time, it can point out lightning raid of 1 level as quickly as possible. Take the doll 10, no extra points are needed.

1 luck. Mysterious people and blood clots were found at 4 o'clock in the middle period, and the last few were found at 9 o'clock in the late period. The rebound effect of 10 is actually not very good. huskar is the main point, but the blade master need not point it out.

The above points are all personal hobbies, but the strength and endurance should not be too low. Agile strongly recommends going out at 9 o'clock, and others should change according to the gameplay.

Book selection

Posture level is very important in wasteland. Tell me directly what books are worth looking for in The Blade Master.

Five "no one can stop", one * * * plus 5% probability immune attack damage. The probability is not high, but talking is better than nothing.

The "Amazing Legend" series mainly causes +5% damage to all kinds of enemies, without increasing the side effects of damage. Find it if you can.

Garbage town hawker series, if you are not the factory director, you need this to reduce drug consumption and buy some expensive armored weapons that you particularly like.

Waste soil survival series, mainly to reduce 5% damage, the same reason is amazing, no side effects, take it if you can.

Ancient barbarian series, each book has 5% crit damage and 50% collection, which is equal to the effect of a skill point. It has no prefix and can be specially collected. Because there are still many crits that can be launched through the blade master stream.