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Aoqi Legend Tianwei Raytheon Star Analysis _4399 Aoqi Legend Mobile Edition
Acquisition method

Through the trial of Raytheon's star lattice, post-evolution belongs to superevolution.

Acquisition: 2065438+opened on August 22nd, 2004.

Venue: Heroes Hall

How to get it: Take 100 Gu Xiaonuo and an electric pet to get the Tianwei Raytheon Star in the pet garden!

Prerequisites are: Raytheon Brothers, Xiaonuo Electric Department 100 ancient pet.

Upgrade method

1. Experience 20W online, and hit the tower automatically.

2. Upgrade the tower and swim.

3. Participate in various activities to gain experience.

4. When the final level is almost over, start to brush the strange island. It is recommended to bring meat, preferably blood-enriching skills, and then team up.

material

Tianwei Raytheon Star Brother professional racial objects attack magic attack magic attack anti-overtaking attack anti-life speed.

The highest claw is 755120 200 2041642 286 690 243.

Standard 488 40 200 551020 0 440 219

Minimum 456 0 200 0 576 0 260 207

Racial value 627114 200157 686 451596 242.

Ultimate combat power 5720

Ultimate combat power: 5720

Occupation: claws

Attribute: divine light system

Race:

combat capability

Tianwei Raytheon Star Brother Ultimate Fighting Power: 5720

The ultimate fighting power of Tianwei Raytheon Star Brother is temporarily ranked as 12 in the Olympic Games, which is not bad, but high fighting power is of little use.

Specifically, it depends on all important things such as skill attribute enhancement. Let me take you into Tianwei Raytheon.

occupation

Tianwei Raytheon Star Brother Occupation: Claws

Claw attributes have a high evasion rate against enemy attacks, high physical attacks, and high blood speed.

attribute

Attribute: divine light system

Attribute enhancement: the basic attribute of darkness

Attribute Weakening: Not yet.

Enhanced by attributes: darkness.

Weakened by attributes: Not yet.

Tianwei Raytheon Astrology belongs to the divine light system, which restrains basic attributes and divine light and dark attributes.

I won't say much about the basic attributes, because what you can see in the arena now is basically divine attributes.

Then the powerful opponents of God's dark attributes are those evolved from Shore and Diablo MengMeng, and the most common one belongs to the God of War.

There are some I won't say. You should know that you can go to the home page to collect elves with dark attributes.

No attribute will weaken the attack of this attribute. This is good, and it will also help him ignore the defense.

However, although this attribute restrained the dark attribute, the dark attribute did not show weakness and restrained him.

Therefore, in the arena, it is best not to confront the dark elves, especially the God of War.

But if you are 100% sure, you can still go on stage to restrain him.

He will be weakened if there is no attribute attack for the time being, but there should be one in the future. I won't say much yet.

race

Although the physical attack is high, it still does not reach the highest value, but it belongs to the claw attribute.

For all claw elves whose physical attacks are higher than his, the core tablet of life is worse than others, but not much worse.

Then the physical defense is almost the highest, which is good, but the chance of being killed by seconds is less.

Ignoring magic attacks or something. Claw elves don't need to watch magic attacks.

Magic defense is also good, the probability of being killed by seconds is much smaller, but there is still a little distance from the highest value.

It's really disappointing that the overshoot is actually lower than the standard value, and it hasn't broken a thousand.

Super defense and health are also quite high. Life can reach 1w3q at most, which is quite good.

skill

General Skills: Power of Thunder

Greatly improve your hit rate, physical attack and over-attack, and restore 25 momentum at the same time.

Super slaying skill: Thor's endless punishment

To attack a row of enemy elves, you must crit one of them and reduce the opponent's momentum to 0.

Common attack analysis: greatly improve the hit rate. This is to ensure that the output will not be missed.

There is nothing unusual about increasing physical attacks and excessive attacks. There are many elves in the arena to increase physical attacks and overruns.

But look at the momentum of restoring 25 points, which is equivalent to bringing your own domineering. If it is a broken array, I suggest bringing another domineering.

Cooperate with cattle. Pushing down the attack is very powerful. You can play a big trick every two rounds. This skill is really hard to get.

Superkill analysis: It's nothing unusual to attack a platoon, because ordinary stars will but will crit one of them.

This is going against the rhythm of the sky. It is very powerful in itself. Plus, the elves who crit their opponents are not meat shields.

Nine times out of ten, it is dead, and the other estimates are dead or bloody. The highlight is to reduce the opponent's momentum to zero.

Perhaps this is the reason for the recovery momentum of gaopu. I am going to overtake and kill us.

It's really cool to be swept away by the momentum, but the other party is going to cry to death, haha

Formation recommendation

Block array suggestions: 4, 5, 8

If there are elves in three positions of the opponent's array (1477), it is recommended to put it in the fourth position, but it must be guaranteed that it will not be killed by the opponent's elves. However, if the star grid is faster than the opponents in those positions, it will be fine. However, when the opponent has elves in all three positions (1477), it is better to use other formations to add a shield in front of Tianwei Raytheon's star grid, which will be much safer and will not be killed.

Physical attack array recommendation: 1, 4, 8

First of all, position 9 is not recommended because Tianwei Raytheon Star Trek is quite fast. In order to enlarge the move early, position 9 is not recommended, and then 1 4 is quite in the front. These positions suggest that the output is an elf like Tianwei Raytheon Star Trek, and then four eights are put for safety, and a shield is put in front to ensure that the moves can be enlarged. The most recommended position is position 4, but it also depends on the elf position in the opponent's formation.

Physical defense array recommendation: 4, 6

Put it behind the meat shield and make sure it won't be killed. It is mainly recommended to position 4, because position 6 is quite backward, so the speed of Tianwei Star Network will be ruined. Putting it in position 4 can enlarge the move earlier. However, if the opponent's elf with weak blood output is below, it can also be placed in position 6. If you are in the middle, if you want to use Tianwei Star Grid, this formation is not recommended, but the most recommended position is position 4.

Magic attack array recommendation: 4, 9

Put it behind the meat shield and make sure it won't be killed. It is mainly recommended to use position 4, because position 9 is quite backward, so the speed of Tianwei Star Network will be ruined. Putting it in position 4 can enlarge the move earlier. However, if the wizard with strong output of opponent's thin blood is below, it can also be placed in position 9. If you want to use Tianwei star grid, this formation is not recommended. However, the most recommended position is position 4, but this formation does not recommend Tianwei Raytheon, because Tianwei Raytheon is a claw elf. That's not good.

Crit array recommendation: 4, 6, 7

Put it behind the meat shield and make sure it won't be killed. It is mainly recommended to use position 7, because position 6 is quite backward, so the speed of Tianwei Star Network will be ruined. Putting it in position 7 can enlarge the move earlier, but if the opponent's weak blood and strong output spirit are below, it can also be placed in position 6. If it is in the middle, it is not recommended to use the Tianwei star grid, but the most recommended position is position 7, but it can also be placed in position 4, so as to ensure the first attack, but it is better to be on the safe side.

Avoid array suggestions: 4, 7, 9

Put it behind the meat shield and make sure it won't be killed. It is mainly recommended to use position 7, because position 9 is quite backward, so the speed of Tianwei Star Network will be ruined. Putting it in position 7 can enlarge the move earlier, but if the opponent's weak blood and strong output spirit are below, it can also be placed in position 9. If it is in the middle, it is not recommended to use the Tianwei star grid, but the most recommended position is position 7, but it can also be placed in position 4, so as to ensure the first attack, but it is better to be on the safe side.

Overattack array recommendation: 1, 5, 8

It is mainly recommended that the 5th position should not be delayed, and the 8th position is also acceptable. It would be better if you can put it in the position of 1 without being killed by seconds. Super attack array is also highly recommended, because the star grid is a big move, and a super attack array without crit can even kill your opponent directly.

Strengthen the recommendation of star articles

God of War+Emperor of Character+Unique (1)

God of war+eternal legend+domineering ②

God of War+Warriors+Domineering ③

Enhance recommended learning ability

Physical attack 255 Overattack 255 ④

Physical Attack 255 Life 255 (5)

Strengthen the recommended guard stone

Increase physical attacks, reduce attributes except life and excessive attacks ⑥.

Increase life and reduce damage, except physical attack and excessive attack, ⑦

The most recommended guardian stone is: spirit of war Wounds the Devil.

Summary of enhanced suggestions

Ⅰ:②+⑤

This recommendation is mainly about physical attacks, life and momentum.

Life is added to avoid being killed by seconds, which is very useful if the opponent also uses elves similar to the star grid.

Then add physical attacks. As I said before, the physical attack distance of the star grid is only a little short. Use reinforcement to increase this.

Plus the momentum itself, the general attack can increase the momentum, and then get the second round of domineering, a big move to make the opponent vomit blood.

Ⅱ:①+④

First of all, if the opponent's line is fragile, it goes without saying that if the opponent's line has a life-strengthening attack, it will be of great use.

Then add physical attacks. As I said before, the physical attack distance of the star grid is only a little short. Use reinforcement to increase this.

In addition, the role of the emperor has increased the critical hit rate, which is perfect.

Ⅲ:③+④

First of all, if the opponent's line is fragile, it goes without saying that if the opponent's line has a life-strengthening attack, it will be of great use.

Then add physical attacks. As I said before, the physical attack distance of the star grid is only a little short. Use reinforcement to increase this.

Plus the momentum itself, the general attack can increase the momentum, and then get the second round of domineering, a big move to make the opponent vomit blood.

Simulated actual combat

The first battle: Tianwei Raytheon Star Brother vs Hero Shore

Because brother Tianwei Raytheon and the hero Shore race at the same speed.

So suppose that the speed of Brother Tianwei Raytheon is faster than that of Hero Show.

Brother Tianwei Raytheon attacked the hero Sauer first.

The hero Shore died and the stars won.

But if the hero Shore is faster than Brother Tianwei Star.

It was the hero Shore who won.

Therefore, in the single-player elf PK, it is speed, but usually it is a team battle.

Therefore, it is not recommended to brush the speed, because the speed of Tianwei starnet is close to the limit.

World War II: Tianwei Raytheon Star Brother vs Judge God.

Because brother Tianwei Raytheon is faster than judging God.

All the stars of Tianwei died only after attacking first and then judging.

Judge the gods for attacking Tianwei Star Pavilion. Brother tianweixing is not dead.

Tianwei Xingge attacked and tried the gods, and the gods tried to die, and Tianwei Xingge won.

Calculation method of capacity value

Physical attack: ability value = level × (race value×10× 0.01× talent value× 0.12)

Physical defense: ability value = level × (race value×10× 0.01× talent value× 0.12)

Magic attack: ability value = level × (race value × 10 × 0.0 1 × talent value × 0. 15)

Magic defense: ability value = level × (race value × 10 × 0.0 1 × talent value × 0. 165)

Excessive attack: ability value = level × (race value × 10 × 0.0 1 × talent value × 0.36)

Overdefense: ability value = level × (race value × 10 × 0.0 1 × talent value × 0.36)

Life: ability value = level × (race value×10× 0.01× talent value× 0.18)

Speed: ability value = level ×× race value × 0.0 1 × talent value × 0.009.

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