Every general attack of red BUFF will cause 30% deceleration and a certain amount of real damage to the target. Instead, every time a general attack hits, it will trigger a range deceleration effect, causing a certain degree of deceleration for a period of time. A general attack hit by a ranged hero will cause a range explosion and cause additional range damage to a certain range around the target. This injury has a CD.
Range damage effect can only bring good AOE damage to the shooter at a long distance. In addition, the deceleration effect provided by the red BUFF effect of King's Canyon can completely stick to the opponent, which makes the opponent, especially the sidewalk, very uncomfortable, so we enhance the explosiveness and scope of the deceleration effect and reduce the sustainability of the deceleration effect.
The duration of the red and blue buff is 70 seconds, and it will be buffered again after the duration, so we must make good use of this time while grasping the opportunity.
Although red and blue buffs are suitable for different types of heroes, at the beginning of the game, if you don't rely on Buff's heroes very much, you can let them fight wild and quickly upgrade to level 4 to help catch people faster.