First, playing wild: through the development of wild areas, the rhythm manipulator S of the game guides the game.
Second, medium AP: medium AP is the core of spell output, with high spell damage, high explosion, slow movement and poor self-protection ability.
Third, ADC: it is the output point of the whole team, so it needs to pay attention to the location and has high requirements for equipment. On the list, one line, we need to pay attention to the obscene development and wind pressure.
Fourth, auxiliary: responsible for providing visual field and protecting core output bits.
Five, soldiers on the road: generally divided into tanks and soldiers, tanks mainly absorb damage for the team, while soldiers are relatively less generous, but the damage increases, slightly with the assassin's ability of seconds C.
Extended data:
Playing wild is the most special position among the five heroes, and all the other heroes are developing online in alignment. However, playing wild is different. Playing wild depends on brushing wild to ensure one's own development, which makes it impossible to capture the vision of playing wild.
The advantage of vision can make the field battle an effective gank, which is the basic duty of a field battle. A successful gank can help the team to establish an early advantage. Another responsibility of the wilderness is the control of neutral resources, such as tyrants, masters and river crabs, which can bring great benefits to the team. As long as you can control gank and resources well, you can become a qualified wild player.