At the beginning of the game, Harry Potter will learn magic and look at the map on the third floor with circles. On the way, you will see a magic book. You can record it in a magic book. Go to the third floor and go to the room on the right with the boys. Talk to the magician inside, and you can play a little game, that is, do the same action with him, press the arrow keys and recite the spell. Finally, Harry learned fireball. It is very difficult to enter the room on the right. You have to hit the mechanism on the left wall to get through. You will see a five-pointed star. The following seven five-pointed stars are full before you can go out. Kill two monsters and the door will open. When we get to the place where there are some stone pillars, we can knock them down as bridges. Blood can be found in bookshelves and bottles, and the last seven stars are full.
secondary
Follow the map to the dungeon and follow the little girl to a room on the left. The magician let you into the basement. This time, you are looking for six test tubes. Hit the bottle when you see it. You come to a gate, step on the organ on the ground, open the gate and kill three enemies. At this moment, another door opened. Go in and hit those roller pressing mechanisms and open the door of that house, and the third door can be opened inside. Finally, all six test tubes are full.
third stage
This time I came to a forest on the left outside the castle. Do not touch plants with thorns and poisonous mushrooms. Those with cracks in the ground will fall down. If you hit the trunk, you can go forward. You can find blood in the bushes. Finally, a plant with thorns came to a hut, talked with the beard and came to a forest. If you hit an egg or something and press it on the mechanism, a pontoon bridge will appear, and so will the front. You can also find a painting. Only by putting all three eggs on those three mechanisms can you walk over, get the object of invention, grind mushrooms and go back and talk to the beard.
Fully Good
After going out, go to the upper right, compete with your opponent, ride what we use to sweep the floor, catch the flying ball first, just keep up with your opponent. When you get close to the ball, a hand and a ball will appear on the screen. When your hand is with the ball, you will catch it.
Level 5
Follow the map to the seventh floor of the castle, but you can't get up on the fourth floor. At this time, the bookshelf on your friend's left was turned over, and with a bang, the bookshelf was moved away, and there was a secret passage inside. Suddenly I went to the seventh floor and entered the room with the little girl to learn magic with her.
Level 6
Press the r key to view the key. At this time, the magic is to send a key and get a small melon in the inventor's belongings. There seems to be a power outage when I left home. I should go to the third floor, but someone didn't let me go that way when I came. Fortunately, I used new magic, opened the locked door below and broke the mirror. There are people all the way, as long as the aperture doesn't shine on them. The following floors are full of such people. You should play hide-and-seek with them. On the fourth floor, you have to hit the ice sculpture with fireball magic to open the door. Finally, I went out to the left door on the third floor, and then I went into the house above, where I met my old rival again. At this time, I went to the top and broke the mirror, took a picture in the box, played hide-and-seek again, used the stone pillar as a bridge, and went out to pass the customs.
Level 7
This time, I went from the fourth floor to the seventh floor, and came to the seventh floor again through the secret passage behind the bookshelf on the fourth floor. Go to the upper room and talk to them. Tell them to go outside the castle. After going out, the electricity in the castle lights up and rushes down at the speed of a leopard. Go to the room below 1 and eat 6 flowers. Be careful of the cracks in the ground. On the left, you can get the inventor's article "Flowers", which is also one of the six flowers to eat below. Step on the organ on the ground. The big stone pillar went to the place where there were three eggs, with 1 above and two below, as big as a triangle. Type the right one first, and then type the left one to the right. There is a flower in the cupboard to the left of the egg above. You should break the eggs through the low wall. The rest is simple. Finally, I pressed the mechanism, opened the gate on the right and stepped on the mechanism on the ground. When you come to the lower left, you will see some flying insects. They cannot be killed. You can take them to a monster with two tentacles. It likes to eat. Step on the organ on the ground again, the middle road will pass, and finally eat the sixth flower on the lower right. Get out of the house and go to the lower right, fly in the sky again and catch the fly ball. It's just that there are many opponents this time, and there is still time. The ball to be caught is tied with long wings. Don't touch the black ball Only when you get close to the fly ball will it go down, and you can follow it down to enter the trials. This time, the time is not long, it is difficult to catch. The lower bar is full and the speed is faster. Finally, the Monkey King failed to escape from the Tathagata's palm and caught it. Come to the map entrance, there are many east melons at home, go to the right. Some magicians are talking about something. There is a picture in the box. Go to 1 building again, avoid the sight of those two people and enter the room on the left. It turned out to be the bathroom, and both of them told Harry that there was a monster in it. Sure enough, there was a savage with a stick. When he raised his hand like a gorilla, he hit it. He will retreat and push it into the pit with this. When there is no blood, there is a lot of blood and a picture when you go out from above.
Grade 8
Come to the right room on the 1 floor again to learn new magic. This is a bird's wing. Entering the house on the left, magic can hit the organ on the ground, as if there were bird food on the organ and a bird ate it. It is not difficult to eat six five-pointed stars. The little monster has to hit the ice sculpture twice.
Ninth grade
Further to the left outside the castle, I found the beard, and he gave Harry an inventor's flute. What we are looking for this time are six bugs, which are also very simple, but we can't get them when we get bugs. Think about the flute we just got. When you find the bug, press the L key and it will follow you. A very obedient pet, just take these six bugs separately to the beard. Finally, I got the inventor's things, as if they contained potions.
Pass 10
After leaving home, go to the right room on the third floor to learn magic. Go to the right room and use new magic to turn darkness into light. Eat six more stars, put down the ice sculpture, and the door above will open. The time under the light is short, so as long as it is dark, it will be brightened by magic. After going downstairs, there were many enemies. The last two stars can be found in the bottle.
1 1 level
I want to go to the dungeon, but when I arrived at the entrance, the adults who went down were closed. When I came to the left, my friend opened the door. Go in and brighten by magic, and you can get a small melon at the top left. I hid all the way to a place with many cabinets. One of them can find the inventor's articles, and the other cabinet is taken out of the back passage and entered the customs.
Pass 12
This time, the castle is full of monsters, so we must go to the seventh floor. There will be a mechanism to kill monsters that have climbed the pit. After the mechanisms on both sides of the bridge are trampled, there will be a mechanism to open the door below. After entering the door, use moving stones and knocking stone pillars to fight against ice sculptures. Pay attention to the direction of the stone pillar. After that, I came to a room with cracks in the ground. Don't fall. There are many monsters ahead. There is a picture in the box at the bottom of the room. If you go any further, you will meet a flying insect. Quickly lead it to the monster with two tentacles.
Pass 13
Go straight to the fifth floor and take the right road. Press the wheel to move the bookshelf. Take the following road, hit the mechanism, and take the moving stone. There is a picture in the box on the road. Finally, I saw an organ hit it with the magic of its wings. At this time, the stone on the left was moved back to the room on the bookshelf. In the past, I saw my parents in the mirror of a room. When I come out, I can go upstairs. I went up to the seventh floor and entered the upper right room. Say that finish, I went back to the entrance, followed him to the door on the left, and then went in. I finally met everyone, and after chatting, I touched the jar and passed the customs.
Pass 14
Go to the right of the second floor to learn new magic. When you enter the room, go to the office above. There will be several little people on the ground. Move all the doors to the office with the newly learned magic feathers, and the doors will open. The same is true ahead. The sixth star must come down from the ladder. Be careful of those two turtles.
Pass 15
Go to the lower right outside the castle and catch the ball again. Go to the second floor and break the mirror on the right. There is a picture in it. Enter the room on the left, and the bookshelf on the left is removed. There is also a picture in it. In the upper room, move the villain on the left to press the door. You have to do magic before you can move the bookshelf. On the way, there is a small melon in a bookshelf, and finally you find a book. Then go through the door on the right.
Pass 16
I went straight to the second floor, but the stairs leading to the second floor were guarded and there was nothing I could do. I went to the room on the seventh floor through the back passage of the left bookshelf on the fourth floor.
After chatting with everyone, I came outside the castle. You can find a picture at the bottom left, and then go to the right to catch a fly ball. Come out and grow a beard and go to the Woods. There's a little change in it. You can find a picture in the grass below. It's agreed with him, go in, it's foggy, shut in a cage, and you should cross the bridge quickly. There are many monsters in front, and flying insects can eat a lot of blood on them. Then I went to the lower left and entered the Woods. I saw that big monster again. I don't care if it goes to the unicorn on the left. Then I challenged it and hit it with the magic of feathers. It will hit itself on the head with a wooden stick. That's stupid. It collapsed in a few rounds. The hollow at the bottom can be crossed, and there is such a road under the lake, and so is the front. A small lake can pass the customs on the right and eat a small melon on the left.
Pass 17
As agreed with Beard, go to the left door on the third floor and be careful of the nails on the ground. There are pictures on the road, and the stone bridge in front has time limit, so we should train quickly. Finally, I came to Guandi, the three-headed monster. You can't beat it with any magic, just play the flute at a certain distance from it. Distance produces beauty. When the bar on the lower right is full, a beautiful lullaby makes it sleepy, shout ...
Pass 18
When you come to a place full of vines, hitting the machine can slow down the speed of the stones below. When you meet a monster spitting bullets, hit the brazier next to it and burn it. Be careful down there. Some roads are traps. You should leave quickly. You can open the upper right door by phone. There is a photo in the box inside. Come to the left and break the mirror. After hitting the mechanism inside, a moving stone will appear on the left. Step on the mechanism above, and then break the mirror and go in. When they come in, they have to grab a key this time. There is no time limit. Grab the key and you'll get through.
Pass 19
When you enter the upper door, you will see several stone statues that move by yourself. When you hit the mobile mechanism, it can be fixed, and finally the door will open. Shake the jar and walk to the right, and you can get the inventor's test tube. Go to the lower right and take another test tube in. Go to the upper left, and the door inside can be opened with a test tube. Go to the lower left and hold down all the organs. You can open the door below. Eat the test tube and go to the jar. When the little girl steps on the organ, the door on it will open. After going in, I met the chief BOSS mage, and no magic worked for him. His magic will follow. Taking advantage of this, his magic will be attracted by four big pillars respectively. When four big pillars are broken and fall into the room below, he will use the mirror in the middle to bounce his magic and let him hit himself. When he controls the white things on the ground, he can bleed and finally be defeated by his own magic. end