Current location - Recipe Complete Network - Complete cookbook of home-style dishes - How to make the alchemist's equipment recommended by Ghost Story?
How to make the alchemist's equipment recommended by Ghost Story?
Recommend the equipment of an alchemist, how to build the equipment of an alchemist and how to choose the equipment of an alchemist.

It is suggested to write the basic attributes of alchemist's equipment. Personally, I think it is easy to achieve. You can refer to the basic attributes for recommendation. Maybe you can't pile up objects and methods, but the following compilation suggestions can give you a direction to pile up. Personally, I think the following suggestions on equipment attributes are more civilian ~

First, weapons: Swallow grass is as green as silk.

Personally, I think six pairs of alchemist's weapons, the largest, irreparable and drill-free, are enough. Of course, there is something better. The alchemist's weapon skills are more important, and the growth of lightning and thunder fire is quite high in the later period. Wash the magic weapon attributes as much as possible: pervasive+penetration+short-term hit (ignoring+short-term hit). Alchemist is a profession that lacks successful cases. Only when you hit the extreme can you reduce your mistakes. (Note

Reduce mistakes, no

Did not miss it

)

Second, clothes: Flower Demon, you turned a deaf ear to the emperor.

Suggestion: No repairs, no drills, and no low defense. If it doesn't work, go against the sky. ) After ensuring that you have a fixed 50%, go against the sky, avoid/be agile. It is not recommended to wash 50% pairs. If you miss the defense at the back, the defense will be strong and there will be enough defense piles. 150 grade 2W defense. The attribute of magic weapon is mainly to reduce damage, and the ideal state is to control resistance+reduce damage.

Third, wristbands: refreshing and strange.

Suggestion: three pieces+multiple large pieces. The later main block is still the main block, and the pile element is resistant. Formal dress is generally not high. Block superposition to 1200 is enough, and then superposition is not cost-effective.

It is blocked to about 1200, which is particularly easy to block. Because of the broken shield, it is easy to break the shield when you break the shield 1200+ with both hands in the later stage. I drove the number 1600 to fight the shooter who broke the 1200 shield, and the third fire was easier to get on. Therefore, after blocking the stack to 1200, the physical damage of the stack is reduced and the physical lethal resistance is more cost-effective.

After ensuring the gear, wash it as large as possible, mainly focusing on the anti-ice and light resistance. It is more difficult to dress with high water resistance, but cutting is more practical. Ice resistance can reduce the probability and time of deceleration, and light resistance can reduce the probability and time of blindness.

Fourth, helmet: once you climb to the top of the mountain, you will see/shoes: I wonder how many flowers have been broken.

Suggestion: There must be at least two agitations, and you must ensure a hit. Make sure you have two agility, and then wash more avoidance/agility. The magic weapon attribute suggests giving priority to anti-lethality, followed by defense/surge.

Five, gloves: Xiangyun covered with crape myrtle/belt: spring breeze, I dare not know you.

Suggestion: More than seven strokes for gloves and more than seven strokes for belts. (Generally speaking, wash dodge takes precedence over spell hit, because dodge value is high, unless you don't stack dodge, stack spell hit)

These two parts are recommended to be fixed without drilling (irreparable), which may be less agile and evasive, but the blood can be increased a lot. One part can be 50%, and the other part can be washed quickly/without washing.

For example: gloves, do not go against the sky, agility is small. But belts avoid a lot.

Magic attributes: gloves are neglected first, the ideal state is neglect+agility, belts are neglected first, and the ideal state is neglect+resistance.

Ring: when those red berries come in spring/bracelet: thousands of miles away.

Suggestion: double agility/hit+double fatal, single agility/hit+triple fatal.

These two parts are mostly fatal. But personally, I think it is best to combine agility/spell hit+lethality. In addition, the bracelet can wash fate as much as possible and use ghosts as much as possible. The hit of the alchemist is really important! You can also make a set of hit jewelry, such as: three agility/hit+one fatal.

When you meet a hidden career, just cut and play. If you hit people, you have a chance to kill them. If you miss, the damage is almost zero. With the bonus of advanced secret skills, it's not so deadly.

Magic attribute: the ring is ignored first, the ideal state is ignored+elemental attack/legal attack, the bracelet depends on the situation, the missed hit is agile first, the missed fatal is fatal first, and the ideal state is agile+fatal.

Necklace: a pot of wine from the flower room

Suggestion: Try to use ghost necklaces with skills, and try to dodge and hit. Followed by a purple necklace with skills.

If none of the above, then the ghost necklace is the first choice. The red necklace dodges and hits less. Don't choose unless there are lightning, flame and deadly necklace at the same time. Magic attribute, lack of hit wash agility, lack of lethal wash lethality, the ideal state is agile+lethal.

Eight, hanging ornaments: the fragrance bag/protective mirror: the six-in-one mirror of the clock

Suggestion: The pendant must have at least spell lethality, spell hit, elemental attack/intelligence/legal attack, and the heart protector must have at least Qi, blood, dharma and resistance.

Pendants had better have occupational injuries. It is recommended to get multiple sets of pendants, which will cause occupational injury. If you encounter different occupations in the battle, you can change clothes with one click. The heart protector ensures qi and blood, dharma and resistance, and then finds one that can resist physical death and physical defense at the same time.