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Dota butcher teaching
Meat hook shortcut: t Throw a bloody meat hook in one place, and the meat hook will hook the first unit it meets back to the butcher. If this is an enemy unit, it will cause damage. Grade 1: range 550. If you hook an enemy unit, it will cause 90 damage. Casting interval: 14 second. Casting cost: 1 10. Magic Level 2: Range 700. If you hook an enemy unit, it will cause 180 damage. Casting interval: 13 seconds. Casting cost: 120 points. Magic Level 3: Range 850. If you hook an enemy unit, it will cause 270 damage. Casting interval: 12 second, casting cost: 130 magic level 4: range: 1000. If you hook an enemy unit, it will cause 360 damage. Casting interval: 1 1 sec casting cost: 140 magic containment effect Ignoring the magic skills of the magic immune hero to attack and kill the butcher, the angle of the hook will change as you move. The basic length of the four-level hook is 1200, but the length of the structure is related to the distance that the butcher moves forward/backward after the structure is released. Later, I will talk about several ways to hang a butcher hook in disguise. It should be noted that the Butcher's Hook is a sacred injury, ignoring spell resistance and nothingness, but there is no bonus for building nothingness units. The butcher's hook can undoubtedly interrupt the opponent's TP, but does anyone know how to interrupt the teammate's TP? I'll talk about it here. First of all, we divide the process of TP into using TP-casting spells and singing-and sending it to a place immediately (hereinafter referred to as "transmission"). Although the butcher's hook can't interrupt the "chanting", if we hook our teammate while he is chanting, and the other party completes the "transmission" stage in the process of hook recovery, then TP will be invalid to start the decay shortcut key: R butcher releases the plague in his own body, and at the same time causes damage to the surrounding enemy units and the butcher himself. Reduces the movement speed of affected enemy units by 20%. Scope of action: Level 250 1- deals 35 damage per second to nearby enemy units and the butcher himself. Level 2-deals 60 damage to nearby enemy units and the butcher himself every second. Level 3-deals 85 damage to nearby enemy units and butchers every second. Level 4-deals damage to nearby enemy units and the butcher himself 1 10 per second. This skill can be used to commit suicide, usually with meat hooks and {dismemberment}. 1 level is more useful than learning meat hooks. Because this skill can be used to commit suicide first, when the other party of 1 level wants to take your blood, it is very likely that you will commit suicide and make the other party unable to get your blood. Secondly, this skill can also get a blood with a teammate's control skill. After all, the 1 class meat hook has low damage and short length, but it has AOE deceleration effect when it begins to rot. This skill can also be used by high-end players to repair knives. Shortcut to accumulate carrion: F butcher is composed of countless rotting bodies. This skill enables him to accumulate more carrion, and has an additional spell resistance level of 1- spell resistance, increasing the butcher by 4%. Every time you kill 1 hero, you gain 0.9 power permanently. Level 2-Increases the butcher's spell resistance by 8%, and permanently increases the strength of 1 .2 for every hero who kills1. Level 3-Increases the spell resistance of Butcher 12%, and permanently increases the power of 1 .5 for every hero who kills1. Level 4-Increases the spell resistance of Butcher 16%, and permanently increases the power of 1 .8 for every hero who kills1. If the enemy hero dies within 525, it will increase the strength of the butcher (similar to the silent aura). If the butcher kills it from a distance of 400, it will also increase its strength. The fund for butcher meat in the later period may exceed 100! Up to 1 or not in the early stage. Before learning this skill, killing people will accumulate, and after learning it, you can increase your corresponding strength. Here I want to clarify a BUG. The previous version of the butcher's suicide can still be accumulated, but now it is not. {Dismember} Shortcut: D Bite a target, causing damage. The target cannot move, attack or use skills and items. Level 1: deals 75 damage per second for 3(6) seconds. Equip halim's Staff: The damage caused depends on your own strength, and at the same time absorb the damage caused to the target * 1 casting interval: 30 seconds casting cost: 100 magic level 2: 125 damage per second, lasting for 3(6) seconds. Equip halim's Staff: The damage it causes depends on its own strength, while absorbing the damage it causes to the target *2 casting interval: 30 seconds casting cost: 130 magic level 3: 175 damage per second, lasting for 3(6) seconds. When equipped with halim's Staff, the damage caused depends on its own strength, and at the same time, it absorbs the damage caused to the target *3 casting interval: 30 seconds casting cost: 175 magic limit effect, ignoring the need of magic immunity, and continuing casting. Casting distance: 160, you can bite the magic unit, but there is no damage. Tip: Because there is a delay when the butcher bites, although the casting distance is 160, the other person may run far away before being bitten, so there will be cases where he can bite but can't start to rot. Don't turn it on at this time. Rot consumes life.

Let's start with the butcher's costume. Let's divide the butchers into roadside butchers and middle butchers. The butcher in the middle will consume a lot of rotten health, so buy more recovery products. Generally, you have to go out and pack it into the ancient gift bottle of Ai Xifei. Bottled blue potion, ogre power gloves and butcher's meat hook will consume more blue, so you can change one bottle of blue potion into two small purifying potions according to the costume just now. The butcher's first piece of equipment must be the magic bottle, because the butcher in the middle of the road will start swimming after 7 days, and the consumption is very high. The magic bottle can provide GANK efficiency well and make the butcher have a good supply state after GANK. Oh, I forgot to point out that you shouldn't go to GANK without speed boots. Regarding the choice of shoes, 60% are secret shoes, 20% are phase boots and 20% are travel shoes. The butcher is really pitiful, but personally, the butcher's complicated operation after the ejection rod is released is not suitable for the soul ring. If released, it means that you must kill people (or put skills) 10 after use, otherwise it will lose money and affect the butcher's prediction. However, travel shoes are only produced in the later stage, or when the money is hung, and the boots are produced according to personal preferences. Before the butcher's mid-term, the basic outfit was: shadow niche's secret shoes, magic bottle and wandering mage's cloak. In the medium term, it is necessary to punch the first big piece-the catapult stick. We'll talk about the cooperation between the pusher and the butcher hook later. Later, the butcher had two choices. One is to increase the team battle single-kill ability of its combo connection to obtain the staff of Aganim, and the other is the guardian of Long Zhixin Shiva, the flute demon, who strengthens his own flesh to gain a selective insight into Katja. The following are some equipment that butchers can produce. The ancients' patience with Jiangge enhanced the butcher's ability to surround himself and GANK, depending on his personal preference. Blade Armor Butcher can be a damage absorber, depending on the lineup. Euler's sacred staff can be used with meat hooks. There is a magical way to use this thing: right-click shift, then shift the catapult stick and then shift the sacred stick of EUL. Animation effects will drive you crazy. If you don't like to challenge the scarf to push in the middle, you can do this.

Let's start with the butcher in the middle. The key to the butcher in the middle of the road is to eat a wretched knife to basically avoid the situation with the other party A. If you meet a hero like goblin tinker and Yalong in the underworld, you will have a good experience and will consider 6 kills. If you are dealing with a hero who has no control or slowing down, such as the shadow devil, you have to bully him. When the soldier line is close to our tower and we have soldiers, if the other side doesn't come up to mend the knife, you will suppress the other side. If a hero like Shadow Devil comes up to mend the knife, you will decisively rush forward. Press m on the keyboard to keep up with the opposite hero, remember that it is best not to a him, otherwise it will draw hatred. I can't fight you face to face. After all, you still have the high damage skill of meat hook. If you want to run across the street, you can hook him. Basically, the other person can't run away (it's hard to say when the shoes are out). The sidewalk butcher suggested walking with a teammate who has control or deceleration skills. It is easy to be killed by the opening rot and teammate control/deceleration skills. After level 7, you can use speed boots and magic bottles GNAK. Your GANK will make your opponent's core unable to develop, make your own core develop well and drive the rhythm. Strive for the butcher to cooperate with his combo to kill in the middle period, and visit more wild areas will have unexpected gains. Ok, next I want to talk about the use of butcher hook and slingshot stick (hereinafter referred to as push stick). Turbine Hook: First, hold down the shift key, right-click a place (at this time, a small flag-the sign of the Shift key will appear), then use the meat hook at any point within the distance from the first small flag 1200 (at this time, the icon is circular, and right-click is cancelled to restore the mouse to normal form), then use the push rod and release the Shift key at the same time, and the whole process will be completed, and the hook will reach 65438+. Hook: Hold down the shift key, right-click a place, use a meat hook at any point within the distance from the first flag 1200 (thus creating a flag), then right-click the distance from the first flag 100-200, and release the shift key. After completing the whole operation, the butcher will move to your third flag when hooking, and about 35% of the whole hook will bend in the direction you move. The longer the butcher moves, the more the hook bends. Turbine hook: Hold down the shift key, right-click a place, use a meat hook at any point within the distance from the first flag 1200, then right-click the distance from the first flag 100-200, and double-click the pusher to release the shift key. If you turn at an angle greater than the distance you push, the remaining 35% hooks will bend at a large angle. If you push the hook farther than the steering angle, the distance of the hook will be longer, but the bending angle is not large. Barb: First, hold down the shift key, right-click a place and then double-click the putter. If the meat hook is used at any point within 600 distance from the first flag (the butcher's departure distance and the point where the first flag and the meat hook are used are preferably straight lines) and the shift key is released at the same time, the butcher will hook backwards, and the principle is the same as that of Mirana Nightshade Chrysanthemum Arrow.

Advantages: strong single killing ability, more blood, and certain growth.

Disadvantages: the skills you need to master are high (if you play well, you will be super-god, if you play badly, you will be super-ghost), you have no DPS ability, your armor is thin, and you are prone to fatigue in the later stage.

Positioning in the team Your dress direction determines where you should play. Pack meat and beat meat, kill people alone.

The butcher is very happy to mend the knife for the right line skill. Basically, if you can't kill the hero on the opposite line, you will have a wretched experience.

Does the butcher need to fight wild? No need.

Farm skills. Does the butcher need a farm? No need.

Gank skills. Does the butcher need GANK? It's impossible not to need it. Unless you are a novice. Otherwise, everyone knows how the butcher GANK, right Let's not talk about GANK here. In the medium term, you can insert an eye in the opposite field and arrest people in the wild field.

The basic skills of group warfare are to hook a hero of the other side to force A to die before the group war, resulting in a situation of 4V5, or to hook a hero of the other side to force a war.

Although the butcher pays attention to single killing, he sometimes needs the cooperation of his teammates. I won't list the heroes with short control ability. Heroes with long control ability: fisherman, Nightcrawler, Mirana Nightshade, shadow shaman, chaotic knight, source of pain, Naga witch. These heroes and butchers can achieve good cooperation. Heroes of the butcher's fear (don't ask me why, I will know why I am afraid by my own analysis): Karl, the chief centaur of the end of the Phoenix, the source of pain, magina crypt assassin, bounty hunter, Yalong pioneer silencer of the underworld, bat knight, shadow devil, ghoul stealth assassin, Pugna butcher, restrained hero: temple assassin, guardian goblin engineer, abyss Lord, Sand King Schiller and any crispy skin.

Put on basic clothes before going to GANK.

Mid-term analysis GANKGANK and then GANK

If the later analysis is meat, you can go out to absorb the damage and die. If a person kills him, he will either hook someone up and kill him, or go directly to open {dismember}.

Last but not least, the butcher should not let his boots rot until he is silenced or stunned.